Technology
Few-Shot Knowledge Distillation of LLMs With Counterfactual Explanations
Knowledge distillation is a promising approach to transfer capabilities from complex teacher models to smaller, resource-efficient student models that can be deployed easily, particularly in task-aware scenarios. However, existing methods of task-aware distillation typically require substantial quantities of data which may be unavailable or expensive to obtain in many practical scenarios.
ICLScan: Detecting Backdoors in Black-Box Large Language Models via Targeted In-context Illumination
The widespread deployment of large language models (LLMs) allows users to access their capabilities via black-box APIs, but backdoor attacks pose serious security risks for API users by hijacking the model behavior. This highlights the importance of backdoor detection technologies to help users audit LLMs before use. However, most existing LLM backdoor defenses require white-box access or costly reverse engineering, limiting their practicality for resource-constrained users. Moreover, they mainly target classification tasks, leaving broader generative scenarios underexplored. To solve the problem, this paper introduces ICLScan, a lightweight framework that exploits targeted in-context learning (ICL) as illumination for backdoor detection in black-box LLMs, which effectively supports generative tasks without additional training or model modifications. ICLScan is based on our finding of backdoor susceptibility amplification: LLMs with pre-embedded backdoors are highly susceptible to new trigger implantation via ICL. Including only a small ratio of backdoor examples (containing ICL-triggered input and target output) in the ICL prompt can induce ICL trigger-specific malicious behavior in backdoored LLMs. ICLScan leverages this phenomenon to detect backdoored LLMs by statistically analyzing whether the success rate of new trigger injection via targeted ICL exceeds a threshold. It requires only multiple queries to estimate the backdoor success rate, overcoming black-box access and computational resource limitations.
DiffLiG: Diffusion-enhanced Liquid Graph with Attention Propagation for Grid-to-Station Precipitation Correction
Modern precipitation forecasting systems, including reanalysis datasets, numerical models, and AI-based approaches, typically produce coarse-resolution gridded outputs. The process of converting these outputs to station-level predictions often introduces substantial spatial biases relative to station-level observations, especially in complex terrains or under extreme conditions. These biases stem from two core challenges: (i) $\textbf{station-level heterogeneity}$, with site-specific temporal and spatial dynamics; and (ii) $\textbf{oversmoothing}$, which blurs fine-scale variability in graph-based models. To address these issues, we propose $\textbf{DiffLiG}$ ($\underline{Diff}$usion-enhanced $\underline{Li}$quid $\underline{G}$raph with Attention Propagation), a graph neural network designed for precise spatial correction from gridded forecasts to station observations. DiffLiG integrates a GeoLiquidNet that adapts temporal encoding via site-aware OU dynamics, a graph neural network with a dynamic edge modulator that learns spatially adaptive connectivity, and a Probabilistic Diffusion Selector that generates and refines ensemble forecasts to mitigate oversmoothing. Experiments across multiple datasets show that DiffLiG consistently outperforms other methods, delivering more accurate and robust corrections across diverse geographic and climatic settings. Moreover, it achieves notable gains on other key meteorological variables, underscoring its generalizability and practical utility.
PoLAR: Polar-Decomposed Low-Rank Adapter Representation
We show that low-rank adaptation of large-scale models suffers from a low stable rank that is well below the linear algebraic rank of the subspace, degrading fine-tuning performance. To mitigate the underutilization of the allocated subspace, we propose PoLAR, a parameterization inspired by the polar decomposition that factorizes the low-rank update into two direction matrices constrained to Stiefel manifolds and an unconstrained scale matrix. Our theory shows that PoLAR yields an exponentially faster convergence rate on a canonical low-rank adaptation problem. Pairing the parameterization with Riemannian optimization leads to consistent gains on three different benchmarks testing general language understanding, commonsense reasoning, and mathematical problem solving with base model sizes ranging from 350M to 27B.
Searching Efficient Semantic Segmentation Architectures via Dynamic Path Selection
Existing NAS methods for semantic segmentation typically apply uniform optimization to all candidate networks (paths) within a one-shot supernet. However, the concurrent existence of both promising and suboptimal paths often results in inefficient weight updates and gradient conflicts. This issue is particularly severe in semantic segmentation due to its complex multi-branch architectures and large search space, which further degrade the supernet's ability to accurately evaluate individual paths and identify high-quality candidates. To address this issue, we propose Dynamic Path Selection (DPS), a selective training strategy that leverages multiple performance proxies to guide path optimization. DPS follows a stage-wise paradigm, where each phase emphasizes a different objective: early stages prioritize convergence, the middle stage focuses on expressiveness, and the final stage emphasizes a balanced combination of expressiveness and generalization. At each stage, paths are selected based on these criteria, concentrating optimization efforts on promising paths, thus facilitating targeted and efficient model updates. Additionally, DPS integrates a dynamic stage scheduler and a diversity-driven exploration strategy, which jointly enable adaptive stage transitions and maintain structural diversity among selected paths. Extensive experiments demonstrate that, under the same search space, DPS can discover efficient models with strong generalization and superior performance.
