Technology
Query Rewriting for Existential Rules with Compiled Preorder
Konig, Melanie (University of Montpellier) | Leclere, Michel (University of Montpellier) | Mugnier, Marie-Laure (University of Montpellier)
We address the issue of Ontology-Based Query Answering (OBQA), which seeks to exploit knowledge expressed in ontologies when querying data. Ontologies are represented in the framework of existential rules (aka Datalog+/-). A commonly used technique consists in rewriting queries into unions of conjunctive queries (UCQs). However, the obtained queries can be prohibitively large in practice. A well-known source of combinatorial explosion are very simple rules, typically expressing taxonomies and relation signatures. We propose a rewriting technique, which consists in compiling these rules into a preorder on atoms and embedding this preorder into the rewriting process. This allows to compute compact rewritings that can be considered as ``pivotal'' representations, in the sense that they can be evaluated by different kinds of database systems. The provided algorithm computes a sound, complete and minimal UCQ rewriting, if one exists. Experiments show that this technique leads to substantial gains, in terms of size and runtime, and scales on very large ontologies. We also compare to other tools for OBQA with existential rules and related lightweight description logics.
Adversarial Hierarchical-Task Network Planning for Complex Real-Time Games
Ontanon, Santiago (Drexel University) | Buro, Michael (University of Alberta)
Real-time strategy (RTS) games are hard from an AI point of view because they have enormous state spaces, combinatorial branching factors, allow simultaneous and durative actions, and players have very little time to choose actions. For these reasons, standard game tree search methods such as alpha- beta search or Monte Carlo Tree Search (MCTS) are not sufficient by themselves to handle these games. This paper presents an alternative approach called Adversarial Hierarchical Task Network (AHTN) planning that combines ideas from game tree search with HTN planning. We present the basic algorithm, relate it to existing adversarial hierarchical planning methods, and present new extensions for simultaneous and durative actions to handle RTS games. We also present empirical results for the ฮผRTS game, comparing it to other state of the art search algorithms for RTS games.
Incorporating Domain and Sentiment Supervision in Representation Learning for Domain Adaptation
Liu, Biao (Tsinghua University) | Huang, Minlie (Tsinghua University) | Sun, Jiashen (Samsung Research and Development Institute) | Zhu, Xuan (Samsung Research and Development Institute)
Domain adaptation aims at learning robust classifiers across domains using labeled data from a source domain. Representation learning methods, which project the original features to a new feature space, have been proved to be quite effective for this task. However, these unsupervised methods neglect the domain information of the input and are not specialized for the classification task. In this work, we address two key factors to guide the representation learning process for domain adaptation of sentiment classification โ one is domain supervision, enforcing the learned representation to better predict the domain of an input, and the other is sentiment supervision which utilizes the source domain sentiment labels to learn sentiment-favorable representations. Experimental results show that these two factors significantly improve the proposed models as expected.
Efficient Paraconsistent Reasoning with Ontologies and Rules
Kaminski, Tobias (Universidade Nova de Lisboa) | Knorr, Matthias (Universidade Nova de Lisboa) | Leite, Joรฃo (Universidade Nova de Lisboa)
Description Logic (DL) based ontologies and non-monotonic rules provide complementary features whose combination is crucial in many applications. In hybrid knowledge bases (KBs), which combine both formalisms, for large real-world applications, often integrating knowledge originating from different sources, inconsistencies can easily occur. These commonly trivialize standard reasoning and prevent us from drawing any meaningful conclusions. When restoring consistency by changing the KB is not possible, paraconsistent reasoning offers an alternative by allowing us to obtain meaningful conclusions from its consistent part. In this paper, we address the problem of efficiently obtaining meaningful conclusions from (possibly inconsistent) hybrid KBs. To this end, we define two paraconsistent semantics for hybrid KBs which, beyond their differentiating properties, are faithful to well-known paraconsistent semantics as well as the non-paraconsistent logic they extend, and tractable if reasoning in the DL component is.
Efficiency and Complexity of Price Competition Among Single-Product Vendors
Caragiannis, Ioannis (University of Patras and CTI Diophantus) | Chatzigeorgiou, Xenophon (University of Patras) | Kanellopoulos, Panagiotis (University of Patras and CTI Diophantus) | Krimpas, George A. (University of Patras) | Protopapas, Nikos (University of Patras) | Voudouris, Alexandros A. (University of Patras)
Motivated by recent progress on pricing in the AI literature, we study marketplaces that contain multiple vendors offering identical or similar products and unit-demand buyers with different valuations on these vendors. The objective of each vendor is to set the price of its product to a fixed value so that its profit is maximized. The profit depends on the vendor's price itself and the total volume of buyers that find the particular price more attractive than the price of the vendor's competitors. We model the behaviour of buyers and vendors as a two-stage full-information game and study a series of questions related to the existence, efficiency (price of anarchy) and computational complexity of equilibria in this game. To overcome situations where equilibria do not exist or exist but are highly inefficient, we consider the scenario where some of the vendors are subsidized in order to keep prices low and buyers highly satisfied.
