Technology
Blindfolded Experts Generalize Better: Insights from Robotic Manipulation and Videogames
Behavioral cloning is a simple yet effective technique for learning sequential decision-making from demonstrations. Recently, it has gained prominence as the core of foundation models for the physical world, where achieving generalization requires countless demonstrations of a multitude of tasks. Typically, a human expert with full information on the task demonstrates a (nearly) optimal behavior. In this paper, we propose to hide some of the task's information from the demonstrator. This ``blindfolded'' expert is compelled to employ non-trivial *exploration* to solve the task. We show that cloning the blindfolded expert generalizes better to unseen tasks than its fully-informed counterpart. We conduct experiments of real-world robot peg insertion tasks with (limited) human demonstrations, alongside videogames from the Procgen benchmark. Additionally, we support our findings with theoretical analysis, which confirms that the generalization error scales with $\sqrt{I/m}$, where $I$ measures the amount of task information available to the demonstrator, and $m$ is the number of demonstrated tasks. Both theory and practice indicate that cloning blindfolded experts generalizes better with fewer demonstrated tasks.
Gradient Variance Reveals Failure Modes in Flow-Based Generative Models
Rectified Flows learn ODE vector fields whose trajectories are straight between source and target distributions, enabling near one-step inference. We show that this straight-path objective reveals fundamental failure modes: under deterministic training, low gradient variance drives memorization of arbitrary training pairings, even when interpolant lines between training pairs intersect. To analyze this mechanism, we study Gaussian-to-Gaussian transport and use the loss gradient variance across stochastic and deterministic regimes to characterize which vector fields optimization favors in each setting. We then show that, in a setting where all interpolating lines intersect, applying Rectified Flow yields the same specific pairings at inference as during training. More generally, we prove that a memorizing vector field exists even when training interpolants intersect, and that optimizing the straight-path objective converges to this ill-defined field.
A Unified Solution to Video Fusion: From Multi-Frame Learning to Benchmarking
The real world is dynamic, yet most image fusion methods process static frames independently, ignoring temporal correlations in videos and leading to flickering and temporal inconsistency. To address this, we propose Unified Video Fusion (UniVF), a novel and unified framework for video fusion that leverages multi-frame learning and optical flow-based feature warping for informative, temporally coherent video fusion. To support its development, we also introduce Video Fusion Benchmark (VF-Bench), the first comprehensive benchmark covering four video fusion tasks: multi-exposure, multi-focus, infrared-visible, and medical fusion. VF-Bench provides high-quality, well-aligned video pairs obtained through synthetic data generation and rigorous curation from existing datasets, with a unified evaluation protocol that jointly assesses the spatial quality and temporal consistency of video fusion. Extensive experiments show that UniVF achieves state-of-the-art results across all tasks on VF-Bench.
CodeAssistBench (CAB): Dataset & Benchmarking for Multi-turn Chat-Based Code Assistance
Programming assistants powered by large language models have transformed software development, yet most benchmarks focus narrowly on code generation tasks. Recent efforts like InfiBench and StackEval attempt to address this gap using Stack Overflow data but remain limited to single-turn interactions in isolated contexts, require significant manual curation, and fail to represent complete project environments. We introduce CodeAssistBench (CAB), the first benchmark framework for evaluating multi-turn programming assistance in realistic settings that address questions grounded in actual codebases. Unlike existing programming Q&A benchmarks, CAB automatically generates scalable datasets from GitHub issues tagged with questions using configurable parameters (e.g., repository creation date, star count, programming languages), and includes automatic containerization of codebases for evaluation. It then evaluates models through simulated users in these containerized environments with full codebase access. Using this framework, we constructed a test set of 3,286 real-world programming questions across 214 repositories, spanning seven programming languages and diverse problem domains. Our evaluation of leading LLMs reveals a substantial capability gap: while models perform well on Stack Overflow questions with success rates of 70-83%, they resolve only up to 16.49% of CAB's issues from recent repositories (post-training cutoff). This discrepancy highlights the challenges of providing assistance in complex, project-specific contexts versus answering standalone questions.
