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TALplanner: A Temporal Logic-Based Planner

Doherty, Patrick, Kvarnstram, Jonas

AI Magazine

TALplanner is a forward-chaining planner that utilizes domain-dependent knowledge to control search in the state space generated by action invocation. The domain-dependent control knowledge, background knowledge, plans, and goals are all represented using formulas in a temporal logic called tal, which has been developed independently as a formalism for specifying agent narratives and reasoning about them. In the Fifth International Artificial Intelligence Planning and Scheduling Conference planning competition, TALplanner exhibited impressive performance, winning the Outstanding Performance Award in the Domain-Dependent Planning Competition. In this article, we provide an overview of TALplanner


AAAI 2001 Spring Symposium Series Reports

Fesq, Lorraine, Atkins, Ella, Khatib, Lina, Pecheur, Charles, Cohen, Paul R., Stein, Lynn Andrea, Lent, Michael van, Laird, John, Provetti, A., Cao, S. Tran

AI Magazine

The Association for the Advancement of Artificial Intelligence, in cooperation with Stanford University's Department of Computer Science, presented the 2001 Spring Symposium Series on Monday through Wednesday, 26 to 28 March 2001, at Stanford University. The titles of the seven symposia were (1) Answer Set Programming: Toward Efficient and Scalable Knowledge, Representation and Reasoning, (2) Artificial Intelligence and Interactive Entertainment, (3) Game-Theoretic and Decision-Theoretic Agents, (4) Learning Grounded Representations, (5) Model-Based Validation of Intelligence, (6) Robotics and Education, and (7) Robust Autonomy.


A Gamut of Games

Schaeffer, Jonathan

AI Magazine

In 1950, Claude Shannon published his seminal work on how to program a computer to play chess. Since then, developing game-playing programs that can compete with (and even exceed) the abilities of the human world champions has been a long-sought-after goal of the AI research community. In Shannon's time, it would have seemed unlikely that only a scant 50 years would be needed to develop programs that play world-class backgammon, checkers, chess, Othello, and Scrabble. These remarkable achievements are the result of a better understanding of the problems being solved, major algorithmic insights, and tremendous advances in hardware technology. Computer games research is one of the important success stories of AI. This article reviews the past successes, current projects, and future research directions for AI using computer games as a research test bed.


Planning by Rewriting

Ambite, J. L., Knoblock, C. A.

Journal of Artificial Intelligence Research

Domain-independent planning is a hard combinatorial problem. Taking into account plan quality makes the task even more difficult. This article introduces Planning by Rewriting (PbR), a new paradigm for efficient high-quality domain-independent planning. PbR exploits declarative plan-rewriting rules and efficient local search techniques to transform an easy-to-generate, but possibly suboptimal, initial plan into a high-quality plan. In addition to addressing the issues of planning efficiency and plan quality, this framework offers a new anytime planning algorithm. We have implemented this planner and applied it to several existing domains. The experimental results show that the PbR approach provides significant savings in planning effort while generating high-quality plans.


An Analysis of Reduced Error Pruning

Elomaa, T., Kaariainen, M.

Journal of Artificial Intelligence Research

Top-down induction of decision trees has been observed to suffer from the inadequate functioning of the pruning phase. In particular, it is known that the size of the resulting tree grows linearly with the sample size, even though the accuracy of the tree does not improve. Reduced Error Pruning is an algorithm that has been used as a representative technique in attempts to explain the problems of decision tree learning. In this paper we present analyses of Reduced Error Pruning in three different settings. First we study the basic algorithmic properties of the method, properties that hold independent of the input decision tree and pruning examples. Then we examine a situation that intuitively should lead to the subtree under consideration to be replaced by a leaf node, one in which the class label and attribute values of the pruning examples are independent of each other. This analysis is conducted under two different assumptions. The general analysis shows that the pruning probability of a node fitting pure noise is bounded by a function that decreases exponentially as the size of the tree grows. In a specific analysis we assume that the examples are distributed uniformly to the tree. This assumption lets us approximate the number of subtrees that are pruned because they do not receive any pruning examples. This paper clarifies the different variants of the Reduced Error Pruning algorithm, brings new insight to its algorithmic properties, analyses the algorithm with less imposed assumptions than before, and includes the previously overlooked empty subtrees to the analysis.


