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Online Feedback Efficient Active Target Discovery in Partially Observable Environments

Neural Information Processing Systems

In various scientific and engineering domains, where data acquisition is costly--such as in medical imaging, environmental monitoring, or remote sensing--strategic sampling from unobserved regions, guided by prior observations, is essential to maximize target discovery within a limited sampling budget. In this work, we introduce Diffusion-guided Active Target Discovery (DiffATD), a novel method that leverages diffusion dynamics for active target discovery. DiffATD maintains a belief distribution over each unobserved state in the environment, using this distribution to dynamically balance exploration-exploitation. Exploration reduces uncertainty by sampling regions with the highest expected entropy, while exploitation targets areas with the highest likelihood of discovering the target, indicated by the belief distribution and an incrementally trained reward model designed to learn the characteristics of the target. DiffATD enables efficient target discovery in a partially observable environment within a fixed sampling budget, all without relying on any prior supervised training. Furthermore, DiffATD offers interpretability, unlike existing black-box policies that require extensive supervised training. Through extensive experiments and ablation studies across diverse domains, including medical imaging, species discovery and remote sensing, we show that DiffATD performs significantly better than baselines and competitively with supervised methods that operate under full environmental observability.


Don't Trade Off Safety: Diffusion Regularization for Constrained Offline RL

Neural Information Processing Systems

Constrained reinforcement learning (RL) seeks high-performance policies under safety constraints. We focus on an offline setting where the agent learns from a fixed dataset--a common requirement in realistic tasks to prevent unsafe exploration. To address this, we propose Diffusion-Regularized Constrained Offline Reinforcement Learning (DRCORL), which first uses a diffusion model to capture the behavioral policy from offline data and then extracts a simplified policy to enable efficient inference. We further apply gradient manipulation for safety adaptation, balancing the reward objective and constraint satisfaction.


Transformer Copilot: Learning from The Mistake Log in LLM Fine-tuning

Neural Information Processing Systems

Large language models are typically adapted to downstream tasks through supervised fine-tuning on domain-specific data. While standard fine-tuning focuses on minimizing generation loss to optimize model parameters, we take a deeper step by retaining and leveraging the model's own learning signals, analogous to how human learners reflect on past mistakes to improve future performance. We first introduce the concept of Mistake Log to systematically track the model's learning behavior and recurring errors throughout fine-tuning. Treating the original transformer-based model as the Pilot, we correspondingly design a Copilot model to refine the Pilot's inference performance via logits rectification. We name the overall Pilot-Copilot framework the Transformer Copilot, which introduces (i) a novel Copilot model design, (ii) a joint training paradigm where the Copilot continuously learns from the evolving Mistake Log alongside the Pilot, and (iii) a fused inference paradigm where the Copilot rectifies the Pilot's logits for enhanced generation. We provide both theoretical and empirical analyses on our new learning framework. Experiments on 12 benchmarks spanning commonsense, arithmetic, and recommendation tasks demonstrate that Transformer Copilot consistently improves performance by up to 34.5%, while introducing marginal computational overhead to Pilot models and exhibiting strong scalability and transferability.


Visual Jenga: Discovering Object Dependencies via Counterfactual Inpainting

Neural Information Processing Systems

This paper proposes a novel scene understanding task called Visual Jenga. Drawing inspiration from the game Jenga, the proposed task involves progressively removing objects from a single image until only the background remains. Just as Jenga players must understand structural dependencies to maintain tower stability, our task reveals the intrinsic relationships between scene elements by systematically exploring which objects can be removed while preserving scene coherence in both physical and geometric sense. As a starting point for tackling the Visual Jenga task, we propose a simple, data-driven, training-free approach that is surprisingly effective on a range of real-world images. The principle behind our approach is to utilize the asymmetry in the pairwise relationships between objects within a scene and employ a large inpainting model to generate a set of counterfactuals to quantify the asymmetry.


Dynamical Properties of Tokens in Self-Attention and Effects of Positional Encoding

Neural Information Processing Systems

This paper investigates the dynamical properties of tokens in pre-trained transformer models and explores their application to improving Transformers. To this end, we analyze the dynamical system governing the continuous-time limit of the pre-trained model and characterize the asymptotic behavior of its solutions. Specifically, we characterize when tokens move closer to or farther from one another over time, depending on the model parameters. We provide sufficient conditions, based on these parameters, to identify scenarios where tokens either converge to zero or diverge to infinity. Unlike prior works, our conditions are broader in scope and more applicable to real-world models. Furthermore, we investigate how different forms of positional encoding - specifically absolute and rotary - affect these dynamical regimes. Empirical evidence reveals that the convergence scenario adversely impacts model performance. Motivated by these insights, we propose simple refinements to Transformer architectures that mitigate convergence behavior in models with absolute or rotary positional encoding. These findings support theoretical foundations and design principles for improving Transformer models.


