Technology
An Adversarial Interpretation of Information-Theoretic Bounded Rationality
Ortega, Pedro A. (University of Pennsylvania) | Lee, Daniel D. (University of Pennsylvania)
Recently, there has been a growing interest in modeling planning with information constraints. Accordingly, an agent maximizes a regularized expected utility known as the free energy, where the regularizer is given by the information divergence from a prior to a posterior policy. While this approach can be justified in various ways, including from statistical mechanics and information theory, it is still unclear how it relates to decision-making against adversarial environments. This connection has previously been suggested in work relating the free energy to risk-sensitive control and to extensive form games. Here, we show that a single-agent free energy optimization is equivalent to a game between the agent and an imaginary adversary. The adversary can, by paying an exponential penalty, generate costs that diminish the decision maker's payoffs. It turns out that the optimal strategy of the adversary consists in choosing costs so as to render the decision maker indifferent among its choices, which is a definining property of a Nash equilibrium, thus tightening the connection between free energy optimization and game theory.
Multi-Instance Learning with Distribution Change
Zhang, Wei-Jia (Nanjing University) | Zhou, Zhi-Hua (Nanjing University)
Multi-instance learning deals with tasks where each example is a bag of instances, and the bag labels of training data are known whereas instance labels are unknown. Most previous studies on multi-instance learning assumed that the training and testing data are from the same distribution; however, this assumption is often violated in real tasks. In this paper, we present possibly the first study on multi-instance learning with distribution change. We propose the MICS approach by considering both bag-level and instance-level distribution change. Experiments show that MICS is almost always significantly better than many state-of-the-art multi-instance learning algorithms when distribution change occurs; and even when there is no distribution change, their performances are still comparable.
The Role of Dimensionality Reduction in Classification
Wang, Weiran (TTI Chicago) | Carreira-Perpinan, Miguel Angel (University of California, Merced)
Dimensionality reduction (DR) is often used as a preprocessing step in classification, but usually one first fixes the DR mapping, possibly using label information, and then learns a classifier (a filter approach). Best performance would be obtained by optimizing the classification error jointly over DR mapping and classifier (a wrapper approach), but this is a difficult nonconvex problem, particularly with nonlinear DR. Using the method of auxiliary coordinates, we give a simple, efficient algorithm to train a combination of nonlinear DR and a classifier, and apply it to a RBF mapping with a linear SVM. This alternates steps where we train the RBF mapping and a linear SVM as usual regression and classification, respectively, with a closed-form step that coordinates both. The resulting nonlinear low-dimensional classifier achieves classification errors competitive with the state-of-the-art but is fast at training and testing, and allows the user to trade off runtime for classification accuracy easily. We then study the role of nonlinear DR in linear classification, and the interplay between the DR mapping, the number of latent dimensions and the number of classes. When trained jointly, the DR mapping takes an extreme role in eliminating variation: it tends to collapse classes in latent space, erasing all manifold structure, and lay out class centroids so they are linearly separable with maximum margin.
Communication-Restricted Exploration for Small Teams
Jensen, Elizabeth A. (University of Minnesota) | Sugawara, Ken (Tohoku Gakuin University)
This Our primary contribution is the development of an algorithm costs valuable time for finding and rescuing survivors, so that uses a small set of distinct messages but still sending in an advance team of robots to scout the environment achieves full exploration using a robot team that is too small and locate points of interest can save time by assisting to achieve blanket coverage of the environment.
Roles and Teams Hedonic Games
Spradling, Matthew Jordan (University of Kentucky)
We have introduced a new model of hedonic coalition formation game, which we call Roles and Teams Hedonic Games (RTHG). In this model, agents view coalitions as compositions of available roles. An agent's utility for a partition is based upon which role she fulfills within the coalition and which roles are being fulfilled within the coalition. The major contributions of the paper include designing the RTHG model, with its corresponding stability and (NP-hard) optimization criteria, designing a heuristic partitioning algorithm and local search algorithm, implementation and testing.
