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Pose Splatter: A 3D Gaussian Splatting Model for Quantifying Animal Pose and Appearance

Neural Information Processing Systems

Accurate and scalable quantification of animal pose and appearance is crucial for studying behavior. Current 3D pose estimation techniques, such as keypoint-and mesh-based techniques, often face challenges including limited representational detail, labor-intensive annotation requirements, and expensive per-frame optimization. These limitations hinder the study of subtle movements and can make large-scale analyses impractical. We propose, a novel framework leveraging shape carving and 3D Gaussian splatting to model the complete pose and appearance of laboratory animals without prior knowledge of animal geometry, per-frame optimization, or manual annotations. We also propose a rotation-invariant visual embedding technique for encoding pose and appearance, designed to be a plug-in replacement for 3D keypoint data in downstream behavioral analyses. Experiments on datasets of mice, rats, and zebra finches show learns accurate 3D animal geometries. Notably, represents subtle variations in pose, provides better low-dimensional pose embeddings over state-of-the-art as evaluated by humans, and generalizes to unseen data. By eliminating annotation and per-frame optimization bottlenecks, enables analysis of large-scale, longitudinal behavior needed to map genotype, neural activity, and behavior at high resolutions.


Rescaled Influence Functions: Accurate Data Attribution in High Dimension

Neural Information Processing Systems

How does the training data affect a model's behavior? This is the question we seek to answer with *data attribution*. The leading practical approaches to data attribution are based on *influence functions* (IF). IFs utilize a first-order Taylor approximation to efficiently predict the effect of removing a set of samples from the training set without retraining the model, and are used in a wide variety of machine learning applications. However, especially in the high-dimensional regime (# params $\geq \Omega($# samples$)$), they are often imprecise and tend to underestimate the effect of sample removals, even for simple models such as logistic regression. We present *rescaled influence functions* (RIF) -- a tool for data attribution which can be used as a drop-in replacement for influence functions, with little computational overhead but significant improvement in accuracy. We compare IF and RIF on a range of real-world datasets, showing that RIFs offer significantly better predictions in practice, and present a theoretical analysis explaining this improvement. Finally, we present a simple class of data poisoning attacks that would fool IF-based detections but would be detected by RIF.


Martian World Model: Controllable Video Synthesis with Physically Accurate 3D Reconstructions

Neural Information Processing Systems

The synthesis of realistic Martian landscape videos, essential for mission rehearsal and robotic simulation, presents unique challenges. These primarily stem from the scarcity of high-quality Martian data and the significant domain gap relative to terrestrial imagery.To address these challenges, we introduce a holistic solution comprising two main components: 1) a data curation framework, Multimodal Mars Synthesis (M3arsSynth), which processes stereo navigation images to render high-fidelity 3D video sequences.


DPA: A one-stop metric to measure bias amplification in classification datasets

Neural Information Processing Systems

Most ML datasets today contain biases. When we train models on these datasets, they often not only learn these biases but can worsen them --- a phenomenon known as bias amplification. Several co-occurrence-based metrics have been proposed to measure bias amplification in classification datasets. They measure bias amplification between a protected attribute (e.g., gender) and a task (e.g., cooking). These metrics also support fine-grained bias analysis by identifying the direction in which a model amplifies biases. However, co-occurrence-based metrics have limitations --- some fail to measure bias amplification in balanced datasets, while others fail to measure negative bias amplification.


Win Fast or Lose Slow: Balancing Speed and Accuracy in Latency-Sensitive Decisions of LLMs

Neural Information Processing Systems

Large language models (LLMs) have shown remarkable performance across diverse reasoning and generation tasks, and are increasingly deployed as agents in dynamic environments such as code generation and recommendation systems. However, many real-world applications, such as high-frequency trading and real-time competitive gaming, require decisions under strict latency constraints, where faster responses directly translate into higher rewards. Despite the importance of this latency-quality trade-off, it remains underexplored in the context of LLM-based agents. In this work, we present the first systematic study of this trade-off in real-time decision-making tasks. To support our investigation, we introduce two new benchmarks: HFTBench, a high-frequency trading simulation, and StreetFighter, a competitive gaming platform. Our analysis reveals that optimal latency-quality balance varies by task, and that sacrificing quality for lower latency can significantly enhance downstream performance. To address this, we propose FPX, an adaptive framework that dynamically selects model size and quantization level based on real-time demands. Our method achieves the best performance on both benchmarks, improving win rate by up to 80% in Street Fighter and boosting daily yield by up to 26.52% in trading, underscoring the need for latency-aware evaluation and deployment strategies for LLM-based agents. These results demonstrate the critical importance of latency-aware evaluation and deployment strategies for real-world LLM-based agents.


