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Explore no more: Improved high-probability regret bounds for non-stochastic bandits

Neural Information Processing Systems

This work addresses the problem of regret minimization in non-stochastic multi-armed bandit problems, focusing on performance guarantees that hold with high probability. Such results are rather scarce in the literature since proving them requires a large deal of technical effort and significant modifications to the standard, more intuitive algorithms that come only with guarantees that hold on expectation. One of these modifications is forcing the learner to sample arms from the uniform distribution at least $\Omega(\sqrt{T})$ times over $T$ rounds, which can adversely affect performance if many of the arms are suboptimal. While it is widely conjectured that this property is essential for proving high-probability regret bounds, we show in this paper that it is possible to achieve such strong results without this undesirable exploration component. Our result relies on a simple and intuitive loss-estimation strategy called Implicit eXploration (IX) that allows a remarkably clean analysis. To demonstrate the flexibility of our technique, we derive several improved high-probability bounds for various extensions of the standard multi-armed bandit framework.Finally, we conduct a simple experiment that illustrates the robustness of our implicit exploration technique.


Learning From Small Samples: An Analysis of Simple Decision Heuristics

Neural Information Processing Systems

Simple decision heuristics are models of human and animal behavior that use few pieces of information--perhaps only a single piece of information--and integrate the pieces in simple ways, for example, by considering them sequentially, one at a time, or by giving them equal weight. We focus on three families of heuristics: single-cue decision making, lexicographic decision making, and tallying. It is unknown how quickly these heuristics can be learned from experience. We show, analytically and empirically, that substantial progress in learning can be made with just a few training samples. When training samples are very few, tallying performs substantially better than the alternative methods tested. Our empirical analysis is the most extensive to date, employing 63 natural data sets on diverse subjects.


Interactive Control of Diverse Complex Characters with Neural Networks

Neural Information Processing Systems

We present a method for training recurrent neural networks to act as near-optimal feedback controllers. It is able to generate stable and realistic behaviors for a range of dynamical systems and tasks -- swimming, flying, biped and quadruped walking with different body morphologies. It does not require motion capture or task-specific features or state machines. The controller is a neural network, having a large number of feed-forward units that learn elaborate state-action mappings, and a small number of recurrent units that implement memory states beyond the physical system state. The action generated by the network is defined as velocity. Thus the network is not learning a control policy, but rather the dynamics under an implicit policy. Essential features of the method include interleaving supervised learning with trajectory optimization, injecting noise during training, training for unexpected changes in the task specification, and using the trajectory optimizer to obtain optimal feedback gains in addition to optimal actions.


BinaryConnect: Training Deep Neural Networks with binary weights during propagations

Neural Information Processing Systems

Deep Neural Networks (DNN) have achieved state-of-the-art results in a wide range of tasks, with the best results obtained with large training sets and large models. In the past, GPUs enabled these breakthroughs because of their greater computational speed. In the future, faster computation at both training and test time is likely to be crucial for further progress and for consumer applications on low-power devices. As a result, there is much interest in research and development of dedicated hardware for Deep Learning (DL). Binary weights, i.e., weights which are constrained to only two possible values (e.g. -1 or 1), would bring great benefits to specialized DL hardware by replacing many multiply-accumulate operations by simple accumulations, as multipliers are the most space and power-hungry components of the digital implementation of neural networks. We introduce BinaryConnect, a method which consists in training a DNN with binary weights during the forward and backward propagations, while retaining precision of the stored weights in which gradients are accumulated. Like other dropout schemes, we show that BinaryConnect acts as regularizer and we obtain near state-of-the-art results with BinaryConnect on the permutation-invariant MNIST, CIFAR-10 and SVHN.


Sample Complexity Bounds for Iterative Stochastic Policy Optimization

Neural Information Processing Systems

This paper is concerned with robustness analysis of decision making under uncertainty. We consider a class of iterative stochastic policy optimization problems and analyze the resulting expected performance for each newly updated policy at each iteration. In particular, we employ concentration-of-measure inequalities to compute future expected cost and probability of constraint violation using empirical runs. A novel inequality bound is derived that accounts for the possibly unbounded change-of-measure likelihood ratio resulting from iterative policy adaptation. The bound serves as a high-confidence certificate for providing future performance or safety guarantees. The approach is illustrated with a simple robot control scenario and initial steps towards applications to challenging aerial vehicle navigation problems are presented.


