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A MaxSAT Algorithm Using Cardinality Constraints of Bounded Size

AAAI Conferences

Core-guided algorithms proved to be effective on industrial instances of MaxSAT, the optimization variant of the satisfiability problem for propositional formulas. These algorithms work by iteratively checking satisfiability of a formula that is relaxed at each step by using the information provided by unsatisfiable cores. The paper introduces a new core-guided algorithm that adds cardinality constraints for each detected core, but also limits the number of literals in each constraint in order to control the number of refutations in subsequent satisfiability checks. The performance gain of the new algorithm is assessed on the industrial instances of the 2014 MaxSAT Evaluation.


Bonus or Not? Learn to Reward in Crowdsourcing

AAAI Conferences

Recent work has shown that the quality of work produced in a crowdsourcing working session can be influenced by the presence of performance-contingent financial incentives, such as bonuses for exceptional performance, in the session. We take an algorithmic approach to decide when to offer bonuses in a working session to improve the overall utility that a requester derives from the session. Specifically, we propose and train an input-output hidden Markov model to learn the impact of bonuses on work quality and then use this model to dynamically decide whether to offer a bonus on each task in a working session to maximize a requester’s utility. Experiments on Amazon Mechanical Turk show that our approach leads to higher utility for the requester than fixed and random bonus schemes do. Simulations on synthesized data sets further demonstrate the robustness of our approach against different worker population and worker behavior in improving requester utility.


Lie on the Fly: Iterative Voting Center with Manipulative Voters

AAAI Conferences

Manipulation can be performed when intermediate voting results are known; voters might attempt to vote strategically and try and manipulate the results during an iterative voting process. When only partial voting preferences are available, preference elicitation is necessary. In this paper, we combine two approaches of iterative processes: iterative preference elicitation and iterative voting and study the outcome and performance of a setting where manipulative voters submit partial preferences. We provide practical algorithms for manipulation under the Borda voting rule and evaluate those using different voting centers: the Careful voting center that tries to avoid manipulation and the Naive voting center. We show that in practice, manipulation happens in a low percentage of the settings and has a low impact on the final outcome. The Careful voting center reduces manipulation even further.


On the Entailment Problem for a Logic of Typicality

AAAI Conferences

Propositional Typicality Logic (PTL) is a recently proposed logic, obtained by enriching classical propositional logic with a typicality operator. In spite of the non-monotonic features introduced by the semantics adopted for the typicality operator, the obvious Tarskian definition of entailment for PTL remains monotonic and is therefore not appropriate. We investigate different (semantic) versions of entailment for PTL, based on the notion of Rational Closure as defined by Lehmann and Magidor for KLM-style conditionals, and constructed using minimality. Our first important result is an impossibility theorem showing that a set of proposed postulates that at first all seem appropriate for a notion of entailment with regard to typicality cannot be satis- fied simultaneously. Closer inspection reveals that this result is best interpreted as an argument for advocating the development of more than one type of PTL entailment. In the spirit of this interpretation, we define two primary forms of entailment for PTL and discuss their advantages and disadvantages


Optimal Network Security Hardening Using Attack Graph Games

AAAI Conferences

Preventing attacks in a computer network is the core problem in network security. We introduce a new game-theoretic model of the interaction between a network administrator who uses limited resource to harden a network and an attacker who follows a multi-stage plan to attack the network. The possible plans of the attacker are compactly represented using attack graphs, while the defender adds fake targets (honeypots) to the network to deceive the attacker. The compact representation of the attacker's strategies presents a computational challenge and finding the best response of the attacker is NP-hard. We present a solution method that first translates an attack graph into an MDP and solves it using policy search with a set of pruning techniques. We present an empirical evaluation of the model and solution algorithms, evaluating scalability, the types of solutions that are generated for realistic cases, and sensitivity analysis.


Computing Possibly Optimal Solutions for Multi-Objective Constraint Optimisation with Tradeoffs

AAAI Conferences

Computing the set of optimal solutions for a multi-objective constraint optimisation problem can be computationally very challenging. Also, when solutions are only partially ordered, there can be a number of different natural notions of optimality, one of the most important being the notion of Possibly Optimal, i.e., optimal in at least one scenario compatible with the inter-objective tradeoffs. We develop an AND/OR Branch-and-Bound algorithm for computing the set of Possibly Optimal solutions, and compare variants of the algorithm experimentally.


Verification of Knowledge-Based Programs over Description Logic Actions

AAAI Conferences

A knowledge-based program defines the behavior of an agent by combining primitive actions, programming constructs and test conditions that make explicit reference to the agent's knowledge. In this paper we consider a setting where an agent is equipped with a Description Logic (DL) knowledge base providing general domain knowledge and an incomplete description of the initial situation. We introduce a corresponding new DL-based action language that allows for representing both physical and sensing actions, and that we then use to build knowledge-based programs with test conditions expressed in the epistemic DL. After proving undecidability for the general case, we then discuss a restricted fragment where verification becomes decidable. The provided proof is constructive and comes with an upper bound on the procedure's complexity.


Complexity Results in Epistemic Planning

AAAI Conferences

Epistemic planning is a very expressive framework that extends automated planning by the incorporation of dynamic epistemic logic (DEL). We provide complexity results on the plan existence problem for multi-agent planning tasks, focusing on purely epistemic actions with propositional preconditions. We show that moving from epistemic preconditions to propositional preconditions makes it decidable, more precisely in EXPSPACE. The plan existence problem is PSPACE-complete when the underlying graphs are trees and NP-complete when they are chains (including singletons). We also show PSPACE-hardness of the plan verification problem, which strengthens previous results on the complexity of DEL model checking.


Multi-Agent Only Knowing on Planet Kripke

AAAI Conferences

The idea of only knowing is a natural and intuitive notion to precisely capture the beliefs of a knowledge base. However, an extension to the many agent case, as would be needed in many applications, has been shown to be far from straightforward. For example, previous Kripke frame-based accounts appeal to proof-theoretic constructions like canonical models, while more recent works in the area abandoned Kripke semantics entirely. We propose a new account based on Moss’ characteristic formulas, formulated for the usual Kripke semantics. This is shown to come with other benefits: the logic admits a group version of only knowing, and an operator for assessing the epistemic entrenchment of what an agent or a group only knows is definable. Finally, the multi-agent only knowing operator is shown to be expressible with the cover modality of classical modal logic, which then allows us to obtain a completeness result for a fragment of the logic.


Indirect Causes in Dynamic Bayesian Networks Revisited

AAAI Conferences

Modeling causal dependencies often demands cycles at a coarse-grained temporal scale. If Bayesian networks are to be used for modeling uncertainties, cycles are eliminated with dynamic Bayesian networks, spreading indirect dependencies over time and enforcing an infinitesimal resolution of time. Without a "causal design," i.e., without anticipating indirect influences appropriately in time, we argue that such networks return spurious results. By introducing activator random variables, we propose template fragments for modeling dynamic Bayesian networks under a causal use of time, anticipating indirect influences on a solid mathematical basis, obeying the laws of Bayesian networks.