Goto

Collaborating Authors

 Technology


A Reputation Management Approach for Resource Constrained Trustee Agents

AAAI Conferences

Trust is an important mechanism enabling agents to self-police open and dynamic multi-agent systems (ODMASs). Trusters evaluate the reputation of trustees based on their past observed performance, and use this information to guide their future interaction decisions. Existing trust models tend to concentrate trusters’ interactions on a small number of highly reputable trustees to minimize risk exposure. When a trustee’s servicing capacity is limited, such an approach may cause long delays for trusters and subsequently damage the reputation of trustees. To mitigate this problem, we propose a reputation management approach for trustee agents based on distributed constraint optimization. It helps a trustee to make situation-aware decisions on which incoming requests to serve and prevent the resulting reputation score from being affected by factors out of the trustee’s control. The approach is evaluated through theoretical analysis and within a simulated, highly dynamic multi-agent environment. The results show that it can achieve close to optimally efficient utilization of the trustee agents’ collective capacity in an ODMAS, promotes fair treatment of trustee agents based on their behavior, and significantly outperforms related work in enhancing social welfare.


Monte-Carlo Expectation Maximization for Decentralized POMDPs

AAAI Conferences

We address two significant drawbacks of state-of-the-art solvers of decentralized POMDPs (DEC-POMDPs): the reliance on complete knowledge of the model and limited scalability as the complexity of the domain grows. We extend a recently proposed approach for solving DEC-POMDPs via a reduction to the maximum likelihood problem, which in turn can be solved using EM. We introduce a model-free version of this approach that employs Monte-Carlo EM(MCEM). While a naive implementation of MCEM is inadequate in multi-agent settings, we introduce several improvements in sampling that produce high-quality results on a variety of DEC-POMDP benchmarks, including large problems with thousands of agents.


Multi-Dimensional Single-Peaked Consistency and Its Approximations

AAAI Conferences

Single-peakedness is one of the most commonly used domain restrictions in social choice. However, the extent to which agent preferences are single-peaked in practice, and the extent to which recent proposals for \emph{approximate single-peakedness} can further help explain voter preferences, is unclear. In this article, we assess the ability of both single-dimensional and multi-dimensional approximations to explain preference profiles drawn from several real-world elections. We develop a simple \emph{branch-and-bound} algorithm that finds multi-dimensional, single-peaked axes that best fit a given profile, and which works with several forms of approximation. Empirical results on two election data sets show that preferences in these elections are far from single-peaked in any one-dimensional space, but are nearly single-peaked in two dimensions. Our algorithms are reasonably efficient in practice, and also show excellent anytime performance.


Bimodal Switching for Online Planning in Multiagent Settings

AAAI Conferences

We present a bimodal method for online planning in partially observable multiagent settings as formalized by a finitely-nested interactive partially observable Markov decision process (I-POMDP). An agent planning in an environment shared with another updates beliefs both over the physical state and the other agents' models. In problems where we do not observe other's action explicitly but must infer it from sensing its effect on the state, observations are more informative about the other when the belief over the state space has reduced uncertainty. For typical, uncertain initial beliefs, we model the agent as if it were acting alone and utilize fast online planning for POMDPs. Subsequently, the agent switches to online planning in multiagent settings. We maintain tight lower and upper bounds at each step, and switch over when the difference between them reduces to less than ε.


Efficiently Solving Joint Activity Based Security Games

AAAI Conferences

Despite recent successful real-world deployments of Stackelberg Security Games (SSGs), scale-up remains a fundamental challenge in this field. The latest techniques do not scale-up to domains where multiple defenders must coordinate time-dependent joint activities. To address this challenge, this paper presents two branch-and-price algorithms for solving SSGs, SMARTO and SMARTH, with three novel features: (i) a column-generation approach that uses an ordered network of nodes (determined by solving the traveling salesman problem) to generate individual defender strategies; (ii) exploitation of iterative reward shaping of multiple coordinating defender units to generate coordinated strategies; (iii) generation of tighter upper-bounds for pruning by solving security games that only abide by key scheduling constraints. We provide extensive experimental results and formal analyses.


