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The International General Game Playing Competition

AI Magazine

Games have played a prominent role as a test-bed for advancements in the field of Artificial Intelligence ever since its foundation over half a century ago, resulting in highly specialized world-class game-playing systems being developed for various games. The establishment of the International General Game Playing Competition in 2005, however, resulted in a renewed interest in more general problem solving approaches to game playing. In general game playing (GGP) the goal is to create game-playing systems that autonomously learn how to skillfully play a wide variety of games, given only the descriptions of the game rules. In this paper we review the history of the competition, discuss progress made so far, and list outstanding research challenges.


The Annual Computer Poker Competition

AI Magazine

Now entering its eighth year, the Annual Computer Poker Competition (ACPC) is the premier event within the field of computer poker. With both academic and nonacademic competitors from around the world, the competition provides an open and international venue for benchmarking computer poker agents. We describe the competition's origins and evolution, current events, and winning techniques.


Artificial Intelligence on Mobile Devices: An Introduction to the Special Issue

AI Magazine

This special issue of the AI Magazine is devoted to some exemplar works of AI on mobile devices. It includes four works that range from mobile activity recognition and air quality detection to machine translation and image compression.


A Virtual Archive for the History of AI

AI Magazine

Publications that have influenced the growth of artificial intelligence are often difficult to obtain. We first collected titles of several thousand publications from many well-known sources and then selected about 1850 titles considered to be especially influential. We have identified, and in a few cases created, online versions of about half of these "classics in AI." Searchable text of the documents enables additional analysis of trends and influences.


Learning Compact Visual Descriptors for Low Bit Rate Mobile Landmark Search

AI Magazine

Coming with the ever growing computational power of mobile devices, mobile visual search have undergone an evolution in techniques and applications. A significant trend is low bit rate visual search, where compact visual descriptors are extracted directly over a mobile and delivered as queries rather than raw images to reduce the query transmission latency. In this article, we introduce our work on low bit rate mobile landmark search, in which a compact yet discriminative landmark image descriptor is extracted by using location context such as GPS, crowd-sourced hotspot WLAN, and cell tower locations. The compactness originates from the bag-of-words image representation, with an offline learning from geotagged photos from online photo sharing websites including Flickr and Panoramio. The learning process involves segmenting the landmark photo collection by discrete geographical regions using Gaussian mixture model, and then boosting a ranking sensitive vocabulary within each region, with an “entropy” based descriptor compactness feedback to refine both phases iteratively. In online search, when entering a geographical region, the codebook in a mobile device are downstream adapted to generate extremely compact descriptors with promising discriminative ability. We have deployed landmark search apps to both HTC and iPhone mobile phones, working over the database of million scale images in typical areas like Beijing, New York, and Barcelona, and others. Our descriptor outperforms alternative compact descriptors (Chen et al. 2009; Chen et al., 2010; Chandrasekhar et al. 2009a; Chandrasekhar et al. 2009b) with significant margins. Beyond landmark search, this article will summarize the MPEG standarization progress of compact descriptor for visual search (CDVS) (Yuri et al. 2010; Yuri et al. 2011) towards application interoperability.


Finding Optimal Solutions to Sokoban Using Instance Dependent Pattern Databases

AAAI Conferences

Pattern databases have been successfully applied to several problems. Their use assumes that the goal state is known, and once the pattern database is built, commonly it can be used by all instances. However, in Sokoban, before solving the puzzle, the goal position of each stone is unknown. Moreover, each Sokoban instance has its own state space search. In this paper we apply pattern databases to Sokoban. The proposed approach uses an instance decomposition, that allows multiple possible goal states to be abstracted into a single state. Thus, an instance dependent pattern database is employed. Experiments with the standard set of instances show that the proposed approach overcomes the current best lower bounds in initial states for several instances. Furthermore, three of these new best lower bounds match exactly with the optimal solution length. Finally, we run experiments of 5 million explored states for each instance. Nine instances were solved with optimality guarantees, while only four instances were solved under the same conditions by previous methods.


