Technology
Volumetric Spanners: an Efficient Exploration Basis for Learning
Hazan, Elad, Karnin, Zohar, Mehka, Raghu
Numerous machine learning problems require an exploration basis - a mechanism to explore the action space. We define a novel geometric notion of exploration basis with low variance, called volumetric spanners, and give efficient algorithms to construct such a basis. We show how efficient volumetric spanners give rise to the first efficient and optimal regret algorithm for bandit linear optimization over general convex sets. Previously such results were known only for specific convex sets, or under special conditions such as the existence of an efficient self-concordant barrier for the underlying set.
A Novel Stochastic Decoding of LDPC Codes with Quantitative Guarantees
Noorshams, Nima, Iyengar, Aravind
Low-density parity-check codes, a class of capacity-approaching linear codes, are particularly recognized for their efficient decoding scheme. The decoding scheme, known as the sum-product, is an iterative algorithm consisting of passing messages between variable and check nodes of the factor graph. The sum-product algorithm is fully parallelizable, owing to the fact that all messages can be update concurrently. However, since it requires extensive number of highly interconnected wires, the fully-parallel implementation of the sum-product on chips is exceedingly challenging. Stochastic decoding algorithms, which exchange binary messages, are of great interest for mitigating this challenge and have been the focus of extensive research over the past decade. They significantly reduce the required wiring and computational complexity of the message-passing algorithm. Even though stochastic decoders have been shown extremely effective in practice, the theoretical aspect and understanding of such algorithms remains limited at large. Our main objective in this paper is to address this issue. We first propose a novel algorithm referred to as the Markov based stochastic decoding. Then, we provide concrete quantitative guarantees on its performance for tree-structured as well as general factor graphs. More specifically, we provide upper-bounds on the first and second moments of the error, illustrating that the proposed algorithm is an asymptotically consistent estimate of the sum-product algorithm. We also validate our theoretical predictions with experimental results, showing we achieve comparable performance to other practical stochastic decoders.
Online Learning with Predictable Sequences
Rakhlin, Alexander, Sridharan, Karthik
We present methods for online linear optimization that take advantage of benign (as opposed to worst-case) sequences. Specifically if the sequence encountered by the learner is described well by a known "predictable process", the algorithms presented enjoy tighter bounds as compared to the typical worst case bounds. Additionally, the methods achieve the usual worst-case regret bounds if the sequence is not benign. Our approach can be seen as a way of adding prior knowledge about the sequence within the paradigm of online learning. The setting is shown to encompass partial and side information. Variance and path-length bounds can be seen as particular examples of online learning with simple predictable sequences. We further extend our methods and results to include competing with a set of possible predictable processes (models), that is "learning" the predictable process itself concurrently with using it to obtain better regret guarantees. We show that such model selection is possible under various assumptions on the available feedback. Our results suggest a promising direction of further research with potential applications to stock market and time series prediction.
Efficient Model Learning for Human-Robot Collaborative Tasks
Nikolaidis, Stefanos, Gu, Keren, Ramakrishnan, Ramya, Shah, Julie
We present a framework for learning human user models from joint-action demonstrations that enables the robot to compute a robust policy for a collaborative task with a human. The learning takes place completely automatically, without any human intervention. First, we describe the clustering of demonstrated action sequences into different human types using an unsupervised learning algorithm. These demonstrated sequences are also used by the robot to learn a reward function that is representative for each type, through the employment of an inverse reinforcement learning algorithm. The learned model is then used as part of a Mixed Observability Markov Decision Process formulation, wherein the human type is a partially observable variable. With this framework, we can infer, either offline or online, the human type of a new user that was not included in the training set, and can compute a policy for the robot that will be aligned to the preference of this new user and will be robust to deviations of the human actions from prior demonstrations. Finally we validate the approach using data collected in human subject experiments, and conduct proof-of-concept demonstrations in which a person performs a collaborative task with a small industrial robot.
On the Optimal Solution of Weighted Nuclear Norm Minimization
Xie, Qi, Meng, Deyu, Gu, Shuhang, Zhang, Lei, Zuo, Wangmeng, Feng, Xiangchu, Xu, Zongben
In recent years, the nuclear norm minimization (NNM) problem has been attracting much attention in computer vision and machine learning. The NNM problem is capitalized on its convexity and it can be solved efficiently. The standard nuclear norm regularizes all singular values equally, which is however not flexible enough to fit real scenarios. Weighted nuclear norm minimization (WNNM) is a natural extension and generalization of NNM. By assigning properly different weights to different singular values, WNNM can lead to state-of-the-art results in applications such as image denoising. Nevertheless, so far the global optimal solution of WNNM problem is not completely solved yet due to its non-convexity in general cases. In this article, we study the theoretical properties of WNNM and prove that WNNM can be equivalently transformed into a quadratic programming problem with linear constraints. This implies that WNNM is equivalent to a convex problem and its global optimum can be readily achieved by off-the-shelf convex optimization solvers. We further show that when the weights are non-descending, the globally optimal solution of WNNM can be obtained in closed-form.