Grounding the Lexical Semantics of Verbs in Visual Perception using Force Dynamics and Event Logic

Siskind, J. M.

Journal of Artificial Intelligence Research

This paper presents an implemented system for recognizing the occurrence of events described by simple spatial-motion verbs in short image sequences. The semantics of these verbs is specified with event-logic expressions that describe changes in the state of force-dynamic relations between the participants of the event. An efficient finite representation is introduced for the infinite sets of intervals that occur when describing liquid and semi-liquid events. Additionally, an efficient procedure using this representation is presented for inferring occurrences of compound events, described with event-logic expressions, from occurrences of primitive events. Using force dynamics and event logic to specify the lexical semantics of events allows the system to be more robust than prior systems based on motion profile.


Mean Field Methods for a Special Class of Belief Networks

Bhattacharyya, C., Keerthi, S. S.

Journal of Artificial Intelligence Research

The chief aim of this paper is to propose mean-field approximations for a broad class of Belief networks, of which sigmoid and noisy-or networks can be seen as special cases. The approximations are based on a powerful mean-field theory suggested by Plefka. We show that Saul, Jaakkola and Jordan' s approach is the first order approximation in Plefka's approach, via a variational derivation. The application of Plefka's theory to belief networks is not computationally tractable. To tackle this problem we propose new approximations based on Taylor series. Small scale experiments show that the proposed schemes are attractive.


The GRT Planning System: Backward Heuristic Construction in Forward State-Space Planning

Refanidis, I., Vlahavas, I.

Journal of Artificial Intelligence Research

This paper presents GRT, a domain-independent heuristic planning system for STRIPS worlds. GRT solves problems in two phases. In the pre-processing phase, it estimates the distance between each fact and the goals of the problem, in a backward direction. Then, in the search phase, these estimates are used in order to further estimate the distance between each intermediate state and the goals, guiding so the search process in a forward direction and on a best-first basis. The paper presents the benefits from the adoption of opposite directions between the preprocessing and the search phases, discusses some difficulties that arise in the pre-processing phase and introduces techniques to cope with them. Moreover, it presents several methods of improving the efficiency of the heuristic, by enriching the representation and by reducing the size of the problem. Finally, a method of overcoming local optimal states, based on domain axioms, is proposed. According to it, difficult problems are decomposed into easier sub-problems that have to be solved sequentially. The performance results from various domains, including those of the recent planning competitions, show that GRT is among the fastest planners.


Goal Recognition through Goal Graph Analysis

Hong, J.

Journal of Artificial Intelligence Research

We present a novel approach to goal recognition based on a two-stage paradigm of graph construction and analysis. First, a graph structure called a Goal Graph is constructed to represent the observed actions, the state of the world, and the achieved goals as well as various connections between these nodes at consecutive time steps. Then, the Goal Graph is analysed at each time step to recognise those partially or fully achieved goals that are consistent with the actions observed so far. The Goal Graph analysis also reveals valid plans for the recognised goals or part of these goals. Our approach to goal recognition does not need a plan library. It does not suffer from the problems in the acquisition and hand-coding of large plan libraries, neither does it have the problems in searching the plan space of exponential size. We describe two algorithms for Goal Graph construction and analysis in this paradigm. These algorithms are both provably sound, polynomial-time, and polynomial-space. The number of goals recognised by our algorithms is usually very small after a sequence of observed actions has been processed. Thus the sequence of observed actions is well explained by the recognised goals with little ambiguity. We have evaluated these algorithms in the UNIX domain, in which excellent performance has been achieved in terms of accuracy, efficiency, and scalability.


Multiagent Systems: A Modern Approach to Distributed Artificial Intelligence

Adams, Julie A.

AI Magazine

As the title indicates, Multiagent Systems: A Modern Approach to Distributed Artificial Intelligence covers the design and development of multiagent and distributed AI systems. The purpose of this book is to provide a comprehensive overview of the field. It is an excellent collection of closely related papers that provides a wonderful introduction to multiagent systems and distributed AI.