Technology
Contraction and Revision over DL-Lite TBoxes
Zhuang, Zhiqiang (Griffith University) | Wang, Zhe (Griffith University) | Wang, Kewen (Griffith University) | Qi, Guilin (Southeast University)
Two essential tasks in managing Description Logic (DL) ontologies are eliminating problematic axioms and incorporating newly formed axioms. Such elimination and incorporation are formalised as the operations of contraction and revision in belief change.In this paper, we deal with contraction and revision for the DL-Lite family through a model-theoretic approach.Standard DL semantics yields infinite numbers of models for DL-Lite TBoxes, thus it is not practical to develop algorithms for contraction and revision that involve DL models. The key to our approach is the introduction of an alternative semantics called type semantics which is more succinct than DL semantics. More importantly, with a finite signature, type semantics always yields finite humber of models.We then define model-based contraction and revision for DL-Lite TBoxesunder type semantics and provide representation theorems for them.Finally, the succinctness of type semantics allows us to develop tractable algorithms for both operations.
Solving the Inferential Frame Problem in the General Game Description Language
Davila, Javier Romero (University of Potsdam) | Saffidine, Abdallah (University of New South Wales) | Thielscher, Michael (University of New South Wales)
The Game Description Language GDL is the standard input language for general game-playing systems. While players can gain a lot of traction by an efficient inference algorithm for GDL, state-of-the-art reasoners suffer from a variant of a classical KR problem, the inferential frame problem. We present a method by which general game players can transform any given game description into a representation that solves this problem. Our experimental results demonstrate that with the help of automatically generated domain knowledge, a significant speedup can thus be obtained for the majority of the game descriptions from the AAAI competition.
Robust Winners and Winner Determination Policies under Candidate Uncertainty
Boutilier, Craig (University of Toronto) | Lang, Jérôme (Université Paris-Dauphine) | Oren, Joel (University of Toronto) | Palacios, Héctor (Universitat Pompeu Fabra)
We consider voting situations in which some candidates may turn out to be unavailable. When determining availability is costly (e.g., in terms of money, time, or computation), voting prior to determining candidate availability and testing the winner's availability after the vote may be beneficial. However, since few voting rules are robust to candidate deletion, winner determination requires a number of such availability tests. We outline a model for analyzing such problems, defining robust winners relative to potential candidate unavailability. We assess the complexity of computing robust winners for several voting rules. Assuming a distribution over availability, and costs for availability tests/queries, we describe algorithms for computing optimal query policies, which minimize the expected cost of determining true winners.
Regret Transfer and Parameter Optimization
Brown, Noam (Carnegie Mellon University) | Sandholm, Tuomas (Carnegie Mellon University)
Regret matching is a widely-used algorithm for learning how to act. We begin by proving that regrets on actions in one setting (game) can be transferred to warm start the regrets for solving a different setting with same structure but different payoffs that can be written as a function of parameters. We prove how this can be done by carefully discounting the prior regrets. This provides, to our knowledge, the first principled warm-starting method for no-regret learning. It also extends to warm-starting the widely-adopted counterfactual regret minimization (CFR) algorithm for large incomplete-information games; we show this experimentally as well. We then study optimizing a parameter vector for a player in a two-player zero-sum game (e.g., optimizing bet sizes to use in poker). We propose a custom gradient descent algorithm that provably finds a locally optimal parameter vector while leveraging our warm-start theory to significantly save regret-matching iterations at each step. It optimizes the parameter vector while simultaneously finding an equilibrium. We present experiments in no-limit Leduc Hold'em and no-limit Texas Hold'em to optimize bet sizing. This amounts to the first action abstraction algorithm (algorithm for selecting a small number of discrete actions to use from a continuum of actions---a key preprocessing step for solving large games using current equilibrium-finding algorithms) with convergence guarantees for extensive-form games.
Acquiring Commonsense Knowledge for Sentiment Analysis through Human Computation
Boia, Marina (École Polytechnique Fédérale de Lausanne) | Musat, Claudiu Cristian (École Polytechnique Fédérale de Lausanne) | Faltings, Boi (École Polytechnique Fédérale de Lausanne)
Many Artificial Intelligence tasks need large amounts of commonsense knowledge. Because obtaining this knowledge through machine learning would require a huge amount of data, a better alternative is to elicit it from people through human computation. We consider the sentiment classification task, where knowledge about the contexts that impact word polarities is crucial, but hard to acquire from data. We describe a novel task design that allows us to crowdsource this knowledge through Amazon Mechanical Turk with high quality. We show that the commonsense knowledge acquired in this way dramatically improves the performance of established sentiment classification methods.
