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Newton Sketch: A Linear-time Optimization Algorithm with Linear-Quadratic Convergence

arXiv.org Machine Learning

We propose a randomized second-order method for optimization known as the Newton Sketch: it is based on performing an approximate Newton step using a randomly projected or sub-sampled Hessian. For self-concordant functions, we prove that the algorithm has super-linear convergence with exponentially high probability, with convergence and complexity guarantees that are independent of condition numbers and related problem-dependent quantities. Given a suitable initialization, similar guarantees also hold for strongly convex and smooth objectives without self-concordance. When implemented using randomized projections based on a sub-sampled Hadamard basis, the algorithm typically has substantially lower complexity than Newton's method. We also describe extensions of our methods to programs involving convex constraints that are equipped with self-concordant barriers. We discuss and illustrate applications to linear programs, quadratic programs with convex constraints, logistic regression and other generalized linear models, as well as semidefinite programs.


Should we really use post-hoc tests based on mean-ranks?

arXiv.org Machine Learning

The statistical comparison of multiple algorithms over multiple data sets is fundamental in machine learning. This is typically carried out by the Friedman test. When the Friedman test rejects the null hypothesis, multiple comparisons are carried out to establish which are the significant differences among algorithms. The multiple comparisons are usually performed using the mean-ranks test. The aim of this technical note is to discuss the inconsistencies of the mean-ranks post-hoc test with the goal of discouraging its use in machine learning as well as in medicine, psychology, etc.. We show that the outcome of the mean-ranks test depends on the pool of algorithms originally included in the experiment. In other words, the outcome of the comparison between algorithms A and B depends also on the performance of the other algorithms included in the original experiment. This can lead to paradoxical situations. For instance the difference between A and B could be declared significant if the pool comprises algorithms C, D, E and not significant if the pool comprises algorithms F, G, H. To overcome these issues, we suggest instead to perform the multiple comparison using a test whose outcome only depends on the two algorithms being compared, such as the sign-test or the Wilcoxon signed-rank test.


Exact and Heuristic Algorithms for Semi-Nonnegative Matrix Factorization

arXiv.org Machine Learning

Given a matrix $M$ (not necessarily nonnegative) and a factorization rank $r$, semi-nonnegative matrix factorization (semi-NMF) looks for a matrix $U$ with $r$ columns and a nonnegative matrix $V$ with $r$ rows such that $UV$ is the best possible approximation of $M$ according to some metric. In this paper, we study the properties of semi-NMF from which we develop exact and heuristic algorithms. Our contribution is threefold. First, we prove that the error of a semi-NMF of rank $r$ has to be smaller than the best unconstrained approximation of rank $r-1$. This leads us to a new initialization procedure based on the singular value decomposition (SVD) with a guarantee on the quality of the approximation. Second, we propose an exact algorithm (that is, an algorithm that finds an optimal solution), also based on the SVD, for a certain class of matrices (including nonnegative irreducible matrices) from which we derive an initialization for matrices not belonging to that class. Numerical experiments illustrate that this second approach performs extremely well, and allows us to compute optimal semi-NMF decompositions in many situations. Finally, we analyze the computational complexity of semi-NMF proving its NP-hardness, already in the rank-one case (that is, for $r = 1$), and we show that semi-NMF is sometimes ill-posed (that is, an optimal solution does not exist).


DART: Dropouts meet Multiple Additive Regression Trees

arXiv.org Machine Learning

Multiple Additive Regression Trees (MART), an ensemble model of boosted regression trees, is known to deliver high prediction accuracy for diverse tasks, and it is widely used in practice. However, it suffers an issue which we call over-specialization, wherein trees added at later iterations tend to impact the prediction of only a few instances, and make negligible contribution towards the remaining instances. This negatively affects the performance of the model on unseen data, and also makes the model over-sensitive to the contributions of the few, initially added tress. We show that the commonly used tool to address this issue, that of shrinkage, alleviates the problem only to a certain extent and the fundamental issue of over-specialization still remains. In this work, we explore a different approach to address the problem that of employing dropouts, a tool that has been recently proposed in the context of learning deep neural networks. We propose a novel way of employing dropouts in MART, resulting in the DART algorithm. We evaluate DART on ranking, regression and classification tasks, using large scale, publicly available datasets, and show that DART outperforms MART in each of the tasks, with a significant margin. We also show that DART overcomes the issue of over-specialization to a considerable extent.


PRISM: Person Re-Identification via Structured Matching

arXiv.org Machine Learning

Person re-identification (re-id), an emerging problem in visual surveillance, deals with maintaining entities of individuals whilst they traverse various locations surveilled by a camera network. From a visual perspective re-id is challenging due to significant changes in visual appearance of individuals in cameras with different pose, illumination and calibration. Globally the challenge arises from the need to maintain structurally consistent matches among all the individual entities across different camera views. We propose PRISM, a structured matching method to jointly account for these challenges. We view the global problem as a weighted graph matching problem and estimate edge weights by learning to predict them based on the co-occurrences of visual patterns in the training examples. These co-occurrence based scores in turn account for appearance changes by inferring likely and unlikely visual co-occurrences appearing in training instances. We implement PRISM on single shot and multi-shot scenarios. PRISM uniformly outperforms state-of-the-art in terms of matching rate while being computationally efficient.


