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On the Origin of Environments by Means of Natural Selection

Sipper, Moshe

AI Magazine

The field of adaptive robotics involves simulations and real-world implementations of robots that adapt to their environments. In this article, I introduce adaptive environmentics -- the flip side of adaptive robotics -- in which the environment adapts to the robot. To illustrate the approach, I offer three simple experiments in which a genetic algorithm is used to shape an environment for a simulated khepera robot. I then discuss at length the potential of adaptive environmentics, also delineating several possible avenues of future research.


Machine Learning and Light Relief: A Review of Truth from Trash

Michie, Jean Hayes

AI Magazine

The perhaps not meeting Thornton's Thornton describes his book as a research nub of the book comes in section 4. "edutainment" criterion, it is memorandum "in keeping with Here, the book's unexpected title is explained, nonetheless surprising that breakthroughs the technicolour spirit of our times" leading to the author's speculations of this magnitude find no and also owns to "importing various on the association of relational place in the book.


Introduction to the Special Issue on Intelligent User Interfaces

Lester, James

AI Magazine

Recent years have witnessed significant progress in intelligent user interfaces. Emerging from the intersection of AI and human-computer interaction, research on intelligent user interfaces is experiencing a renaissance, both in the overall level of activity and in raw research achievements. Research on intelligent user interfaces exploits developments in a broad range of foundational AI work, ranging from knowledge representation and computational linguistics to planning and vision. Because intelligent user interfaces are designed to facilitate problem-solving activities where reasoning is shared between users and the machine, they are currently transitioning from the laboratory to applications in the workplace, home, and classroom.


Controlling the Behavior of Animated Presentation Agents in the Interface: Scripting versus Instructing

Andre, Elisabeth, Rist, Thomas

AI Magazine

Lifelike characters, or animated agents, provide a promising option for interface development because they allow us to draw on communication and interaction styles with which humans are already familiar. In this contribution, we revisit some of our past and ongoing projects to motivate an evolution of character-based presentation systems. This evolution starts from systems in which a character presents information content in the style of a TV presenter. It moves on with the introduction of presentation teams that convey information to the user by performing role plays. To explore new forms of active user involvement during a presentation, the next step can lead to systems that convey information in the style of interactive performances. From a technical point of view, this evaluation is mirrored in different approaches to determine the behavior of the employed characters. By means of concrete applications, we argue that a central planning component for automated agent scripting is not always a good choice, especially not in the case of interactive performances where the user might take on an active role as well.


Interface Agents in Model World Environments

Amant, Robert St., Young, R. Michael

AI Magazine

Choosing an environment is an important decision for agent developers. A key issue in this decision is whether the environment will provide realistic problems for the agent to solve, in the sense that the problems are true to the issues that arise in addressing a particular research question. In addition to realism, other important issues include how tractable problems are that can be formulated in the environment, how easy agent performance can be measured, and whether the environment can be customized or extended for specific research questions. In the ideal environment, researchers can pose realistic but tractable problems to an agent, measure and evaluate its performance, and iteratively rework the environment to explore increasingly ambitious questions, all at a reasonable cost in time and effort. As might be expected, trade-offs dominate the suitability of an environment; however, we have found that the modern graphic user interface offers a good balance among these trade-offs. This article takes a brief tour of agent research in the user interface, showing how significant questions related to vision, planning, learning, cognition, and communication are currently being addressed.


Embodied Conversational Agents: Representation and Intelligence in User Interfaces

Cassell, Justine

AI Magazine

How do we decide how to represent an intelligent system in its interface, and how do we decide how the interface represents information about the world and about its own workings to a user? This article addresses these questions by examining the interaction between representation and intelligence in user interfaces. The rubric representation covers at least three topics in this context: (1) how a computational system is represented in its user interface, (2) how the interface conveys its representations of information and the world to human users, and (3) how the system's internal representation affects the human user's interaction with the system. I argue that each of these kinds of representation (of the system, information and the world, the interaction) is key to how users make the kind of attributions of intelligence that facilitate their interactions with intelligent systems. In this vein, it makes sense to represent a systmem as a human in those cases where social collaborative behavior is key and for the system to represent its knowledge to humans in multiple ways on multiple modalities. I demonstrate these claims by discussing issues of representation and intelligence in an embodied conversational agent -- an interface in which the system is represented as a person, information is conveyed to human users by multiple modalities such as voice and hand gestures, and the internal representation is modality independent and both propositional and nonpropositional.



Pedagogical Agent Research at CARTE

Johnson, W. Lewis

AI Magazine

They express both thoughts and California (USC)/Information Sciences Institute emotions; emotional expression is important to (ISI) is to develop new technologies that portray characteristics of enthusiasm and empathy promote effective learning and increase learner that are important for human teachers. These technologies are intended They are knowledgeable about the subject matter to result in interactive learning materials that being learned, of pedagogical strategies, and support the learning process and that complement also have knowledge about how to find and and enhance existing technologies relevant obtain relevant knowledge from available to learning such as the World Wide Web. Our work draws significant inspiration from Figure 1 shows one of the guidebots that we human learning and teaching. We piece of equipment called a high-pressure air seek a better understanding of the characteristics compressor aboard United States Navy ships. As learners view instructional materials, guidebots can provide useful commentary on these materials.


Intelligent Tutoring Systems with Conversational Dialogue

Graesser, Arthur C., VanLehn, Kurt, Rose, Carolyn P., Jordan, Pamela W., Harter, Derek

AI Magazine

Many of the intelligent tutoring systems that have been developed during the last 20 years have proven to be quite successful, particularly in the domains of mathematics, science, and technology. They produce significant learning gains beyond classroom environments. They are capable of engaging most students' attention and interest for hours. We have been working on a new generation of intelligent tutoring systems that hold mixed-initiative conversational dialogues with the learner. The tutoring systems present challenging problems and questions to the learner, the learner types in answers in English, and there is a lengthy multiturn dialogue as complete solutions or answers evolve. This article presents the tutoring systems that we have been developing. AutoTutor is a conversational agent, with a talking head, that helps college students learn about computer literacy. andes, atlas, and why2 help adults learn about physics. Instead of being mere information-delivery systems, our systems help students actively construct knowledge through conversations.


Agent-Centered Search

Koenig, Sven

AI Magazine

In this article, I describe agent-centered search (also called real-time search or local search) and illustrate this planning paradigm with examples. Agent-centered search methods interleave planning and plan execution and restrict planning to the part of the domain around the current state of the agent, for example, the current location of a mobile robot or the current board position of a game. These methods can execute actions in the presence of time constraints and often have a small sum of planning and execution cost, both because they trade off planning and execution cost and because they allow agents to gather information early in nondeterministic domains, which reduces the amount of planning they have to perform for unencountered situations. These advantages become important as more intelligent systems are interfaced with the world and have to operate autonomously in complex environments. Agent-centered search methods have been applied to a variety of domains, including traditional search, strips-type planning, moving-target search, planning with totally and partially observable Markov decision process models, reinforcement learning, constraint satisfaction, and robot navigation. I discuss the design and properties of several agent-centered search methods, focusing on robot exploration and localization.