Online Social Spammer Detection
Hu, Xia (Arizona State University) | Tang, Jiliang (Arizona State University) | Liu, Huan (Arizona State University)
The explosive use of social media also makes it a popular platform for malicious users, known as social spammers, to overwhelm normal users with unwanted content. One effective way for social spammer detection is to build a classifier based on content and social network information. However, social spammers are sophisticated and adaptable to game the system with fast evolving content and network patterns. First, social spammers continually change their spamming content patterns to avoid being detected. Second, reflexive reciprocity makes it easier for social spammers to establish social influence and pretend to be normal users by quickly accumulating a large number of "human" friends. It is challenging for existing anti-spamming systems based on batch-mode learning to quickly respond to newly emerging patterns for effective social spammer detection. In this paper, we present a general optimization framework to collectively use content and network information for social spammer detection, and provide the solution for efficient online processing. Experimental results on Twitter datasets confirm the effectiveness and efficiency of the proposed framework.
Towards Scalable Exploration of Diagnoses in an Ontology Stream
Diagnosis, or the process of identifying the nature and cause of an anomaly in an ontology, has been largely studied by the Semantic Web community. In the context of ontology stream, diagnosis results are not captured by a unique fixed ontology but numerous time-evolving ontologies. Thus any anomaly can be diagnosed by a large number of different explana- tions depending on the version and evolution of the ontology. We address the problems of identifying, representing, exploiting and exploring the evolution of diagnoses representations. Our approach consists in a graph-based representation, which aims at (i) efficiently organizing and linking time-evolving di- agnoses and (ii) being used for scalable exploration. The ex- periments have shown scalable diagnoses exploration in the context of real and live data from Dublin City.
Prices Matter for the Parameterized Complexity of Shift Bribery
Bredereck, Robert (TU Berlin) | Chen, Jiehua (TU Berlin) | Faliszewski, Piotr (AGH University of Science and Technology ) | Nichterlein, André (TU Berlin) | Niedermeier, Rolf (TU Berlin)
In the Shift Bribery problem, we are given an election (based on preference orders), a preferred candidate p, and a budget. The goal is to ensure that p wins by shifting p higher in some voters' preference orders. However, each such shift request comes at a price (depending on the voter and on the extent of the shift) and we must not exceed the given budget. We study the parameterized computational complexity of Shift Bribery with respect to a number of parameters (pertaining to the nature of the solution sought and the size of the election) and several classes of price functions. When we parameterize Shift Bribery by the number of affected voters, then for each of our voting rules (Borda, Maximin, Copeland) the problem is W[2]-hard. If, instead, we parameterize by the number of positions by which p is shifted in total, then the problem is fixed-parameter tractable for Borda and Maximin, and is W[1]-hard for Copeland. If we parameterize by the budget for the cost of shifting, then the results depend on the price function class. We also show that Shift Bribery tends to be tractable when parameterized by the number of voters, but that the results for the number of candidates are more enigmatic.
Mechanism Design for Mobile Geo-Location Advertising
Gatti, Nicola (Politecnico di Milano) | Rocco, Marco (Politecnico di Milano) | Ceppi, Sofia (Microsoft Research) | Gerding, Enrico H. (University of Southampton)
Mobile geo-location advertising, where mobile ads are targeted based on a user’s location, has been identified as a key growth factor for the mobile market. As with online advertising, a crucial ingredient for their success is the development of effective economic mechanisms. An important difference is that mobile ads are shown sequentially over time and information about the user can be learned based on their movements. Furthermore, ads need to be shown selectively to prevent ad fatigue. To this end, we introduce, for the first time, a user model and suitable economic mechanisms which take these factors into account. Specifically, we design two truthful mechanisms which produce an advertisement plan based on the user’s movements. One mechanism is allocatively efficient, but requires exponential compute time in the worst case. The other requires polynomial time, but is not allocatively efficient. Finally, we experimentally evaluate the trade off between compute time and efficiency of our mechanisms.
Compact Aspect Embedding for Diversified Query Expansions
Liu, Xiaohua (University of Montreal) | Bouchoucha, Arbi (University of Montreal) | Sordoni, Alessandro (University of Montreal) | Nie, Jian-Yun (University of Montreal)
Diversified query expansion (DQE) based approaches aim to select a set of expansion terms with less redundancy among them while covering as many query aspects as possible. Recently they have experimentally demonstrate their effectiveness for the task of search result diversification. One challenge faced by existing DQE approaches is how to ensure the aspect coverage. In this paper, we propose a novel method for DQE, called compact aspect embedding, which exploits trace norm regularization to learn a low rank vector space for the query, with each eigenvector of the learnt vector space representing an aspect, and the absolute value of its corresponding eigenvalue representing the association strength of that aspect to the query. Meanwhile, each expansion term is mapped into the vector space as well. Based on this novel representation of the query aspects and expansion terms, we design a greedy selection strategy to choose a set of expansion terms to explicitly cover all possible aspects of the query.We test our method on several TREC diversification data sets, and show that our method significantly outperforms the state-of-the-art search result diversification approaches.