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On the Online Generation of Effective Macro-Operators

AAAI Conferences

Macro-operator (macro, for short) generation is a well-known technique that is used to speed-up the planning process. Most published work on using macros in automated planning relies on an offline learning phase where training plans, that is, solutions of simple problems, are used to generate the macros. However, there might not always be a place to accommodate training. In this paper we propose OMA, an efficient method for generating useful macros without an offline learning phase, by utilising lessons learnt from existing macro learning techniques. Empirical evaluation with IPC benchmarks demonstrates performance improvement in a range of state-of-the-art planning engines, and provides insights into what macros can be generated without training.


Model Metric Co-Learning for Time Series Classification

AAAI Conferences

We present a novel model-metric co-learning (MMCL) methodology for sequence classification which learns in the model space -- each data item (sequence) is represented by a predictive model from a carefully designed model class. MMCL learning encourages sequences from the same class to be represented by ‘close’ model representations, well separated from those for different classes. Existing approaches to the problem either fit a single model to all the data, or a (predominantly linear) model on each sequence. We introduce a novel hybrid approach spanning the two extremes. The model class we use is a special form of adaptive high-dimensional non-linear state space model with a highly constrained and simple dynamic part. The dynamic part is identical for all data items and acts as a temporal filter providing a rich pool of dynamic features that can be selectively extracted by individual (static) linear readout mappings representing the sequences. Alongside learning the dynamic part, we also learn the global metric in the model readout space. Experiments on synthetic and benchmark data sets confirm the effectiveness of the algorithm compared to a variety of alternative methods.


A Fast Goal Recognition Technique Based on Interaction Estimates

AAAI Conferences

Goal Recognition is the task of inferring an actor's goals given some or all of the actor's observed actions. There is considerable interest in Goal Recognition for use in intelligent personal assistants, smart environments, intelligent tutoring systems, and monitoring user's needs. In much of this work, the actor's observed actions are compared against a generated library of plans. Recent work by Ramirez and Geffner makes use of AI planning to determine how closely a sequence of observed actions matches plans for each possible goal. For each goal, this is done by comparing the cost of a plan for that goal with the cost of a plan for that goal that includes the observed actions. This approach yields useful rankings, but is impractical for real-time goal recognition in large domains because of the computational expense of constructing plans for each possible goal. In this paper, we introduce an approach that propagates cost and interaction information in a plan graph, and uses this information to estimate goal probabilities. We show that this approach is much faster, but still yields high quality results.


Security Games with Information Leakage: Modeling and Computation

AAAI Conferences

Most models of Stackelberg security games assume that the attacker only knows the defender's mixed strategy, but is not able to observe (even partially) the instantiated pure strategy. Such partial observation of the deployed pure strategy -- an issue we refer to as information leakage -- is a significant concern in practical applications. While previous research on patrolling games has considered the attacker's real-time surveillance, our settings, therefore models and techniques, are fundamentally different. More specifically, after describing the information leakage model, we start with an LP formulation to compute the defender's optimal strategy in the presence of leakage. Perhaps surprisingly, we show that a key subproblem to solve this LP (more precisely, the defender oracle) is NP-hard even for the simplest of security game models. We then approach the problem from three possible directions: efficient algorithms for restricted cases, approximation algorithms, and heuristic algorithms for sampling that improves upon the status quo. Our experiments confirm the necessity of handling information leakage and the advantage of our algorithms.


Characterization of the Expressivity of Existential Rule Queries

AAAI Conferences

Existential rules (also known as Datalog+/- or tuple-generating dependencies) have been intensively studied in recent years as a prominent formalism in knowledge representation and database systems. We consider them here as a querying formalism, extending classical Datalog, the language of deductive databases. It is well known that the classes of databases recognized by (Boolean) existential rule queries are closed under homomorphisms. Also, due to the existence of a semi-decision procedure (the chase), these database classes are recursively enumerable. We show that, conversely, every homomorphism-closed recursively enumerable query can be expressed as an existential rule query, thus arriving at a precise characterization of existential rules by model-theoretic and computational properties. Although the result is very intuitive, the proof turns out to be non-trivial. This result can be seen as a very expressive counterpart of the prominent Lyndon-Los-Tarski-Theorem characterizing the homomorphism-closed fragment of first-order logic. Notably, our result does not presume the existence of any additional built-in structure on the queried data, such as a linear order on the domain, which is a typical requirement for other characterizations in the spirit of descriptive complexity.


