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Efficient Learning in Linearly Solvable MDP Models

AAAI Conferences

Linearly solvable Markov Decision Process (MDP) models are a powerful subclass of problems with a simple structure that allow the policy to be written directly in terms of the uncontrolled (passive) dynamics of the environment and the goals of the agent. However, there have been no learning algorithms for this class of models. In this research, we develop a robust learning approach to linearly solvable MDPs. To exploit the simple solution for general problems, we show how to construct passive dynamics from any transition matrix, use Bayesian updating to estimate the model parameters and apply approximate and efficient Bayesian exploration to speed learning. In addition, we reduce the computational cost of learning using intermittent Bayesian updating and policy solving. We also gave a polynomial theoretical time complexity bound for the convergence of our learning algorithm, and demonstrate a linear bound for the subclass of the reinforcement learning problems with the property that the transition error depends only on the agent itself. Test results for our algorithm in a grid world are presented, comparing our algorithm with the BEB algorithm. The results showed that our algorithm learned more than the BEB algorithm without losing convergence speed, so that the advantage of our algorithm increased as the environment got more complex. We also showed that our algorithm's performance is more stable after convergence. Finally, we show how to apply our approach to the Cellular Telephones problem by defining the passive dynamics.


An Intelligent Broker Agent for Energy Trading: An MDP Approach

AAAI Conferences

This paper details the development and evaluation of AstonTAC, an energy broker that successfully participated in the 2012 Power Trading Agent Competition (Power TAC). AstonTAC buys electrical energy from the wholesale market and sells it in the retail market. The main focus of the paper is on the broker's bidding strategy in the wholesale market. In particular, it employs Markov Decision Processes (MDP) to purchase energy at low prices in a day-ahead power wholesale market, and keeps energy supply and demand balanced. Moreover, we explain how the agent uses Non-Homogeneous Hidden Markov Model (NHHMM) to forecast energy demand and price. An evaluation and analysis of the 2012 Power TAC finals show that AstonTAC is the only agent that can buy energy at low price in the wholesale market and keep energy imbalance low.


A Game-Theoretic Machine Learning Approach for Revenue Maximization in Sponsored Search

AAAI Conferences

Sponsored search is an important monetization channel for search engines, in which an auction mechanism is used to select the ads shown to users and determine the prices charged from advertisers. There have been several pieces of work in the literature that investigate how to design an auction mechanism in order to optimize the revenue of the search engine. However, due to some unrealistic assumptions used, the practical values of these studies are not very clear. In this paper, we propose a novel \emph{game-theoretic machine learning} approach, which naturally combines machine learning and game theory, and learns the auction mechanism using a bilevel optimization framework. In particular, we first learn a Markov model from historical data to describe how advertisers change their bids in response to an auction mechanism, and then for any given auction mechanism, we use the learnt model to predict its corresponding future bid sequences. Next we learn the auction mechanism through empirical revenue maximization on the predicted bid sequences. We show that the empirical revenue will converge when the prediction period approaches infinity, and a Genetic Programming algorithm can effectively optimize this empirical revenue. Our experiments indicate that the proposed approach is able to produce a much more effective auction mechanism than several baselines.


How to Change a Groupโ€™s Collective Decision?

AAAI Conferences

Persuasion is a common social and economic activity. It usually arises when conflicting interests among agents exist, and one of the agents wishes to sway the opinions of others. This paper considers the problem of an automated agent that needs to influence the decision of a group of self-interested agents that must reach an agreement on a joint action. For example, consider an automated agent that aims to reduce the energy consumption of a nonresidential building, by convincing a group of people who share an office to agree on an economy mode of the air-conditioning and low light intensity. In this paper we present four problems that address issues of minimality and safety of the persuasion process. We discuss the relationships to similar problems from social choice, and show that if the agents are using Plurality or Veto as their voting rule all of our problems are in P. We also show that with k-Approval, Bucklin and Borda voting rules some problems become intractable. We thus present heuristics for efficient persuasion with Borda, and evaluate them through simulations.


The Dynamics of Reinforcement Social Learning in Cooperative Multiagent Systems

AAAI Conferences

Coordination in cooperative multiagent systems is an important problem in multiagent learning literature. In practical complex environments, the interactions between agents can be sparse, and each agent's interacting partners may change frequently and randomly. To this end, we investigate the multiagent coordination problems in cooperative environments under the social learning framework. We consider a large population of agents where each agent interacts with another agent randomly chosen from the population in each round. Each agent learns its policy through repeated interactions with the rest of agents via social learning. It is not clear a priori if all agents can learn a consistent optimal coordination policy in such a situation. We distinguish two types of learners: individual action learner and joint action learner. The learning performance of both learners are evaluated under a number of challenging cooperative games, and the influence of the information sharing degree on the learning performance is investigated as well.


