Technology
Saliency, Scale and Information: Towards a Unifying Theory
In this paper we present a definition for visual saliency grounded in information theory. This proposal is shown to relate to a variety of classic research contributions in scale-space theory, interest point detection, bilateral filtering, and to existing models of visual saliency. Based on the proposed definition of visual saliency, we demonstrate results competitive with the state-of-the art for both prediction of human fixations, and segmentation of salient objects. We also characterize different properties of this model including robustness to image transformations, and extension to a wide range of other data types with 3D mesh models serving as an example. Finally, we relate this proposal more generally to the role of saliency computation in visual information processing and draw connections to putative mechanisms for saliency computation in human vision.
Local Smoothness in Variance Reduced Optimization
Vainsencher, Daniel, Liu, Han, Zhang, Tong
Abstract We propose a family of non-uniform sampling strategies to provably speed up a class of stochastic optimization algorithms with linear convergence including Stochastic Variance Reduced Gradient (SVRG) and Stochastic Dual Coordinate Ascent (SDCA). For a large family of penalized empirical risk minimization problems, our methods exploit data dependent local smoothness of the loss functions near the optimum, while maintaining convergence guarantees. Our bounds are the first to quantify the advantage gained from local smoothness which are significant for some problems significantly better. Empirically, we provide thorough numerical results to back up our theory. Additionally we present algorithms exploiting local smoothness in more aggressive ways, which perform even better in practice.
An Active Learning Framework using Sparse-Graph Codes for Sparse Polynomials and Graph Sketching
Let $f: \{-1,1\}^n \rightarrow \mathbb{R}$ be an $n$-variate polynomial consisting of $2^n$ monomials, in which only $s\ll 2^n$ coefficients are non-zero. The goal is to learn the polynomial by querying the values of $f$. We introduce an active learning framework that is associated with a low query cost and computational runtime. The significant savings are enabled by leveraging sampling strategies based on modern coding theory, specifically, the design and analysis of {\it sparse-graph codes}, such as Low-Density-Parity-Check (LDPC) codes, which represent the state-of-the-art of modern packet communications. More significantly, we show how this design perspective leads to exciting, and to the best of our knowledge, largely unexplored intellectual connections between learning and coding. The key is to relax the worst-case assumption with an ensemble-average setting, where the polynomial is assumed to be drawn uniformly at random from the ensemble of all polynomials (of a given size $n$ and sparsity $s$). Our framework succeeds with high probability with respect to the polynomial ensemble with sparsity up to $s={O}(2^{\delta n})$ for any $\delta\in(0,1)$, where $f$ is exactly learned using ${O}(ns)$ queries in time ${O}(n s \log s)$, even if the queries are perturbed by Gaussian noise. We further apply the proposed framework to graph sketching, which is the problem of inferring sparse graphs by querying graph cuts. By writing the cut function as a polynomial and exploiting the graph structure, we propose a sketching algorithm to learn the an arbitrary $n$-node unknown graph using only few cut queries, which scales {\it almost linearly} in the number of edges and {\it sub-linearly} in the graph size $n$. Experiments on real datasets show significant reductions in the runtime and query complexity compared with competitive schemes.
A Structural Smoothing Framework For Robust Graph Comparison
Yanardag, Pinar, Vishwanathan, S.V.N.
In this paper, we propose a general smoothing framework for graph kernels by taking \textit{structural similarity} into account, and apply it to derive smoothed variants of popular graph kernels. Our framework is inspired by state-of-the-art smoothing techniques used in natural language processing (NLP). However, unlike NLP applications which primarily deal with strings, we show how one can apply smoothing to a richer class of inter-dependent sub-structures that naturally arise in graphs. Moreover, we discuss extensions of the Pitman-Yor process that can be adapted to smooth structured objects thereby leading to novel graph kernels. Our kernels are able to tackle the diagonal dominance problem, while respecting the structural similarity between sub-structures, especially under the presence of edge or label noise. Experimental evaluation shows that not only our kernels outperform the unsmoothed variants, but also achieve statistically significant improvements in classification accuracy over several other graph kernels that have been recently proposed in literature. Our kernels are competitive in terms of runtime, and offer a viable option for practitioners.
Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning
Mohamed, Shakir, Rezende, Danilo Jimenez
The mutual information is a core statistical quantity that has applications in all areas of machine learning, whether this is in training of density models over multiple data modalities, in maximising the efficiency of noisy transmission channels, or when learning behaviour policies for exploration by artificial agents. Most learning algorithms that involve optimisation of the mutual information rely on the Blahut-Arimoto algorithm --- an enumerative algorithm with exponential complexity that is not suitable for modern machine learning applications. This paper provides a new approach for scalable optimisation of the mutual information by merging techniques from variational inference and deep learning. We develop our approach by focusing on the problem of intrinsically-motivated learning, where the mutual information forms the definition of a well-known internal drive known as empowerment. Using a variational lower bound on the mutual information, combined with convolutional networks for handling visual input streams, we develop a stochastic optimisation algorithm that allows for scalable information maximisation and empowerment-based reasoning directly from pixels to actions.
Combinatorial Bandits Revisited
Combes, Richard, Shahi, Mohammad Sadegh Talebi Mazraeh, Proutiere, Alexandre, lelarge, marc
This paper investigates stochastic and adversarial combinatorial multi-armed bandit problems. In the stochastic setting under semi-bandit feedback, we derive a problem-specific regret lower bound, and discuss its scaling with the dimension of the decision space. We propose ESCB, an algorithm that efficiently exploits the structure of the problem and provide a finite-time analysis of its regret. ESCB has better performance guarantees than existing algorithms, and significantly outperforms these algorithms in practice. In the adversarial setting under bandit feedback, we propose CombEXP, an algorithm with the same regret scaling as state-of-the-art algorithms, but with lower computational complexity for some combinatorial problems.
On some provably correct cases of variational inference for topic models
Awasthi, Pranjal, Risteski, Andrej
Variational inference is an efficient, popular heuristic used in the context of latent variable models. We provide the first analysis of instances where variational inference algorithms converge to the global optimum, in the setting of topic models. Our initializations are natural, one of them being used in LDA-c, the mostpopular implementation of variational inference.In addition to providing intuition into why this heuristic might work in practice, the multiplicative, rather than additive nature of the variational inference updates forces us to usenon-standard proof arguments, which we believe might be of general theoretical interest.
Optimization Monte Carlo: Efficient and Embarrassingly Parallel Likelihood-Free Inference
We describe an embarrassingly parallel, anytime Monte Carlo method for likelihood-free models. The algorithm starts with the view that the stochasticity of the pseudo-samples generated by the simulator can be controlled externally by a vector of random numbers u, in such a way that the outcome, knowing u, is deterministic. For each instantiation of u we run an optimization procedure to minimize the distance between summary statistics of the simulator and the data. After reweighing these samples using the prior and the Jacobian (accounting for the change of volume in transforming from the space of summary statistics to the space of parameters) we show that this weighted ensemble represents a Monte Carlo estimate of the posterior distribution. The procedure can be run embarrassingly parallel (each node handling one sample) and anytime (by allocating resources to the worst performing sample). The procedure is validated on six experiments.
Natural Neural Networks
Desjardins, Guillaume, Simonyan, Karen, Pascanu, Razvan, kavukcuoglu, koray
We introduce Natural Neural Networks, a novel family of algorithms that speed up convergence by adapting their internal representation during training to improve conditioning of the Fisher matrix. In particular, we show a specific example that employs a simple and efficient reparametrization of the neural network weights by implicitly whitening the representation obtained at each layer, while preserving the feed-forward computation of the network. Such networks can be trained efficiently via the proposed Projected Natural Gradient Descent algorithm (PRONG), which amortizes the cost of these reparametrizations over many parameter updates and is closely related to the Mirror Descent online learning algorithm. We highlight the benefits of our method on both unsupervised and supervised learning tasks, and showcase its scalability by training on the large-scale ImageNet Challenge dataset.
b-bit Marginal Regression
We consider the problem of sparse signal recovery from $m$ linear measurements quantized to $b$ bits. $b$-bit Marginal Regression is proposed as recovery algorithm. We study the question of choosing $b$ in the setting of a given budget of bits $B = m \cdot b$ and derive a single easy-to-compute expression characterizing the trade-off between $m$ and $b$. The choice $b = 1$ turns out to be optimal for estimating the unit vector corresponding to the signal for any level of additive Gaussian noise before quantization as well as for adversarial noise. For $b \geq 2$, we show that Lloyd-Max quantization constitutes an optimal quantization scheme and that the norm of the signal canbe estimated consistently by maximum likelihood.