Learning to Interpret Natural Language Commands through Human-Robot Dialog
Thomason, Jesse (University of Texas at Austin) | Zhang, Shiqi (University of Texas at Austin) | Mooney, Raymond J (University of Texas at Austin) | Stone, Peter (University of Texas at Austin)
Intelligent robots frequently need to understand requests from naive users through natural language. Previous approaches either cannot account for language variation, e.g., keyword search, or require gathering large annotated corpora, which can be expensive and cannot adapt to new variation. We introduce a dialog agent for mobile robots that understands human instructions through semantic parsing, actively resolves ambiguities using a dialog manager, and incrementally learns from human-robot conversations by inducing training data from user paraphrases. Our dialog agent is implemented and tested both on a web interface with hundreds of users via Mechanical Turk and on a mobile robot over several days, tasked with understanding navigation and delivery requests through natural language in an office environment. In both contexts, We observe significant improvements in user satisfaction after learning from conversations.
Syntax-Based Deep Matching of Short Texts
Wang, Mingxuan (Chinese Academy of Sciences) | Lu, Zhengdong (HuaWei technologies) | Li, Hang (Huawei Technologies) | Liu, Qun (Chinese Academy of Sciences)
Many tasks in natural language processing, ranging from machine translation to question answering, can be reduced to the problem of matching two sentences or more generally two short texts. We propose a new approach to the problem, called Deep Match Tree (DeepMatch_tree), under a general setting. The approach consists of two components, 1) a mining algorithm to discover patterns for matching two short-texts, defined in the product space of dependency trees, and 2) a deep neural network for matching short texts using the mined patterns, as well as a learning algorithm to build the network having a sparse structure. We test our algorithm on the problem of matching a tweet and a response in social media, a hard matching problem proposed in [Wang et al., 2013], and show that DeepMatch_tree can outperform a number of competitor models including one without using dependency trees and one based on word-embedding, all with large margins.
ReACTR: Realtime Algorithm Configuration through Tournament Rankings
Fitzgerald, Tadhg (Insight Centre for Data Analytics and University College Cork) | Malitsky, Yuri (IBM TJ Watson Research Center) | O' (Insight Centre for Data Analytics and University College Cork) | Sullivan, Barry
It is now readily accepted that automated algorithm configuration is a necessity for ensuring optimized performance of solvers on a particular problem domain. Even the best developers who have carefully designed their solver are not always able to manually find the best parameter settings for it. Yet, the opportunity for improving performance has been repeatedly demonstrated by configuration tools like ParamILS, SMAC, and GGA. However, all these techniques currently assume a static environment, where demonstrative instances are procured beforehand, potentially unlimited time is provided to adequately search the parameter space, and the solver would never need to be retrained. This is not always the case in practice. The ReACT system, proposed in 2014, demonstrated that a solver could be configured during runtime as new instances arrive in a steady stream. This paper further develops that approach and shows how a ranking scheme, like TrueSkill, can further improve the configurator's performance, making it able to quickly find good parameterizations without adding any overhead on the time needed to solve any new instance, and then continuously improve as new instances are evaluated. The enhancements to ReACT that we present enable us to even outperform existing static configurators like SMAC in a non-dynamic setting.
Integrating Importance, Non-Redundancy and Coherence in Graph-Based Extractive Summarization
Parveen, Daraksha (Heidelberg Institute for Theoretical Studies) | Strube, Michael (Heidelberg Institute for Theoretical Studies)
We propose a graph-based method for extractive single-document summarization which considers importance, non-redundancy and local coherence simultaneously. We represent input documents by means of a bipartite graph consisting of sentence and entity nodes. We rank sentences on the basis of importance by applying a graph-based ranking algorithm to this graph and ensure non-redundancy and local coherence of the summary by means of an optimization step. Our graph based method is applied to scientific articles from the journal PLOS Medicine. We use human judgements to evaluate the coherence of our summaries. We compare ROUGE scores and human judgements for coherence of different systems on scientific articles. Our method performs considerably better than other systems on this data. Also, our graph-based summarization technique achieves state-of-the-art results on DUC 2002 data. Incorporating our local coherence measure always achieves the best results.
Learning Behaviors in Agents Systems with Interactive Dynamic Influence Diagrams
Conroy, Ross (Teesside University) | Zeng, Yifeng (Teesside University) | Cavazza, Marc (Teesside University) | Chen, Yingke (University of Georgia)
Interactive dynamic influence diagrams(I-DIDs) are a well recognized decision model that explicitly considers how multiagent interaction affects individual decision making. To predict behavior of other agents, I-DIDs require models of the other agents to be known ahead of time and manually encoded. This becomes a barrier to I-DID applications in a human-agent interaction setting, such as development of intelligent non-player characters(NPCs) in real-time strategy(RTS) games, where models of other agents or human players are often inaccessible to domain experts. In this paper, we use automatic techniques for learning behavior of other agents from replay data in RTS games. We propose a learning algorithm with improvement over existing work by building a full profile of agent behavior. This is the first time that data-driven learning techniques are embedded into the I-DID decision making framework. We evaluate the performance of our approach on two test cases.