Optimal Decision-Theoretic Classification Using Non-Decomposable Performance Metrics

arXiv.org Machine Learning

We provide a general theoretical analysis of expected out-of-sample utility, also referred to as decision-theoretic classification, for non-decomposable binary classification metrics such as F-measure and Jaccard coefficient. Our key result is that the expected out-of-sample utility for many performance metrics is provably optimized by a classifier which is equivalent to a signed thresholding of the conditional probability of the positive class. Our analysis bridges a gap in the literature on binary classification, revealed in light of recent results for non-decomposable metrics in population utility maximization style classification. Our results identify checkable properties of a performance metric which are sufficient to guarantee a probability ranking principle. We propose consistent estimators for optimal expected out-of-sample classification. As a consequence of the probability ranking principle, computational requirements can be reduced from exponential to cubic complexity in the general case, and further reduced to quadratic complexity in special cases. We provide empirical results on simulated and benchmark datasets evaluating the performance of the proposed algorithms for decision-theoretic classification and comparing them to baseline and state-of-the-art methods in population utility maximization for non-decomposable metrics.


Bayesian Optimization for Synthetic Gene Design

arXiv.org Machine Learning

We address the problem of synthetic gene design using Bayesian optimization. The main issue when designing a gene is that the design space is defined in terms of long strings of characters of different lengths, which renders the optimization intractable. We propose a three-step approach to deal with this issue. First, we use a Gaussian process model to emulate the behavior of the cell. As inputs of the model, we use a set of biologically meaningful gene features, which allows us to define optimal gene designs rules. Based on the model outputs we define a multi-task acquisition function to optimize simultaneously severals aspects of interest. Finally, we define an evaluation function, which allow us to rank sets of candidate gene sequences that are coherent with the optimal design strategy. We illustrate the performance of this approach in a real gene design experiment with mammalian cells.


Contextual Analysis for Middle Eastern Languages with Hidden Markov Models

arXiv.org Artificial Intelligence

Displaying a document in Middle Eastern languages requires contextual analysis due to different presentational forms for each character of the alphabet. The words of the document will be formed by the joining of the correct positional glyphs representing corresponding presentational forms of the characters. A set of rules defines the joining of the glyphs. As usual, these rules vary from language to language and are subject to interpretation by the software developers. In this paper, we propose a machine learning approach for contextual analysis based on the first order Hidden Markov Model. We will design and build a model for the Farsi language to exhibit this technology. The Farsi model achieves 94 \% accuracy with the training based on a short list of 89 Farsi vocabularies consisting of 2780 Farsi characters. The experiment can be easily extended to many languages including Arabic, Urdu, and Sindhi. Furthermore, the advantage of this approach is that the same software can be used to perform contextual analysis without coding complex rules for each specific language. Of particular interest is that the languages with fewer speakers can have greater representation on the web, since they are typically ignored by software developers due to lack of financial incentives.


Cats & Co: Categorical Time Series Coclustering

arXiv.org Machine Learning

We suggest a novel method of clustering and exploratory analysis of temporal event sequences data (also known as categorical time series) based on three-dimensional data grid models. A data set of temporal event sequences can be represented as a data set of three-dimensional points, each point is defined by three variables: a sequence identifier, a time value and an event value. Instantiating data grid models to the 3D-points turns the problem into 3D-coclustering. The sequences are partitioned into clusters, the time variable is discretized into intervals and the events are partitioned into clusters. The cross-product of the univariate partitions forms a multivariate partition of the representation space, i.e., a grid of cells and it also represents a nonparametric estimator of the joint distribution of the sequences, time and events dimensions. Thus, the sequences are grouped together because they have similar joint distribution of time and events, i.e., similar distribution of events along the time dimension. The best data grid is computed using a parameter-free Bayesian model selection approach. We also suggest several criteria for exploiting the resulting grid through agglomerative hierarchies, for interpreting the clusters of sequences and characterizing their components through insightful visualizations. Extensive experiments on both synthetic and real-world data sets demonstrate that data grid models are efficient, effective and discover meaningful underlying patterns of categorical time series data.


Graphical Potential Games

arXiv.org Machine Learning

Potential games, originally introduced in the early 1990's by Lloyd Shapley, the 2012 Nobel Laureate in Economics, and his colleague Dov Monderer, are a very important class of models in game theory. They have special properties such as the existence of Nash equilibria in pure strategies. This note introduces graphical versions of potential games. Special cases of graphical potential games have already found applicability in many areas of science and engineering beyond economics, including artificial intelligence, computer vision, and machine learning. They have been effectively applied to the study and solution of important real-world problems such as routing and congestion in networks, distributed resource allocation (e.g., public goods), and relaxation-labeling for image segmentation. Implicit use of graphical potential games goes back at least 40 years. Several classes of games considered standard in the literature, including coordination games, local interaction games, lattice games, congestion games, and party-affiliation games, are instances of graphical potential games. This note provides several characterizations of graphical potential games by leveraging well-known results from the literature on probabilistic graphical models. A major contribution of the work presented here that particularly distinguishes it from previous work is establishing that the convergence of certain type of game-playing rules implies that the agents/players must be embedded in some graphical potential game.