Adding Local Exploration to Greedy Best-First Search in Satisficing Planning
Xie, Fan (University of Alberta) | Mรผller, Martin (University of Alberta) | Holte, Robert (University of Alberta)
Greedy Best-First Search (GBFS) is a powerful algorithm at the heart of many state of the art satisficing planners. One major weakness of GBFS is its behavior in so-called uninformative heuristic regions (UHRs) - parts of the search space in which no heuristic provides guidance towards states with improved heuristic values. This work analyzes the problem of UHRs in planning in detail, and proposes a two level search framework as a solution. In Greedy Best-First Search with Local Exploration (GBFS-LE), a local exploration is started from within a global GBFS whenever the search seems stuck in UHRs. Two different local exploration strategies are developed and evaluated experimentally: Local GBFS (LS) and Local Random Walk Search (LRW). The two new planners LAMA-LS and LAMA-LRW integrate these strategies into the GBFS component of LAMA-2011. Both are shown to yield clear improvements in terms of both coverage and search time on standard International Planning Competition benchmarks, especially for domains that are proven to have large or un- bounded UHRs.
Confident Reasoning on Raven's Progressive Matrices Tests
McGreggor, Keith (Georgia Institute of Technology) | Goel, Ashok (Georgia Institute of Technology)
We report a novel approach to addressing the Ravenโs Progressive Matrices (RPM) tests, one based upon purely visual representations. Our technique introduces the calculation of confidence in an answer and the automatic adjustment of level of resolution if that confidence is insufficient. We first describe the nature of the visual analogies found on the RPM. We then exhibit our algorithm and work through a detailed example. Finally, we present the performance of our algorithm on the four major variants of the RPM tests, illustrating the impact of confidence. This is the first such account of any computational model against the entirety of the Ravenโs.
Cross-View Feature Learning for Scalable Social Image Analysis
Xie, Wenxuan (Peking University) | Peng, Yuxin (Peking University) | Xiao, Jianguo (Peking University)
Nowadays images on social networking websites (e.g., Flickr) are mostly accompanied with user-contributed tags, which help cast a new light on the conventional content-based image analysis tasks such as image classification and retrieval. In order to establish a scalable social image analysis system, two issues need to be considered: 1) Supervised learning is a futile task in modeling the enormous number of concepts in the world, whereas unsupervised approaches overcome this hurdle; 2) Algorithms are required to be both spatially and temporally efficient to handle large-scale datasets. In this paper, we propose a cross-view feature learning (CVFL) framework to handle the problem of social image analysis effectively and efficiently. Through explicitly modeling the relevance between image content and tags (which is empirically shown to be visually and semantically meaningful), CVFL yields more promising results than existing methods in the experiments. More importantly, being general and descriptive, CVFL and its variants can be readily applied to other large-scale multi-view tasks in unsupervised setting.
Modal Ranking: A Uniquely Robust Voting Rule
Caragiannis, Ioannis (University of Patras) | Procaccia, Ariel D. (Carnegie Mellon University) | Shah, Nisarg (Carnegie Mellon University)
Motivated by applications to crowdsourcing, we study voting rules that output a correct ranking of alternatives by quality from a large collection of noisy input rankings. We seek voting rules that are supremely robust to noise, in the sense of being correct in the face of any "reasonable" type of noise. We show that there is such a voting rule, which we call the modal ranking rule. Moreover, we establish that the modal ranking rule is the unique rule with the preceding robustness property within a large family of voting rules, which includes a slew of well-studied rules.
Modeling Subjective Experience-Based Learning under Uncertainty and Frames
Ahn, Hyung-il (IBM Research) | Picard, Rosalind (MIT Media Lab)
In this paper we computationally examine how subjective experience may help or harm the decision maker's learning under uncertain outcomes, frames and their interactions. To model subjective experience, we propose the "experienced-utility function" based on a prospect theory (PT)-based parameterized subjective value function. Our analysis and simulations of two-armed bandit tasks present that the task domain (underlying outcome distributions) and framing (reference point selection) influence experienced utilities and in turn, the "subjective discriminability" of choices under uncertainty. Experiments demonstrate that subjective discriminability improves on objective discriminability by the use of the experienced-utility function with appropriate framing for a given task domain, and that bigger subjective discriminability leads to more optimal decisions in learning under uncertainty.