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Hypothesis Exploration for Malware Detection Using Planning

AAAI Conferences

In this paper we apply AI planning to address the hypothesis exploration problem and provide assistance to network administrators in detecting malware based on unreliable observations derived from network traffic.Building on the already established characterization and use of AI planning for similar problems, we propose a formulation of the hypothesis generation problem for malware detection as an AI planning problem with temporally extended goals and actions costs. Furthermore, we propose a notion of hypothesis ``plausibility'' under unreliable observations, which we model as plan quality. We then show that in the presence of unreliable observations, simply finding one most ``plausible'' hypothesis, although challenging, is not sufficient for effective malware detection. To that end, we propose a method for applying a state-of-the-art planner within a principled exploration process, to generate multiple distinct high-quality plans. We experimentally evaluate this approach by generating random problems of varying hardness both with respect to the number of observations, as well as the degree of unreliability. Based on these experiments, we argue that our approach presents a significant improvement over prior work that are focused on finding a single optimal plan, and that our hypothesis exploration application can motivate the development of new planners capable of generating the top high-quality plans.


Mixed Heuristic Local Search for Protein Structure Prediction

AAAI Conferences

Protein structure prediction is an unsolved problem in computational biology. One great difficulty is due to the unknown factors in the actual energy function. Moreover, the energy models available are often not very informative particularly when spatially similar structures are compared during search. We introduce several novel heuristics to augment the energy model and present a new local search algorithm that exploits these heuristics in a mixed fashion. Although the heuristics individually are weaker in performance than the energy function, their combination interestingly produces stronger results. For standard benchmark proteins on the face centered cubic lattice and a realistic 20x20 energy model, we obtain structures with significantly lower energy than those obtained by the state-of-the-art algorithms. We also report results for these proteins using the same energy model on the cubic lattice.


Optimizing Objective Function Parameters for Strength in Computer Game-Playing

AAAI Conferences

The learning of evaluation functions from game records has been widely studied in the field of computer game-playing. Conventional learning methods optimize the evaluation function parameters by using the game records of expert players in order to imitate their plays. Such conventional methods utilize objective functions to increase the agreement between the moves selected by game-playing programs and the moves in the records of actual games. The methods, however, have a problem in that increasing the agreement does not always improve the strength of a program. Indeed, it is not clear how this agreement relates to the strength of a trained program. To address this problem, this paper presents a learning method to optimize objective function parameters for strength in game-playing. The proposed method employs an evolutionary learning algorithm with the strengths (Elo ratings) of programs as their fitness scores. Experimental results show that the proposed method is effective since programs using the objective function produced by the proposed method are superior to those using conventional objective functions.


Active Task Selection for Lifelong Machine Learning

AAAI Conferences

In a lifelong learning framework, an agent acquires knowledge incrementally over consecutive learning tasks, continually building upon its experience. Recent lifelong learning algorithms have achieved nearly identical performance to batch multi-task learning methods while reducing learning time by three orders of magnitude. In this paper, we further improve the scalability of lifelong learning by developing curriculum selection methods that enable an agent to actively select the next task to learn in order to maximize performance on future learning tasks. We demonstrate that active task selection is highly reliable and effective, allowing an agent to learn high performance models using up to 50% fewer tasks than when the agent has no control over the task order. We also explore a variant of transfer learning in the lifelong learning setting in which the agent can focus knowledge acquisition toward a particular target task.


Enforcing Meter in Finite-Length Markov Sequences

AAAI Conferences

Markov processes are increasingly used to generate finite-length sequences that imitate a given style. However, Markov processes are notoriously difficult to control. Recently, Markov constraints have been introduced to give users some control on generated sequences. Markov constraints reformulate finite-length Markov sequence generation in the framework of constraint satisfaction (CSP). However, in practice, this approach is limited to local constraints and its performance is low for global constraints, such as cardinality or arithmetic constraints. This limitation prevents generated sequences to follow structural properties which are independent of the style, but inherent to the domain, such as meter. In this article, we introduce meter, a constraint that ensures a sequence is 1) Markovian with regards to a given corpus and 2) follows metrical rules expressed as cumulative cost functions. Additionally, meter can simultaneously enforce cardinality constraints. We propose a domain consistency algorithm whose complexity is pseudo-polynomial. This result is obtained thanks to a theorem on the growth of sumsets by Khovanskii. We illustrate our constraint on meter-constrained music generation problems that were so far not solvable by any other technique.