Improve Temporal Reasoning in Multimodal Large Language Models via Video Contrastive Decoding

Neural Information Processing Systems

A major distinction between video and image understanding is that the former requires reasoning over time. Existing Video Large Language Models (VLLMs) demonstrate promising performance in general video understanding, such as brief captioning or object recognition within individual frames. However, they often struggle with temporal reasoning such as understanding continuous actions or tracking object transformations over time--which typically demands the integration of multiple frames in a temporally coherent manner. We first explore and explain such failures in Video LLMs from the perspective of \textit{language and ``image'' priors.} While existing research has attempted to enhance the temporal understanding of VLLMs through various training strategies, the demand for expensive computational resources and training data often presents significant barriers.


Learning to Steer: Input-dependent Steering for Multimodal LLMs

Neural Information Processing Systems

Steering has emerged as a practical approach to enable post-hoc guidance of LLMs towards enforcing a specific behavior. However, it remains largely underexplored for multimodal LLMs (MLLMs); furthermore, existing steering techniques, such as \textit{mean} steering, rely on a single steering vector, applied independently of the input query. This paradigm faces limitations when the desired behavior is dependent on the example at hand. For example, a safe answer may consist in abstaining from answering when asked for an illegal activity, or may point to external resources or consultation with an expert when asked about medical advice. In this paper, we investigate a fine-grained steering that uses an input-specific linear shift. This shift is computed using contrastive input-specific prompting. However, the input-specific prompts required for this approach are not known at test time. Therefore, we propose to train a small auxiliary module to predict the input-specific steering vector. Our approach, dubbed as L2S (Learn-to-Steer), demonstrates that it reduces hallucinations and enforces safety in MLLMs, outperforming other static baselines.


Distributed Multi-Agent Bandits Over Erdős-Rényi Random Networks

Neural Information Processing Systems

We study the distributed multi-agent multi-armed bandit problem with heterogeneous rewards over random communication graphs. Uniquely, at each time step $t$ agents communicate over a time-varying random graph $\mathcal{G}\_t$ generated by applying the Erdős-Rényi model to a fixed connected base graph $\mathcal{G}$ (for classical Erdos-Rényi graphs, $\mathcal{G}$ is a complete graph), where each potential edge in $\mathcal{G}$ is randomly and independently present with the link probability $p$. Notably, the resulting random graph is not necessarily connected at each time step. Each agent's arm rewards follow time-invariant distributions, and the reward distribution for the same arm may differ across agents. The goal is to minimize the cumulative expected regret relative to the global mean reward of each arm, defined as the average of that arm's mean rewards across all agents. To this end, we propose a fully distributed algorithm that integrates the arm elimination strategy with the random gossip algorithm. We theoretically show that the regret upper bound is of order $\log T$ and is highly interpretable, where $T$ is the time horizon.


QuanDA: Quantile-Based Discriminant Analysis for High-Dimensional Imbalanced Classification

Neural Information Processing Systems

Binary classification with imbalanced classes is a common and fundamental task, where standard machine learning methods often struggle to provide reliable predictive performance. Although numerous approaches have been proposed to address this issue, classification in low-sample-size and high-dimensional settings still remains particularly challenging. The abundance of noisy features in high-dimensional data limits the effectiveness of classical methods due to overfitting, and the minority class is even difficult to detect because of its severe underrepresentation with low sample size. To address this challenge, we introduce Quantile-based Discriminant Analysis (QuanDA), which builds upon a novel connection with quantile regression and naturally accounts for class imbalance through appropriately chosen quantile levels. We provide comprehensive theoretical analysis to validate QuanDA in ultra-high dimensional settings. Through extensive simulation studies and high-dimensional benchmark data analysis, we demonstrate that QuanDA overall outperforms existing classification methods for imbalanced data, including cost-sensitive large-margin classifiers, random forests, and SMOTE.


Mechanism Design for LLM Fine-tuning with Multiple Reward Models

Neural Information Processing Systems

Fine-tuning large language models (LLMs) to aggregate multiple preferences has attracted considerable research attention. With aggregation algorithms advancing, a potential economic scenario arises where fine-tuning services are provided to agents with different preferences. In this context, agents may benefit from strategically misreporting their preferences, but this could harm the aggregation performance. This paper addresses such incentive issues by framing it as a mechanism design problem: an LLM provider determines the fine-tuning objective (training rule) and the pricing scheme (payment rule) for agents. We primarily focus on training rules that maximize social welfare subject to certain regularizations, referred to as SW-Max rules.