Technology
Multi-agent Cooperation in Diverse Population Games
We consider multi-agent systems whose agents compete for resources by striving to be in the minority group. The agents adapt to the environment by reinforcement learning of the preferences of the policies they hold. Diversity of preferences of policies is introduced by adding random biases tothe initial cumulative payoffs of their policies. We explain and provide evidence that agent cooperation becomes increasingly important when diversity increases. Analyses of these mechanisms yield excellent agreement with simulations over nine decades of data.
A Machine Learning Approach to Conjoint Analysis
Chapelle, Olivier, Harchaoui, Zaรฏd
Choice-based conjoint analysis builds models of consumer preferences over products with answers gathered in questionnaires. Our main goal is to bring tools from the machine learning community to solve this problem moreefficiently. Thus, we propose two algorithms to quickly and accurately estimate consumer preferences.
Computing regularization paths for learning multiple kernels
Bach, Francis R., Thibaux, Romain, Jordan, Michael I.
The problem of learning a sparse conic combination of kernel functions or kernel matrices for classification or regression can be achieved via the regularization by a block 1-norm [1]. In this paper, we present an algorithm thatcomputes the entire regularization path for these problems. The path is obtained by using numerical continuation techniques, and involves a running time complexity that is a constant times the complexity ofsolving the problem for one value of the regularization parameter. Working in the setting of kernel linear regression and kernel logistic regression, weshow empirically that the effect of the block 1-norm regularization differsnotably from the (non-block) 1-norm regularization commonly used for variable selection, and that the regularization path is of particular value in the block case.
Generative Affine Localisation and Tracking
We present an extension to the Jojic and Frey (2001) layered sprite model which allows for layers to undergo affine transformations. This extension allows for affine object pose to be inferred whilst simultaneously learning theobject shape and appearance. Learning is carried out by applying an augmented variational inference algorithm which includes a global search over a discretised transform space followed by a local optimisation. Toaid correct convergence, we use bottom-up cues to restrict the space of possible affine transformations. We present results on a number of video sequences and show how the model can be extended to track an object whose appearance changes throughout the sequence.
Hierarchical Eigensolver for Transition Matrices in Spectral Methods
Chennubhotla, Chakra, Jepson, Allan D.
We show how to build hierarchical, reduced-rank representation for large stochastic matrices and use this representation to design an efficient algorithm forcomputing the largest eigenvalues, and the corresponding eigenvectors. In particular, the eigen problem is first solved at the coarsest levelof the representation. The approximate eigen solution is then interpolated over successive levels of the hierarchy. A small number of power iterations are employed at each stage to correct the eigen solution. The typical speedups obtained by a Matlab implementation of our fast eigensolver over a standard sparse matrix eigensolver [13] are at least a factor of ten for large image sizes. The hierarchical representation has proven to be effective in a min-cut based segmentation algorithm that we proposed recently [8].