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Sparse Precision Matrix Selection for Fitting Gaussian Random Field Models to Large Data Sets

arXiv.org Machine Learning

Iterative methods for fitting a Gaussian Random Field (GRF) model to spatial data via maximum likelihood (ML) require $\mathcal{O}(n^3)$ floating point operations per iteration, where $n$ denotes the number of data locations. For large data sets, the $\mathcal{O}(n^3)$ complexity per iteration together with the non-convexity of the ML problem render traditional ML methods inefficient for GRF fitting. The problem is even more aggravated for anisotropic GRFs where the number of covariance function parameters increases with the process domain dimension. In this paper, we propose a new two-step GRF estimation procedure when the process is second-order stationary. First, a \emph{convex} likelihood problem regularized with a weighted $\ell_1$-norm, utilizing the available distance information between observation locations, is solved to fit a sparse \emph{{precision} (inverse covariance) matrix to the observed data using the Alternating Direction Method of Multipliers. Second, the parameters of the GRF spatial covariance function are estimated by solving a least squares problem. Theoretical error bounds for the proposed estimator are provided; moreover, convergence of the estimator is shown as the number of samples per location increases. The proposed method is numerically compared with state-of-the-art methods for big $n$. Data segmentation schemes are implemented to handle large data sets.


Belief and Truth in Hypothesised Behaviours

arXiv.org Artificial Intelligence

There is a long history in game theory on the topic of Bayesian or "rational" learning, in which each player maintains beliefs over a set of alternative behaviours, or types, for the other players. This idea has gained increasing interest in the artificial intelligence (AI) community, where it is used as a method to control a single agent in a system composed of multiple agents with unknown behaviours. The idea is to hypothesise a set of types, each specifying a possible behaviour for the other agents, and to plan our own actions with respect to those types which we believe are most likely, given the observed actions of the agents. The game theory literature studies this idea primarily in the context of equilibrium attainment. In contrast, many AI applications have a focus on task completion and payoff maximisation. With this perspective in mind, we identify and address a spectrum of questions pertaining to belief and truth in hypothesised types. We formulate three basic ways to incorporate evidence into posterior beliefs and show when the resulting beliefs are correct, and when they may fail to be correct. Moreover, we demonstrate that prior beliefs can have a significant impact on our ability to maximise payoffs in the long-term, and that they can be computed automatically with consistent performance effects. Furthermore, we analyse the conditions under which we are able complete our task optimally, despite inaccuracies in the hypothesised types. Finally, we show how the correctness of hypothesised types can be ascertained during the interaction via an automated statistical analysis.


Finding Preference Profiles of Condorcet Dimension $k$ via SAT

arXiv.org Artificial Intelligence

Condorcet winning sets are a set-valued generalization of the well-known concept of a Condorcet winner. As supersets of Condorcet winning sets are always Condorcet winning sets themselves, an interesting property of preference profiles is the size of the smallest Condorcet winning set they admit. This smallest size is called the Condorcet dimension of a preference profile. Since little is known about profiles that have a certain Condorcet dimension, we show in this paper how the problem of finding a preference profile that has a given Condorcet dimension can be encoded as a satisfiability problem and solved by a SAT solver. Initial results include a minimal example of a preference profile of Condorcet dimension 3, improving previously known examples both in terms of the number of agents as well as alternatives. Due to the high complexity of such problems it remains open whether a preference profile of Condorcet dimension 4 exists.


Model-based Dashboards for Customer Analytics

arXiv.org Machine Learning

Automating the customer analytics process is crucial for companies that manage distinct customer bases. In such data-rich and dynamic environments, visualization plays a key role in understanding events of interest. These ideas have led to the popularity of analytics dashboards, yet academic research has paid scant attention to these managerial needs. We develop a probabilistic, nonparametric framework for understanding and predicting individual-level spending using Gaussian process priors over latent functions that describe customer spending along calendar time, interpurchase time, and customer lifetime dimensions. These curves form a dashboard that provides a visual model-based representation of purchasing dynamics that is easily comprehensible. The model flexibly and automatically captures the form and duration of the impact of events that influence spend propensity, even when such events are unknown a-priori. We illustrate the use of our Gaussian Process Propensity Model (GPPM) on data from two popular mobile games. We show that the GPPM generalizes hazard and buy-till-you-die models by incorporating calendar time dynamics while simultaneously accounting for recency and lifetime effects. It therefore provides insights about spending propensity beyond those available from these models. Finally, we show that the GPPM outperforms these benchmarks both in fitting and forecasting real and simulated spend data.


Asymptotic behavior of $\ell_p$-based Laplacian regularization in semi-supervised learning

arXiv.org Machine Learning

Given a weighted graph with $N$ vertices, consider a real-valued regression problem in a semi-supervised setting, where one observes $n$ labeled vertices, and the task is to label the remaining ones. We present a theoretical study of $\ell_p$-based Laplacian regularization under a $d$-dimensional geometric random graph model. We provide a variational characterization of the performance of this regularized learner as $N$ grows to infinity while $n$ stays constant, the associated optimality conditions lead to a partial differential equation that must be satisfied by the associated function estimate $\hat{f}$. From this formulation we derive several predictions on the limiting behavior the $d$-dimensional function $\hat{f}$, including (a) a phase transition in its smoothness at the threshold $p = d + 1$, and (b) a tradeoff between smoothness and sensitivity to the underlying unlabeled data distribution $P$. Thus, over the range $p \leq d$, the function estimate $\hat{f}$ is degenerate and "spiky," whereas for $p\geq d+1$, the function estimate $\hat{f}$ is smooth. We show that the effect of the underlying density vanishes monotonically with $p$, such that in the limit $p = \infty$, corresponding to the so-called Absolutely Minimal Lipschitz Extension, the estimate $\hat{f}$ is independent of the distribution $P$. Under the assumption of semi-supervised smoothness, ignoring $P$ can lead to poor statistical performance, in particular, we construct a specific example for $d=1$ to demonstrate that $p=2$ has lower risk than $p=\infty$ due to the former penalty adapting to $P$ and the latter ignoring it. We also provide simulations that verify the accuracy of our predictions for finite sample sizes. Together, these properties show that $p = d+1$ is an optimal choice, yielding a function estimate $\hat{f}$ that is both smooth and non-degenerate, while remaining maximally sensitive to $P$.