Information Sharing Under Costly Communication in Joint Exploration

AAAI Conferences

This paper studies distributed cooperative multi-agent exploration methods in settings where the exploration is costly and the overall performance measure is determined by the minimum performance achieved by any of the individual agents. Such an exploration setting is applicable to various multi-agent systems, e.g., in Dynamic Spectrum Access exploration. The goal in such problems is to optimize the process as a whole, considering the tradeoffs between the quality of the solution obtained and the cost associated with the exploration and coordination between the agents. Through the analysis of the two extreme cases where coordination is completely free and when entirely disabled, we manage to extract the solution for the general case where coordination is taken to be costly, modeled as a fee that needs to be paid for each additional coordinated agent. The strategy structure for the general case is shown to be threshold-based, and the thresholds which are analytically derived in this paper can be calculated offline, resulting in a very low online computational load.


Continuous Conditional Random Fields for Efficient Regression in Large Fully Connected Graphs

AAAI Conferences

When used for structured regression, powerful Conditional Random Fields (CRFs) are typically restricted to modeling effects of interactions among examples in local neighborhoods. Using more expressive representation would result in dense graphs, making these methods impractical for large-scale applications. To address this issue, we propose an effective CRF model with linear scale-up properties regarding approximate learning and inference for structured regression on large, fully connected graphs. The proposed method is validated on real-world large-scale problems of image de-noising and remote sensing. In conducted experiments, we demonstrated that dense connectivity provides an improvement in prediction accuracy. Inference time of less than ten seconds on graphs with millions of nodes and trillions of edges makes the proposed model an attractive tool for large-scale, structured regression problems.


A Robust Bayesian Truth Serum for Non-Binary Signals

AAAI Conferences

Several mechanisms have been proposed for incentivizing truthful reports of a private signals owned by rational agents, among them the peer prediction method and the Bayesian truth serum. The robust Bayesian truth serum (RBTS) for small populations and binary signals is particularly interesting since it does not require a common prior to be known to the mechanism. We further analyze the problem of the common prior not known to the mechanism and give several results regarding the restrictions that need to be placed in order to have an incentive-compatible mechanism. Moreover, we construct a Bayes-Nash incentive-compatible scheme called multi-valued RBTS that generalizes RBTS to operate on both small populations and non-binary signals.


Multiagent Learning with a Noisy Global Reward Signal

AAAI Conferences

Scaling multiagent reinforcement learning to domains with many agents is a complex problem. In particular, multiagent credit assignment becomes a key issue as the system size increases. Some multiagent systems suffer from a global reward signal that is very noisy or difficult to analyze. This makes deriving a learnable local reward signal very difficult. Difference rewards (a particular instance of reward shaping) have been used to alleviate this concern, but they remain difficult to compute in many domains. In this paper we present an approach to modeling the global reward using function approximation that allows the quick computation of local rewards. We demonstrate how this model can result in significant improvements in behavior for three congestion problems: a multiagent ``bar problem'', a complex simulation of the United States airspace, and a generic air traffic domain. We show how the model of the global reward may be either learned on- or off-line using either linear functions or neural networks. For the bar problem, we show an increase in reward of nearly 200% over learning using the global reward directly. For the air traffic problem, we show a decrease in costs of 25% over learning using the global reward directly.


Partial MUS Enumeration

AAAI Conferences

Minimal explanations of infeasibility find a wide range of uses. In the Boolean domain, these are referred to as Minimal Unsatisfiable Subsets (MUSes). In some settings, one needs to enumerate MUSes of a Boolean formula. Most often the goal is to enumerate all MUSes. In cases where this is computationally infeasible, an alternative is to enumerate some MUSes. This paper develops a novel approach for partial enumeration of MUSes, that complements existing alternatives. If the enumeration of all MUSes is viable, then existing alternatives represent the best option. However, for formulas where the enumeration of all MUSes is unrealistic, our approach provides a solution for enumerating some MUSes within a given time bound. The experimental results focus on formulas for which existing solutions are unable to enumerate MUSes, and shows that the new approach can in most cases enumerate a non-negligible number of MUSes within a given time bound.