Robust Policy Expansion for Offline-to-Online RL under Diverse Data Corruption
Pretraining a policy on offline data followed by fine-tuning through online interactions, known as Offline-to-Online Reinforcement Learning (O2O RL), has emerged as a promising paradigm for real-world RL deployment. However, both offline datasets and online interactions in practical environments are often noisy or even maliciously corrupted, severely degrading the performance of O2O RL. Existing works primarily focus on mitigating the conservatism of offline policies via online exploration, while the robustness of O2O RL under data corruption, including states, actions, rewards, and dynamics, is still unexplored. In this work, we observe that data corruption induces heavy-tailed behavior in the policy, thereby substantially degrading the efficiency of online exploration. To address this issue, we incorporate Inverse Probability Weighted (IPW) into the online exploration policy to alleviate heavy-tailedness, and propose a novel, simple yet effective method termed $\textbf{RPEX}$: $\textbf{R}$obust $\textbf{P}$olicy $\textbf{EX}$pansion. Extensive experimental results on D4RL datasets demonstrate that RPEX achieves SOTA O2O performance across a wide range of data corruption scenarios.
Hierarchical Retrieval: The Geometry and a Pretrain-Finetune Recipe
Dual encoder (DE) models, where a pair of matching query and document are embedded into similar vector representations, are widely used in information retrieval due to their simplicity and scalability. However, the Euclidean geometry of the embedding space limits the expressive power of DEs, which may compromise their quality. This paper investigates such limitations in the context of hierarchical retrieval (HR), where the document set has a hierarchical structure and the matching documents for a query are all of its ancestors. We first prove that DEs are feasible for HR as long as the embedding dimension is linear in the depth of the hierarchy and logarithmic in the number of documents. Then we study the problem of learning such embeddings in a standard retrieval setup where DEs are trained on samples of matching query and document pairs. Our experiments reveal a lost-in-the-long-distance phenomenon, where retrieval accuracy degrades for documents further away in the hierarchy. To address this, we introduce a pretrain-finetune recipe that significantly improves long-distance retrieval without sacrificing performance on closer documents. We experiment on a realistic hierarchy from WordNet for retrieving documents at various levels of abstraction, and show that pretrain-finetune boosts the recall on long-distance pairs from 19% to 76%. Finally, we demonstrate that our method improves retrieval of relevant products on a shopping queries dataset.
Towards Generalizable 3D Human Pose Estimation via Ensembles on Flat Loss Landscapes
Generalization in 3D HPE task is crucial due to the need for robustness across diverse environments and datasets. Existing methods often focus on learning relationships between joints to enhance the generalization capability, but the role of the loss landscape, which is closely tied to generalization, remains underexplored. In this paper, we empirically visualize the loss landscape of the 3D HPE task, revealing its complexity and the challenges it poses for optimization. To address this, we first introduce a simple adaptive scaling mechanism that smooths the loss landscape. We further observe that different solutions on this smoothed loss landscape exhibit varying generalization behaviors. Based on this insight, we propose an efficient ensemble approach that combines diverse solutions on the smooth loss landscape induced by our adaptive scaling mechanism. Extensive experimental results demonstrate that our approach improves the generalization capability of 3D HPE models, and can be easily applied, regardless of model architecture, with consistent performance gains.
Enhancing Vision-Language Model Reliability with Uncertainty-Guided Dropout Decoding
Large vision-language models (LVLMs) excel at multimodal tasks but are prone to misinterpreting visual inputs, often resulting in hallucinations and unreliable outputs. We present Dropout Decoding, a novel inference-time approach that quantifies the uncertainty of visual tokens and selectively masks uncertain tokens to improve decoding. Our method measures the uncertainty of each visual token by projecting it onto the text space and decomposing it into aleatoric and epistemic components. Specifically, we focus on epistemic uncertainty, which captures perception-related errors more effectively. Inspired by dropout regularization, we introduce uncertainty-guided token dropout, which applies the dropout principle to input visual tokens instead of model parameters, and during inference rather than training. By aggregating predictions from an ensemble of masked decoding contexts, we can robustly mitigate errors arising from visual token misinterpretations. Evaluations on benchmarks including CHAIR, THRONE, and MMBench demonstrate that Dropout Decoding significantly reduces object hallucinations (OH) and enhances both reliability and quality of LVLM outputs across diverse visual contexts.
VideoGameQA-Bench: Evaluating Vision-Language Models for Video Game Quality Assurance
With video games leading in entertainment revenues, optimizing game development workflows is critical to the industry's long-term success. Recent advances in vision-language models (VLMs) hold significant potential to automate and enhance various aspects of game development--particularly video game quality assurance (QA), which remains one of the most labor-intensive processes with limited automation. To effectively measure VLM performance in video game QA tasks and evaluate their ability to handle real-world scenarios, there is a clear need for standardized benchmarks, as current ones fall short in addressing this domain. To bridge this gap, we introduce VideoGameQA-Bench - a comprehensive benchmark designed to encompass a wide range of game QA activities, including visual unit testing, visual regression testing, needle-in-a-haystack, glitch detection, and bug report generation for both images and videos.