Local Translation Prediction with Global Sentence Representation

AAAI Conferences

Statistical machine translation models have made great progress in improving the translation quality. However, the existing models predict the target translation with only the source- and target-side local context information. In practice, distinguishing good translations from bad ones does not only depend on the local features, but also rely on the global sentence-level information. In this paper, we explore the source-side global sentence-level features for target-side local translation prediction. We propose a novel bilingually-constrained chunk-based convolutional neural network to learn sentence semantic representations. With the sentence-level feature representation, we further design a feed-forward neural network to better predict translations using both local and global information. The large-scale experiments show that our method can obtain substantial improvements in translation quality over the strong baseline: the hierarchical phrase-based translation model augmented with the neural network joint model.


Automated Geometry Theorem Proving for Human-Readable Proofs

AAAI Conferences

Geometry reasoning and proof form a major and challenging component in the K-121 mathematics curriculum. Although several computerized systems exist that help students learn and practice general geometry concepts, they do not target geometry proof problems, which are more advanced and difficult. Powerful geometry theorem provers also exist, however they typically employ advanced algebraic methods and generate complex, difficult to understand proofs, and thus do not meet general K-12 students’ educational needs. This paper tackles these weaknesses of prior systems by introducing a geometry proof system, iGeoTutor, capable of generating human-readable elementary proofs, i.e. proofs using standard Euclidean axioms. We have gathered 77 problems in total from various sources, including ones unsolvable by other systems and from Math competitions. iGeoTutor solves all but two problems in under two minutes each, and more importantly, demonstrates a much more effective and intelligent proof search than prior systems. We have also conducted a pilot study with 12 high school students, and the results show that iGeoTutor provides a clear benefit in helping students learn geometry proofs. We are in active discussions with Khan Academy and local high schools for possible adoption of iGeo-Tutor in real learning environments.


Solving QBF by Clause Selection

AAAI Conferences

Algorithms based on the enumeration of implicit hitting sets find a growing number of applications, which include maximum satisfiability and model based diagnosis, among others. This paper exploits enumeration of implicit hitting sets in the context of Quantified Boolean Formulas (QBF). The paper starts by developing a simple algorithm for QBF with two levels of quantification, which is shown to relate with existing work on enumeration of implicit hitting sets, but also with recent work on QBF based on abstraction refinement. The paper then extends these ideas and develops a novel QBF algorithm, which generalizes the concept of enumeration of implicit hitting sets. Experimental results, obtained on representative problem instances, show that the novel algorithm is competitive with, and often outperforms, the state of the art in QBF solving.


Execution Monitoring as Meta-Games for General Game-Playing Robots

AAAI Conferences

General Game Playing aims to create AI systems that can understand the rules of new games and learn to play them effectively without human intervention. The recent proposal for general game-playing robots extends this to AI systems that play games in the real world. Execution monitoring becomes a necessity when moving from a virtual to a physical environment, because in reality actions may not be executed properly and (human) opponents may make illegal game moves. We develop a formal framework for execution monitoring by which an action theory that provides an axiomatic description of a game is automatically embedded in a meta-game for a robotic player — called the arbiter — whose role is to monitor and correct failed actions. This allows for the seamless encoding of recovery behaviours within a meta-game, enabling a robot to recover from these unexpected events.


Personalized Tour Recommendation Based on User Interests and Points of Interest Visit Durations

AAAI Conferences

Tour recommendation and itinerary planning are challenging tasks for tourists, due to their need to select Points of Interest (POI) to visit in unfamiliar cities, and to select POIs that align with their interest preferences and trip constraints. We propose an algorithm called PersTour for recommending personalized tours using POI popularity and user interest preferences, which are automatically derived from real-life travel sequences based on geo-tagged photos. Our tour recommendation problem is modelled using a formulation of the Orienteering problem, and considers user trip constraints such as time limits and the need to start and end at specific POIs. In our work, we also reflect levels of user interest based on visit durations, and demonstrate how POI visit duration can be personalized using this time-based user interest. Using a Flickr dataset of four cities, our experiments show the effectiveness of PersTour against various baselines, in terms of tour popularity, interest, recall, precision and F1-score. In particular, our results show the merits of using time-based user interest and personalized POI visit durations, compared to the current practice of using frequency-based user interest and average visit durations.