BackdoorDM: A Comprehensive Benchmark for Backdoor Learning on Diffusion Model
Backdoor learning is a critical research topic for understanding the vulnerabilities of deep neural networks. While the diffusion model (DM) has been broadly deployed in public over the past few years, the understanding of its backdoor vulnerability is still in its infancy compared to the extensive studies in discriminative models. Recently, many different backdoor attack and defense methods have been proposed for DMs, but a comprehensive benchmark for backdoor learning on DMs is still lacking. This absence makes it difficult to conduct fair comparisons and thoroughly evaluate existing approaches, thus hindering future research progress. To address this issue, we propose, the first comprehensive benchmark designed for backdoor learning on DMs. It comprises nine state-of-the-art (SOTA) attack methods, four SOTA defense strategies, and three useful visualization analysis tools.
On the sample complexity of semi-supervised multi-objective learning
In multi-objective learning (MOL), several possibly competing prediction tasks must be solved jointly by a single model. Achieving good trade-offs may require a model class $\mathcal{G}$ with larger capacity than what is necessary for solving the individual tasks. This, in turn, increases the statistical cost, as reflected in known MOL bounds that depend on the complexity of $\mathcal{G}$. We show that this cost is unavoidable for some losses, even in an idealized semi-supervised setting, where the learner has access to the Bayes-optimal solutions for the individual tasks as well as the marginal distributions over the covariates. On the other hand, for objectives defined with Bregman losses, we prove that the complexity of $\mathcal{G}$ may come into play only in terms of unlabeled data. Concretely, we establish sample complexity upper bounds, showing precisely when and how unlabeled data can significantly alleviate the need for labeled data. This is achieved by a simple pseudo-labeling algorithm.
LD-RoViS: Training-free Robust Video Steganography for Deterministic Latent Diffusion Model
Existing video steganography methods primarily embed secret information by modifying video content in the spatial or compressed domains. However, such methods are prone to distortion drift and are easily detected by steganalysis. Generative steganography, which avoids direct modification of the cover data, offers a promising alternative. Despite recent advances, most generative steganography studies focus on images and are difficult to extend to videos because of compression-induced distortions and the unique architecture of video generation models. To address these challenges, we propose LD-RoViS, a training-free and robust video steganography framework for the deterministic latent diffusion model. By modulating implicit conditional parameters during the diffusion process, LD-RoViS constructs a dedicated steganographic channel. Additionally, we introduce a novel multi-mask mechanism to mitigate errors caused by video compression and post-processing. The experimental results demonstrate that LD-RoViS can embed approximately 12,000 bits of data into a 5-second video with an extraction accuracy exceeding 99\%.
Where and How to Perturb: On the Design of Perturbation Guidance in Diffusion and Flow Models
Recent guidance methods in diffusion models steer reverse sampling by perturbing the model to construct an implicit weak model and guide generation away from it. Among these approaches, attention perturbation has demonstrated strong empirical performance in unconditional scenarios where classifier-free guidance is not applicable. However, existing attention perturbation methods lack principled approaches for determining where perturbations should be applied, particularly in Diffusion Transformer (DiT) architectures where quality-relevant computations are distributed across layers. In this paper, we investigate the granularity of attention perturbations, ranging from the layer level down to individual attention heads, and discover that specific heads govern distinct visual concepts such as structure, style, and texture quality. Building on this insight, we propose ``HeadHunter, a systematic framework for iteratively selecting attention heads that align with user-centric objectives, enabling fine-grained control over generation quality and visual attributes. In addition, we introduce SoftPAG, which linearly interpolates each selected head's attention map toward an identity matrix, providing a continuous knob to tune perturbation strength and suppress artifacts. Our approach not only mitigates the oversmoothing issues of existing layer-level perturbation but also enables targeted manipulation of specific visual styles through compositional head selection.
On the creation of narrow AI: hierarchy and nonlocality of neural network skills
We study the problem of creating strong, yet narrow, AI systems. While recent AI progress has been driven by the training of large general-purpose foundation models, the creation of smaller models specialized for narrow domains could be valuable for both efficiency and safety. In this work, we explore two challenges involved in creating such systems, having to do with basic properties of how neural networks learn and structure their representations. The first challenge regards when it is possible to train narrow models from scratch. Through experiments on a synthetic task, we find that it is sometimes necessary to train networks on a wide distribution of data to learn certain narrow skills within that distribution.