Automatic Generation of Efficient Domain-Optimized Planners from Generic Parametrized Planners

AAAI Conferences

When designing state-of-the-art, domain-independent planning systems, many decisions have to be made with respect to the domain analysis or compilation performed during preprocessing, the heuristic functions used during search, and other features of the search algorithm. These design decisions can have a large impact on the performance of the resulting planner. By providing many alternatives for these choices and exposing them as parameters, planning systems can in principle be configured to work well on different domains. However, planners are typically used in default configurations that have been chosen because of their good average performance over a set of benchmark domains, with limited experimentation over the potentially huge range of possible configurations. In this work, we propose a general framework for automatically configuring a parameterized planner, and show that substantial performance gains can be achieved. We apply the framework to the well-known LPG planner, which in the context of this work was expanded to 62 parameters and over 6.5 x 10^17 possible configurations. By using this highly parameterized planning system in combination with the state-of-the-art automatic algorithm configuration procedure ParamILS, excellent performance on a broad range of well-known benchmark domains was achieved, as also witnessed by the results of the learning track of the 7th International Planning Competition.


Bounded Suboptimal Heuristic Search in Linear Space

AAAI Conferences

It is commonly appreciated that solving search problems optimally can overrun time and memory constraints. Bounded suboptimal search algorithms trade increased solution cost for reduced solving time and memory consumption. However, even suboptimal search can overrun memory on large problems. The conventional approach to this problem is to combine a weighted admissible heuristic with an optimal linear space algorithm, resulting in algorithms such as Weighted IDA* (wIDA*). However, wIDA* does not exploit distance-to-go estimates or inadmissible heuristics, which have recently been shown to be helpful for suboptimal search. In this paper, we present a linear space analogue of Explicit Estimation Search (EES), a recent algorithm specifically designed for bounded suboptimal search. We call our method Iterative Deepening EES (IDEES). In an empirical evaluation, we show that IDEES dramatically outperforms wIDA* on domains with non-uniform edge costs and can scale to problems that are out of reach for the original EES.


Using Coarse State Space Abstractions to Detect Mutex Pairs

AAAI Conferences

A mutex pair in a state space is a pair of assignments of values to state variables that does not occur in any reachable state. Detecting mutex pairs is a problem that has been addressed frequently in the planning literature. In this paper, we present the Coarse Abstraction (CA) method, a new efficient method for detecting mutex pairs in state spaces represented with multi-valued variables. CA detects mutex pairs based on exhaustive search in a collection of very small abstract state spaces. While in general CA may miss some mutex pairs, we provide a formal guarantee that CA finds all mutex pairs under a simple and quite natural condition. Using this formal guarantee, we prove that these properties hold for a range of common benchmark domains. We also show that CA can find all mutex pairs even if the formal guarantee is not satisfied. Finally, we show that CA's effectiveness depends on how the domain is represented, and that it can fail to find mutex pairs in some domains and representations.


Submodular Constraints and Planar Constraint Networks: New Results

AAAI Conferences

In this paper, we present fast polynomial-time algorithms for solving classes of submodular constraints over Boolean domains. We pose the identified classes of problems within the general framework of Weighted Constraint Satisfaction Problems (WCSPs), reformulated as minimum weighted vertex cover problems. We examine the Constraint Composite Graphs (CCGs) associated with these WCSPs and provide simple arguments for establishing their tractability. We construct simple - almost trivial - bipartite graph representations for submodular cost functions, and reformulate these WCSPs as max-flow problems on bipartite graphs. By doing this, we achieve better time complexities than state-of-the-art algorithms. We also use CCGs to exploit planarity in variable interaction graphs, and provide algorithms with significantly improved time complexities for classes of submodular constraints. Moreover, our framework for exploiting planarity is not limited to submodular constraints. Our work confirms the usefulness of studying CCGs associated with combinatorial problems modeled as WCSPs.