Opponent Models with Uncertainty for Strategic Argumentation

AAAI Conferences

This paper deals with the issue of strategic argumentation in the setting of Dung-style abstract argumentation theory. Such reasoning takes place through the use of opponent models—recursive representations of an agent’s knowledge and beliefs regarding the opponent’s knowledge. Using such models, we present three approaches to reasoning. The first directly utilises the opponent model to identify the best move to advance in a dialogue. The second extends our basic approach through the use of quantitative uncertainty over the opponent’s model. The final extension introduces virtual arguments into the opponent’s reasoning process. Such arguments are unknown to the agent, but presumed to exist and interact with known arguments. They are therefore used to add a primitive notion of risk to the agent’s reasoning. We have implemented our models and we have performed an empirical analysis that shows that this added expressivity improves the performance of an agent in a dialogue.


Coalitional Games via Network Flows

AAAI Conferences

We introduce a new representation scheme for coalitional games, called coalition-flow networks (CF-NETs), where the formation of effective coalitions in a task-based setting is reduced to the problem of directing flow through a network. We show that our representation is intuitive, fully expressive, and captures certain patterns in a significantly more concise manner compared to the conventional approach. Furthermore, our representation has the flexibility to express various classes of games, such as characteristic function games, coalitional games with overlapping coalitions, and coalitional games with agent types. As such, to the best of our knowledge, CF-NETs is the first representation that allows for switching conveniently and efficiently between overlapping/non-overlapping coalitions, with/without agent types. We demonstrate the efficiency of our scheme on the coalition structure generation problem, where near-optimal solutions for large instances can be found in a matter of seconds.


Sufficient Plan-Time Statistics for Decentralized POMDPs

AAAI Conferences

Optimal decentralized decision making in a team of cooperative agents as formalized by decentralized POMDPs is a notoriously hard problem. A major obstacle is that the agents do not have access to a sufficient statistic during execution, which means that they need to base their actions on their histories of observations. A consequence is that even during off-line planning the choice of decision rules for different stages is tightly interwoven: decisions of earlier stages affect how to act optimally at later stages, and the optimal value function for a stage is known to have a dependence on the decisions made up to that point. This paper makes a contribution to the theory of decentralized POMDPs by showing how this dependence on the 'past joint policy' can be replaced by a sufficient statistic. These results are extended to the case of k-step delayed communication. The paper investigates the practical implications, as well as the effectiveness of a new pruning technique for MAA* methods, in a number of benchmark problems and discusses future avenues of research opened by these contributions.


Multi-Agent Team Formation: Diversity Beats Strength?

AAAI Conferences

Team formation is a critical step in deploying a multi-agent team. In some scenarios, agents coordinate by voting continuously. When forming such teams, should we focus on the diversity of the team or on the strength of each member? Can a team of diverse (and weak) agents outperform a uniform team of strong agents? We propose a new model to address these questions. Our key contributions include: (i) we show that a diverse team can overcome a uniform team and we give the necessary conditions for it to happen; (ii) we present optimal voting rules for a diverse team; (iii) we perform synthetic experiments that demonstrate that both diversity and strength contribute to the performance of a team; (iv) we show experiments that demonstrate the usefulness of our model in one of the most difficult challenges for Artificial Intelligence: Computer Go.


An Ambiguity Aversion Framework of Security Games under Ambiguities

AAAI Conferences

Security is a critical concern around the world. Since resources for security are always limited, lots of interest have arisen in using game theory to handle security resource allocation problems. However, most of the existing work does not address adequately how a defender chooses his optimal strategy in a game with absent, inaccurate, uncertain, and even ambiguous strategy profiles' payoffs. To address this issue, we propose a general framework of security games under ambiguities based on Dempster-Shafer theory and the ambiguity aversion principle of minimax regret. Then, we reveal some properties of this framework. Also, we present two methods to reduce the influence of complete ignorance. Our investigation shows that this new framework is better in handling security resource allocation problems under ambiguities.