Interpolating Convex and Non-Convex Tensor Decompositions via the Subspace Norm

Neural Information Processing Systems

We consider the problem of recovering a low-rank tensor from its noisy observation. Previous work has shown a recovery guarantee with signal to noise ratio $O(n^{\ceil{K/2}/2})$ for recovering a $K$th order rank one tensor of size $n\times \cdots \times n$ by recursive unfolding. In this paper, we first improve this bound to $O(n^{K/4})$ by a much simpler approach, but with a more careful analysis. Then we propose a new norm called the \textit{subspace} norm, which is based on the Kronecker products of factors obtained by the proposed simple estimator. The imposed Kronecker structure allows us to show a nearly ideal $O(\sqrt{n}+\sqrt{H^{K-1}})$ bound, in which the parameter $H$ controls the blend from the non-convex estimator to mode-wise nuclear norm minimization. Furthermore, we empirically demonstrate that the subspace norm achieves the nearly ideal denoising performance even with $H=O(1)$.


Structured Transforms for Small-Footprint Deep Learning

Neural Information Processing Systems

We consider the task of building compact deep learning pipelines suitable for deploymenton storage and power constrained mobile devices. We propose a uni-fied framework to learn a broad family of structured parameter matrices that arecharacterized by the notion of low displacement rank. Our structured transformsadmit fast function and gradient evaluation, and span a rich range of parametersharing configurations whose statistical modeling capacity can be explicitly tunedalong a continuum from structured to unstructured. Experimental results showthat these transforms can significantly accelerate inference and forward/backwardpasses during training, and offer superior accuracy-compactness-speed tradeoffsin comparison to a number of existing techniques. In keyword spotting applicationsin mobile speech recognition, our methods are much more effective thanstandard linear low-rank bottleneck layers and nearly retain the performance ofstate of the art models, while providing more than 3.5-fold compression.


No-Regret Learning in Bayesian Games

Neural Information Processing Systems

Recent price-of-anarchy analyses of games of complete information suggest that coarse correlated equilibria, which characterize outcomes resulting from no-regret learning dynamics, have near-optimal welfare. This work provides two main technical results that lift this conclusion to games of incomplete information, a.k.a., Bayesian games. First, near-optimal welfare in Bayesian games follows directly from the smoothness-based proof of near-optimal welfare in the same game when the private information is public. Second, no-regret learning dynamics converge to Bayesian coarse correlated equilibrium in these incomplete information games. These results are enabled by interpretation of a Bayesian game as a stochastic game of complete information.


The Poisson Gamma Belief Network

Neural Information Processing Systems

To infer a multilayer representation of high-dimensional count vectors, we propose the Poisson gamma belief network (PGBN) that factorizes each of its layers into the product of a connection weight matrix and the nonnegative real hidden units of the next layer. The PGBN's hidden layers are jointly trained with an upward-downward Gibbs sampler, each iteration of which upward samples Dirichlet distributed connection weight vectors starting from the first layer (bottom data layer), and then downward samples gamma distributed hidden units starting from the top hidden layer. The gamma-negative binomial process combined with a layer-wise training strategy allows the PGBN to infer the width of each layer given a fixed budget on the width of the first layer. The PGBN with a single hidden layer reduces to Poisson factor analysis. Example results on text analysis illustrate interesting relationships between the width of the first layer and the inferred network structure, and demonstrate that the PGBN, whose hidden units are imposed with correlated gamma priors, can add more layers to increase its performance gains over Poisson factor analysis, given the same limit on the width of the first layer.


Convergence Analysis of Prediction Markets via Randomized Subspace Descent

Neural Information Processing Systems

Prediction markets are economic mechanisms for aggregating information about future events through sequential interactions with traders. The pricing mechanisms in these markets are known to be related to optimization algorithms in machine learning and through these connections we have some understanding of how equilibrium market prices relate to the beliefs of the traders in a market. However, little is known about rates and guarantees for the convergence of these sequential mechanisms, and two recent papers cite this as an important open question.In this paper we show how some previously studied prediction market trading models can be understood as a natural generalization of randomized coordinate descent which we call randomized subspace descent (RSD). We establish convergence rates for RSD and leverage them to prove rates for the two prediction market models above, answering the open questions. Our results extend beyond standard centralized markets to arbitrary trade networks.