NeurIPT: Foundation Model for Neural Interfaces

Neural Information Processing Systems

Electroencephalography (EEG) has wide-ranging applications, from clinical diagnosis to brain-computer interfaces (BCIs). With the increasing volume and variety of EEG data, there has been growing interest in establishing foundation models (FMs) to scale up and generalize neural decoding. Despite showing early potential, applying FMs to EEG remains challenging due to substantial inter-subject, inter-task, and inter-condition variability, as well as diverse electrode configurations across recording setups.


Automated Model Discovery via Multi-modal & Multi-step Pipeline

Neural Information Processing Systems

Automated model discovery is the process of automatically searching and identifying the most appropriate model for a given dataset over a large combinatorial search space.


VASA-3D: Lifelike Audio-Driven Gaussian Head Avatars from a Single Image

Neural Information Processing Systems

We propose VASA-3D, an audio-driven, single-shot 3D head avatar generator. This research tackles two major challenges: capturing the subtle expression details present in real human faces, and reconstructing an intricate 3D head avatar from a single portrait image. To accurately model expression details, VASA-3D leverages the motion latent of VASA-1, a method that yields exceptional realism and vividness in 2D talking heads. A critical element of our work is translating this motion latent to 3D, which is accomplished by devising a 3D head model that is conditioned on the motion latent. Customization of this model to a single image is achieved through an optimization framework that employs numerous video frames of the reference head synthesized from the input image. The optimization takes various training losses robust to artifacts and limited pose coverage in the generated training data. Our experiment shows that VASA-3D produces realistic 3D talking heads that cannot be achieved by prior art, and it supports the online generation of 512x512 free-viewpoint videos at up to 75 FPS, facilitating more immersive engagements with lifelike 3D avatars.


Masked Gated Linear Unit

Neural Information Processing Systems

Gated Linear Units (GLUs) have become essential components in the feed-forward networks of state-of-the-art Large Language Models (LLMs). However, they require twice as many memory reads compared to feed-forward layers without gating, due to the use of separate weight matrices for the gate and value streams. To address this bottleneck, we introduce Masked Gated Linear Units (MGLUs), a novel family of GLUs with an efficient kernel implementation. The core contribution of MGLUs include: (1) the Mixture of Element-wise Gating (MoEG) architecture that learns multiple binary masks, each determining gate or value assignments at the element level on a single shared weight matrix resulting in reduced memory transfer, and (2) FlashMGLU, a hardware-friendly kernel that yields up to a 19.7$\times$ inference-time speed-up over a na\ive PyTorch MGLU and is 47\% more memory-efficient and 34\% faster than standard GLUs despite added architectural complexity on an RTX5090 GPU. In LLM experiments, the Swish-activated variant SwiMGLU preserves its memory advantages while matching--or even surpassing--the downstream accuracy of the SwiGLU baseline.


Red-Teaming Text-to-Image Systems by Rule-based Preference Modeling

Neural Information Processing Systems

Text-to-image (T2I) models raise ethical and safety concerns due to their potential to generate inappropriate or harmful images. Evaluating these models' security through red-teaming is vital, yet white-box approaches are limited by their need for internal access, complicating their use with closed-source models. Moreover, existing black-box methods often assume knowledge about the model's specific defense mechanisms, limiting their utility in real-world commercial API scenarios. A significant challenge is how to evade unknown and diverse defense mechanisms. To overcome this difficulty, we propose a novel Rule-based Preference modeling Guided Red-Teaming (RPG-RT), which iteratively employs LLM to modify prompts to query and leverages feedback from T2I systems for fine-tuning the LLM. RPG-RT treats the feedback from each iteration as a prior, enabling the LLM to dynamically adapt to unknown defense mechanisms. Given that the feedback is often labeled and coarse-grained, making it difficult to utilize directly, we further propose rule-based preference modeling, which employs a set of rules to evaluate desired or undesired feedback, facilitating finer-grained control over the LLM's dynamic adaptation process. Extensive experiments on nineteen T2I systems with varied safety mechanisms, three online commercial API services, and T2V models verify the superiority and practicality of our approach. Our codes are available at: https://github.com/caosip/RPG-RT.