Dual Smoothing and Level Set Techniques for Variational Matrix Decomposition

arXiv.org Machine Learning

We focus on the robust principal component analysis (RPCA) problem, and review a range of old and new convex formulations for the problem and its variants. We then review dual smoothing and level set techniques in convex optimization, present several novel theoretical results, and apply the techniques on the RPCA problem. In the final sections, we show a range of numerical experiments for simulated and real-world problems.


Herding as a Learning System with Edge-of-Chaos Dynamics

arXiv.org Machine Learning

Herding defines a deterministic dynamical system at the edge of chaos. It generates a sequence of model states and parameters by alternating parameter perturbations with state maximizations, where the sequence of states can be interpreted as "samples" from an associated MRF model. Herding differs from maximum likelihood estimation in that the sequence of parameters does not converge to a fixed point and differs from an MCMC posterior sampling approach in that the sequence of states is generated deterministically. Herding may be interpreted as a"perturb and map" method where the parameter perturbations are generated using a deterministic nonlinear dynamical system rather than randomly from a Gumbel distribution. This chapter studies the distinct statistical characteristics of the herding algorithm and shows that the fast convergence rate of the controlled moments may be attributed to edge of chaos dynamics. The herding algorithm can also be generalized to models with latent variables and to a discriminative learning setting. The perceptron cycling theorem ensures that the fast moment matching property is preserved in the more general framework.


Multi-task Sequence to Sequence Learning

arXiv.org Machine Learning

Sequence to sequence learning has recently emerged as a new paradigm in supervised learning. To date, most of its applications focused on only one task and not much work explored this framework for multiple tasks. This paper examines three multi-task learning (MTL) settings for sequence to sequence models: (a) the oneto-many setting - where the encoder is shared between several tasks such as machine translation and syntactic parsing, (b) the many-to-one setting - useful when only the decoder can be shared, as in the case of translation and image caption generation, and (c) the many-to-many setting - where multiple encoders and decoders are shared, which is the case with unsupervised objectives and translation. Our results show that training on a small amount of parsing and image caption data can improve the translation quality between English and German by up to 1.5 BLEU points over strong single-task baselines on the WMT benchmarks. Furthermore, we have established a new state-of-the-art result in constituent parsing with 93.0 F1. Lastly, we reveal interesting properties of the two unsupervised learning objectives, autoencoder and skip-thought, in the MTL context: autoencoder helps less in terms of perplexities but more on BLEU scores compared to skip-thought.


Metric Learning with Adaptive Density Discrimination

arXiv.org Machine Learning

Distance metric learning (DML) approaches learn a transformation to a representation space where distance is in correspondence with a predefined notion of similarity. While such models offer a number of compelling benefits, it has been difficult for these to compete with modern classification algorithms in performance and even in feature extraction. In this work, we propose a novel approach explicitly designed to address a number of subtle yet important issues which have stymied earlier DML algorithms. It maintains an explicit model of the distributions of the different classes in representation space. It then employs this knowledge to adaptively assess similarity, and achieve local discrimination by penalizing class distribution overlap. We demonstrate the effectiveness of this idea on several tasks. Our approach achieves state-of-the-art classification results on a number of fine-grained visual recognition datasets, surpassing the standard softmax classifier and outperforming triplet loss by a relative margin of 30-40%. In terms of computational performance, it alleviates training inefficiencies in the traditional triplet loss, reaching the same error in 5-30 times fewer iterations. Beyond classification, we further validate the saliency of the learnt representations via their attribute concentration and hierarchy recovery properties, achieving 10-25% relative gains on the softmax classifier and 25-50% on triplet loss in these tasks.


Bayesian representation learning with oracle constraints

arXiv.org Machine Learning

Representation learning systems typically rely on massive amounts of labeled data in order to be trained to high accuracy. Recently, high-dimensional parametric models like neural networks have succeeded in building rich representations using either compressive, reconstructive or supervised criteria. However, the semantic structure inherent in observations is oftentimes lost in the process. Human perception excels at understanding semantics but cannot always be expressed in terms of labels. Thus, \emph{oracles} or \emph{human-in-the-loop systems}, for example crowdsourcing, are often employed to generate similarity constraints using an implicit similarity function encoded in human perception. In this work we propose to combine \emph{generative unsupervised feature learning} with a \emph{probabilistic treatment of oracle information like triplets} in order to transfer implicit privileged oracle knowledge into explicit nonlinear Bayesian latent factor models of the observations. We use a fast variational algorithm to learn the joint model and demonstrate applicability to a well-known image dataset. We show how implicit triplet information can provide rich information to learn representations that outperform previous metric learning approaches as well as generative models without this side-information in a variety of predictive tasks. In addition, we illustrate that the proposed approach compartmentalizes the latent spaces semantically which allows interpretation of the latent variables.