Optimal Airline Ticket Purchasing Using Automated User-Guided Feature Selection

AAAI Conferences

Airline ticket purchase timing is a strategic problem that requires both historical data and domain knowledge to solve consistently. ย Even with some historical information (often a feature of modern travel reservation web sites), it is difficult for consumers to make true cost-minimizing decisions. ย To address this problem, we introduce an automated agent which is able to optimize purchase timing on behalf of customers and provide performance estimates of its computed action policy based on past performance. ย We apply machine learning to recent ticket price quotes from many competing airlines for the target flight route. ย Our novelty lies in extending this using a systematic feature extraction technique incorporating elementary user-provided domain knowledge that greatly enhances the performance of machine learning algorithms. ย Using this technique, our agent achieves much closer to the optimal purchase policy than other proposed decision theoretic approaches for this domain.


Action Translation in Extensive-Form Games with Large Action Spaces: Axioms, Paradoxes, and the Pseudo-Harmonic Mapping

AAAI Conferences

When solving extensive-form games with large action spaces, typically significant abstraction is needed to make the problem manageable from a modeling or computational perspective. When this occurs, a procedure is needed to interpret actions of the opponent that fall outside of our abstraction (by mapping them to actions in our abstraction). This is called an action translation mapping. Prior action translation mappings have been based on heuristics without theoretical justification. We show that the prior mappings are highly exploitable and that most of them violate certain natural desiderata. We present a new mapping that satisfies these desiderata and has significantly lower exploitability than the prior mappings. Furthermore, we observe that the cost of this worst-case performance benefit (low exploitability) is not high in practice; our mapping performs competitively with the prior mappings against no-limit Texas Hold'em agents submitted to the 2012 Annual Computer Poker Competition. We also observe several paradoxes that can arise when performing action abstraction and translation; for example, we show that it is possible to improve performance by including suboptimal actions in our abstraction and excluding optimal actions.


C-Link: A Hierarchical Clustering Approach to Large-scale Near-optimal Coalition Formation

AAAI Conferences

Coalition formation is a fundamental approach to multi-agent coordination. In this paper we address the specific problem of coalition structure generation, and focus on providing good-enough solutions using a novel heuristic approach that is based on data clustering methods. In particular, we propose a hierarchical agglomerative clustering approach (C-Link), which uses a similarity criterion between coalitions based on the gain that the system achieves if two coalitions merge. We empirically evaluate C-Link on a synthetic benchmark data-set as well as in collective energy purchasing settings. Our results show that the C-link approach performs very well against an optimal benchmark based on Mixed-Integer Programming, achieving solutions which are in the worst case about 80% of the optimal (in the synthetic data-set), and 98% of the optimal (in the energy data-set). Thus we show that C-Link can return solutions for problems involving thousands of agents within minutes.


Optimally Solving Dec-POMDPs as Continuous-State MDPs

AAAI Conferences

Optimally solving decentralized partially observable Markov decision processes (Dec-POMDPs) is a hard combinatorial problem. Current algorithms search through the space of full histories for each agent. Because of the doubly exponential growth in the number of policies in this space as the planning horizon increases, these methods quickly become intractable. However, in real world problems, computing policies over the full history space is often unnecessary. True histories experienced by the agents often lie near a structured, low-dimensional manifold embedded into the history space. We show that by transforming a Dec-POMDP into a continuous-state MDP, we are able to find and exploit these low-dimensional representations. Using this novel transformation, we can then apply powerful techniques for solving POMDPs and continuous-state MDPs. By combining a general search algorithm and dimension reduction based on feature selection, we introduce a novel approach to optimally solve problems with significantly longer planning horizons than previous methods.


Conditional Restricted Boltzmann Machines for Negotiations in Highly Competitive and Complex Domains

AAAI Conferences

Learning in automated negotiations, while useful, is hard because of the indirect way the target function can be observed and the limited amount of experience available to learn from. This paper proposes two novel opponent modeling techniques based on deep learning methods. Moreover, to improve the learning efficacy of negotiating agents, the second approach is also capable of transferring knowledge efficiently between negotiation tasks. Transfer is conducted by automatically mapping the source knowledge to the target in a rich feature space. Experiments show that using these techniques the proposed strategies outperform existing state-of-the-art agents in highly competitive and complex negotiation domains. Furthermore, the empirical game theoretic analysis reveals the robustness of the proposed strategies.