Convex Banding of the Covariance Matrix
Bien, Jacob, Bunea, Florentina, Xiao, Luo
We introduce a new sparse estimator of the covariance matrix for high-dimensional models in which the variables have a known ordering. Our estimator, which is the solution to a convex optimization problem, is equivalently expressed as an estimator which tapers the sample covariance matrix by a Toeplitz, sparsely-banded, data-adaptive matrix. As a result of this adaptivity, the convex banding estimator enjoys theoretical optimality properties not attained by previous banding or tapered estimators. In particular, our convex banding estimator is minimax rate adaptive in Frobenius and operator norms, up to log factors, over commonly-studied classes of covariance matrices, and over more general classes. Furthermore, it correctly recovers the bandwidth when the true covariance is exactly banded. Our convex formulation admits a simple and efficient algorithm. Empirical studies demonstrate its practical effectiveness and illustrate that our exactly-banded estimator works well even when the true covariance matrix is only close to a banded matrix, confirming our theoretical results. Our method compares favorably with all existing methods, in terms of accuracy and speed. We illustrate the practical merits of the convex banding estimator by showing that it can be used to improve the performance of discriminant analysis for classifying sound recordings.
LASS: a simple assignment model with Laplacian smoothing
Carreira-Perpiรฑรกn, Miguel ร., Wang, Weiran
We consider the problem of learning soft assignments of $N$ items to $K$ categories given two sources of information: an item-category similarity matrix, which encourages items to be assigned to categories they are similar to (and to not be assigned to categories they are dissimilar to), and an item-item similarity matrix, which encourages similar items to have similar assignments. We propose a simple quadratic programming model that captures this intuition. We give necessary conditions for its solution to be unique, define an out-of-sample mapping, and derive a simple, effective training algorithm based on the alternating direction method of multipliers. The model predicts reasonable assignments from even a few similarity values, and can be seen as a generalization of semisupervised learning. It is particularly useful when items naturally belong to multiple categories, as for example when annotating documents with keywords or pictures with tags, with partially tagged items, or when the categories have complex interrelations (e.g. hierarchical) that are unknown.
Connection graph Laplacian methods can be made robust to noise
Karoui, Noureddine El, Wu, Hau-tieng
Recently, several data analytic techniques based on connection graph laplacian (CGL) ideas have appeared in the literature. At this point, the properties of these methods are starting to be understood in the setting where the data is observed without noise. We study the impact of additive noise on these methods, and show that they are remarkably robust. As a by-product of our analysis, we propose modifications of the standard algorithms that increase their robustness to noise. We illustrate our results in numerical simulations.
Finding Optimal Solutions for Voting Game Design Problems
de Keijzer, B., Klos, T. B., Zhang, Y.
In many circumstances where multiple agents need to make a joint decision, voting is used to aggregate the agents' preferences. Each agent's vote carries a weight, and if the sum of the weights of the agents in favor of some outcome is larger than or equal to a given quota, then this outcome is decided upon. The distribution of weights leads to a certain distribution of power. Several `power indices' have been proposed to measure such power. In the so-called inverse problem, we are given a target distribution of power, and are asked to come up with a game in the form of a quota, plus an assignment of weights to the players whose power distribution is as close as possible to the target distribution (according to some specied distance measure). Here we study solution approaches for the larger class of voting game design (VGD) problems, one of which is the inverse problem. In the general VGD problem, the goal is to find a voting game (with a given number of players) that optimizes some function over these games. In the inverse problem, for example, we look for a weighted voting game that minimizes the distance between the distribution of power among the players and a given target distribution of power (according to a given distance measure). Our goal is to find algorithms that solve voting game design problems exactly, and we approach this goal by enumerating all games in the class of games of interest. We first present a doubly exponential algorithm for enumerating the set of simple games. We then improve on this algorithm for the class of weighted voting games and obtain a quadratic exponential (i.e., 2^O(n^2)) algorithm for enumerating them. We show that this improved algorithm runs in output-polynomial time, making it the fastest possible enumeration algorithm up to a polynomial factor. Finally, we propose an exact anytime-algorithm that runs in exponential time for the power index weighted voting game design problem (the `inverse problem'). We implement this algorithm to find a weighted voting game with a normalized Banzhaf power distribution closest to a target power index, and perform experiments to obtain some insights about the set of weighted voting games. We remark that our algorithm is applicable to optimizing any exponential-time computable function, the distance of the normalized Banzhaf index to a target power index is merely taken as an example.
Asymmetric LSH (ALSH) for Sublinear Time Maximum Inner Product Search (MIPS)
Shrivastava, Anshumali, Li, Ping
We present the first provably sublinear time algorithm for approximate \emph{Maximum Inner Product Search} (MIPS). Our proposal is also the first hashing algorithm for searching with (un-normalized) inner product as the underlying similarity measure. Finding hashing schemes for MIPS was considered hard. We formally show that the existing Locality Sensitive Hashing (LSH) framework is insufficient for solving MIPS, and then we extend the existing LSH framework to allow asymmetric hashing schemes. Our proposal is based on an interesting mathematical phenomenon in which inner products, after independent asymmetric transformations, can be converted into the problem of approximate near neighbor search. This key observation makes efficient sublinear hashing scheme for MIPS possible. In the extended asymmetric LSH (ALSH) framework, we provide an explicit construction of provably fast hashing scheme for MIPS. The proposed construction and the extended LSH framework could be of independent theoretical interest. Our proposed algorithm is simple and easy to implement. We evaluate the method, for retrieving inner products, in the collaborative filtering task of item recommendations on Netflix and Movielens datasets.