Technology
Optimal Regret of Bandits under Differential Privacy
As sequential learning algorithms are increasingly applied to real life, ensuring data privacy while maintaining their utilities emerges as a timely question. In this context, regret minimisation in stochastic bandits under $\epsilon$-global Differential Privacy (DP) has been widely studied. The present literature poses a significant gap between the best-known regret lower and upper bound in this setting, though they ``match in order''. Thus, we revisit the regret lower and upper bounds of $\epsilon$-global DP bandits and improve both. First, we prove a tighter regret lower bound involving a novel information-theoretic quantity characterising the hardness of $\epsilon$-global DP in stochastic bandits.
Understanding Adam Requires Better Rotation Dependent Assumptions
Despite its widespread adoption, Adam's advantage over Stochastic Gradient Descent (SGD) lacks a comprehensive theoretical explanation. This paper investigates Adam's sensitivity to rotations of the parameter space. We observe that Adam's performance in training transformers degrades under random rotations of the parameter space, indicating a crucial sensitivity to the choice of basis in practice. This reveals that conventional rotation-invariant assumptions are insufficient to capture Adam's advantages theoretically. To better understand the rotation-dependent properties that benefit Adam, we also identify structured rotations that preserve or even enhance its empirical performance. We then examine the rotation-dependent assumptions in the literature and find that they fall short in explaining Adam's behavior across various rotation types. In contrast, we verify the orthogonality of the update as a promising indicator of Adam's basis sensitivity, suggesting it may be the key quantity for developing rotation-dependent theoretical frameworks that better explain its empirical success.
Highlighting What Matters: Promptable Embeddings for Attribute-Focused Image Retrieval
While an image is worth more than a thousand words, only a few provide crucial information for a given task and thus should be focused on. In light of this, ideal text-to-image (T2I) retrievers should prioritize specific visual attributes relevant to queries. To evaluate current retrievers on handling attribute-focused queries, we build COCO-Facet, a COCO-based benchmark with 9,112 queries about diverse attributes of interest. We find that CLIP-like retrievers, which are widely adopted due to their efficiency and zero-shot ability, have poor and imbalanced performance, possibly because their image embeddings focus on global semantics and subjects while leaving out other details. Notably, we reveal that even recent Multimodal Large Language Model (MLLM)-based, stronger retrievers with a larger output dimension struggle with this limitation. Hence, we hypothesize that retrieving with image embeddings is suboptimal for performing such queries. As a solution, we propose to use image embeddings enabled by these multimodal retrievers, which boost performance by highlighting required attributes.
Improving Model-Based Reinforcement Learning by Converging to Flatter Minima
Model-based reinforcement learning (MBRL) hinges on a learned dynamics model whose errors can compound along imagined rollouts. We study how encouraging \emph{flatness} in the model's training loss affects downstream control, and show that steering optimization toward flatter minima yields a better policy. Concretely, we integrate \emph{Sharpness-Aware Minimization} (SAM) into world-model training as a drop-in objective, leaving the planner and policy components unchanged. On the theory side, we derive PAC-Bayesian bounds that link first-order sharpness to the value-estimation gap and the performance gap between model-optimal and true-optimal policies, implying that flatter minima tighten both. Empirically, SAM reduces measured sharpness and value-prediction error and improves returns across HumanoidBench, Atari-100k, and high-DoF DeepMind Control tasks. Augmenting existing MBRL algorithms with SAM increases mean return, with especially large gains in settings with high dimensional state-action space. We further observe positive transfer across algorithms and input modalities, including a transformer-based world-model.
Rewind-to-Delete: Certified Machine Unlearning for Nonconvex Functions
Machine unlearning algorithms aim to efficiently remove data from a model without retraining it from scratch, in order to remove corrupted or outdated data or respect a user's right to be forgotten. Certified machine unlearning is a strong theoretical guarantee based on differential privacy that quantifies the extent to which an algorithm erases data from the model weights. In contrast to existing works in certified unlearning for convex or strongly convex loss functions, or nonconvex objectives with limiting assumptions, we propose the first, first-order, black-box (i.e., can be applied to models pretrained with vanilla gradient descent) algorithm for unlearning on general nonconvex loss functions, which unlearns by ``rewinding to an earlier step during the learning process before performing gradient descent on the loss function of the retained data points. We prove $(\epsilon, \delta)$ certified unlearning and performance guarantees that establish the privacy-utility-complexity tradeoff of our algorithm, and we prove generalization guarantees for nonconvex functions that satisfy the Polyak-Lojasiewicz inequality. Finally, we demonstrate the superior performance of our algorithm compared to existing methods, within a new experimental framework that more accurately reflects unlearning user data in practice.
NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methods
Novel view synthesis is an important problem with many applications, including AR/VR, gaming, and robotic simulations. With the recent rapid development of Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) methods, it is becoming difficult to keep track of the current state of the art (SoTA) due to methods using different evaluation protocols, codebases being difficult to install and use, and methods not generalizing well to novel 3D scenes. In our experiments, we show that even tiny differences in the evaluation protocols of various methods can artificially boost the performance of these methods. This raises questions about the validity of quantitative comparisons performed in the literature. To address these questions, we propose NerfBaselines, an evaluation framework which provides consistent benchmarking tools, ensures reproducibility, and simplifies the installation and use of various methods. We validate our implementation experimentally by reproducing the numbers reported in the original papers. For improved accessibility, we release a web platform that compares commonly used methods on standard benchmarks. We strongly believe NerfBaselines is a valuable contribution to the community as it ensures that quantitative results are comparable and thus truly measure progress in the field of novel view synthesis.
HM3: Hierarchical Multi-Objective Model Merging for Pretrained Models
Model merging is a technique that combines multiple large pretrained models into a single model, enhancing performance and broadening task adaptability without original data or additional training. However, most existing model merging methods focus primarily on exploring the parameter space, merging models with identical architectures. Despite its potential, merging in the architecture space remains in its early stages due to the vast search space and challenges related to layer compatibility. This paper designs a hierarchical model merging framework named HM3, formulating a bilevel multi-objective model merging problem across both parameter and architecture spaces. At the parameter level, HM3 integrates existing merging methods to quickly identify optimal parameters. Based on these, an actor-critic strategy with efficient policy discretization is employed at the architecture level to explore inference paths with Markov property in the layer-granularity search space for reconstructing these optimal models. By training reusable policy and value networks, HM3 learns Pareto optimal models to provide customized solutions for various tasks. Experimental results on language and vision tasks demonstrate that HM3 outperforms methods focusing solely on the parameter or architecture space.
HPSERec: A Hierarchical Partitioning and Stepwise Enhancement Framework for Long-tailed Sequential Recommendation
The long-tail problem in sequential recommender systems stems from imbalanced interaction data, resulting in suboptimal model performance for tail users and items. Recent studies have leveraged head data to enhance tail data for diminish the impact of the long-tail problem. However, these methods often adopt ad-hoc strategies to distinguish between head and tail data, which fails to capture the underlying distributional characteristics and structural properties of each category. Moreover, due to a substantial representational gap exists between head and tail data, head-to-tail enhancement strategies are susceptible to negative transfer, often leading to a decline in overall model performance. To address these issues, we propose a hierarchical partitioning and stepwise enhancement framework, called HPSERec, for long-tailed sequential recommendation. HPSERec partitions the item set into subsets based on a data imbalance metric, assigning an expert network to each subset to capture user-specific local features. Subsequently, we apply knowledge distillation to progressively improve long-tail interest representation, followed by a Sinkhorn optimal transport-based feedback module, which aligns user representations across expert levels through a globally optimal and softly matched mapping. Extensive experiments on three real-world datasets demonstrate that HPSERec consistently outperforms all baseline methods. The implementation code is available at https://anonymous.4open.science/r/HPSERec-2404.
VR-Drive: Viewpoint-Robust End-to-End Driving with Feed-Forward 3D Gaussian Splatting
End-to-end autonomous driving (E2E-AD) has emerged as a promising paradigm that unifies perception, prediction, and planning into a holistic, data-driven framework. However, achieving robustness to varying camera viewpoints, a common real-world challenge due to diverse vehicle configurations, remains an open problem. In this work, we propose VR-Drive, a novel E2E-AD framework that addresses viewpoint generalization by jointly learning 3D scene reconstruction as an auxiliary task to enable planning-aware view synthesis. Unlike prior scene-specific synthesis approaches, VR-Drive adopts a feed-forward inference strategy that supports online training-time augmentation from sparse views without additional annotations. To further improve viewpoint consistency, we introduce a viewpoint-mixed memory bank that facilitates temporal interaction across multiple viewpoints and a viewpoint-consistent distillation strategy that transfers knowledge from original to synthesized views. Trained in a fully end-to-end manner, VR-Drive effectively mitigates synthesis-induced noise and improves planning under viewpoint shifts. In addition, we release a new benchmark dataset to evaluate E2E-AD performance under novel camera viewpoints, enabling comprehensive analysis. Our results demonstrate that VR-Drive is a scalable and robust solution for the real-world deployment of end-to-end autonomous driving systems.
Imagined Autocurricula
Training agents to act in embodied environments typically requires vast training data or access to accurate simulation, neither of which exists for many cases in the real world. Instead, world models are emerging as an alternative-leveraging offline, passively collected data, they make it possible to generate diverse worlds for training agents in simulation. In this work, we harness world models to generate "imagined" environments to train robust agents capable of generalizing to novel task variations. One of the challenges in doing this is ensuring the agent trains on useful generated data. We thus propose a novel approach IMAC (Imagined Autocurricula) leveraging Unsupervised Environment Design (UED), induces an automatic curriculum over generated worlds. In a series of challenging, procedurally generated environments, we show it is possible to achieve strong transfer performance on held-out environments having trained only inside a world model learned from a narrower dataset. We believe this opens the path to utilizing larger-scale, foundation world models for generally capable agents.