Technology
What's in an Attribute? Consequences for the Least Common Subsumer
Functional relationships between objects, called `attributes', are of considerable importance in knowledge representation languages, including Description Logics (DLs). A study of the literature indicates that papers have made, often implicitly, different assumptions about the nature of attributes: whether they are always required to have a value, or whether they can be partial functions. The work presented here is the first explicit study of this difference for subclasses of the CLASSIC DL, involving the same-as concept constructor. It is shown that although determining subsumption between concept descriptions has the same complexity (though requiring different algorithms), the story is different in the case of determining the least common subsumer (lcs). For attributes interpreted as partial functions, the lcs exists and can be computed relatively easily; even in this case our results correct and extend three previous papers about the lcs of DLs. In the case where attributes must have a value, the lcs may not exist, and even if it exists it may be of exponential size. Interestingly, it is possible to decide in polynomial time if the lcs exists.
Partial-Order Planning with Concurrent Interacting Actions
In order to generate plans for agents with multiple actuators, agent teams, or distributed controllers, we must be able to represent and plan using concurrent actions with interacting effects. This has historically been considered a challenging task requiring a temporal planner with the ability to reason explicitly about time. We show that with simple modifications, the STRIPS action representation language can be used to represent interacting actions. Moreover, algorithms for partial-order planning require only small modifications in order to be applied in such multiagent domains. We demonstrate this fact by developing a sound and complete partial-order planner for planning with concurrent interacting actions, POMP, that extends existing partial-order planners in a straightforward way. These results open the way to the use of partial-order planners for the centralized control of cooperative multiagent systems.
Reasoning within Fuzzy Description Logics
Description Logics (DLs) are suitable, well-known, logics for managing structured knowledge. They allow reasoning about individuals and well defined concepts, i.e., set of individuals with common properties. The experience in using DLs in applications has shown that in many cases we would like to extend their capabilities. In particular, their use in the context of Multimedia Information Retrieval (MIR) leads to the convincement that such DLs should allow the treatment of the inherent imprecision in multimedia object content representation and retrieval. In this paper we will present a fuzzy extension of ALC, combining Zadeh's fuzzy logic with a classical DL. In particular, concepts becomes fuzzy and, thus, reasoning about imprecise concepts is supported. We will define its syntax, its semantics, describe its properties and present a constraint propagation calculus for reasoning in it.
AAAI 2000 Workshop Reports
Lesperance, Yves, Wagnerg, Gerd, Birmingham, William, Bollacke, Kurt r, Nareyek, Alexander, Walser, J. Paul, Aha, David, Finin, Tim, Grosof, Benjamin, Japkowicz, Nathalie, Holte, Robert, Getoor, Lise, Gomes, Carla P., Hoos, Holger H., Schultz, Alan C., Kubat, Miroslav, Mitchell, Tom, Denzinger, Joerg, Gil, Yolanda, Myers, Karen, Bettini, Claudio, Montanari, Angelo
The AAAI-2000 Workshop Program was held Sunday and Monday, 3031 July 2000 at the Hyatt Regency Austin and the Austin Convention Center in Austin, Texas. The 15 workshops held were (1) Agent-Oriented Information Systems, (2) Artificial Intelligence and Music, (3) Artificial Intelligence and Web Search, (4) Constraints and AI Planning, (5) Integration of AI and OR: Techniques for Combinatorial Optimization, (6) Intelligent Lessons Learned Systems, (7) Knowledge-Based Electronic Markets, (8) Learning from Imbalanced Data Sets, (9) Learning Statistical Models from Rela-tional Data, (10) Leveraging Probability and Uncertainty in Computation, (11) Mobile Robotic Competition and Exhibition, (12) New Research Problems for Machine Learning, (13) Parallel and Distributed Search for Reasoning, (14) Representational Issues for Real-World Planning Systems, and (15) Spatial and Temporal Granularity.
A Call for Knowledge-Based Planning
Wilkins, David E., desJardins, Marie
We are interested in solving real-world planning problems and, to that end, argue for the use of domain knowledge in planning. We believe that the field must develop methods capable of using rich knowledge models to make planning tools useful for complex problems. In particular, we compare knowledge rich approaches such as hierarchical task network planning to minimal-knowledge methods such as STRIPS-based planners and disjunctive planners. Finally, we draw an analogy from the current focus of the planning community on disjunctive planners to the experiences of the machine learning community over the past decade.
RoboCup-2000: The Fourth Robotic Soccer World Championships
Stone, Peter, Asada, Minoru, Balch, Tucker, D'Andrea, Raffaelo, Fujita, Masahiro, Hengst, Bernhard, Kraetzschmar, Gerhard, Lima, Pedro, Lau, Nuno, Lund, Henrik, Polani, Daniel, Scerri, Paul, Tadokoro, Satoshi, Weigel, Thilo, Wyeth, Gordon
The Fourth Robotic Soccer World Championships (RoboCup-2000) was held from 27 August to 3 September 2000 at the Melbourne Exhibition Center in Melbourne, Australia. RoboCup-2000 showed dramatic improvement over past years in each of the existing robotic soccer leagues (legged, small size, mid size, and simulation) and introduced RoboCup Jr. competitions and RoboCup Rescue and Humanoid demonstration events. The RoboCup Workshop, held in conjunction with the championships, provided a forum for the exchange of ideas and experiences among the different leagues. This article summarizes the advances seen at RoboCup-2000, including reports from the championship teams and overviews of all the RoboCup events.
FLAIRS 2000 Conference Report
Gonzalez, Avelino, Towhidnejad, Massood
The Thirteenth Annual International Conference of the Florida Artificial Intelligence Research Society was held in Orlando, Florida, on 22 to 24 May. The conference included sessions on 11 topics. The session on validation, verification, and system certification was the most extensive. The conference also included panel discussions and invited talks by Subrata Dasgupta, Jim Hendler, and Janet Kolodner.
RoboCup Rescue: A Grand Challenge for Multiagent and Intelligent Systems
Kitano, Hiroaki, Tadokoro, Satoshi
The intention of the RoboCup Rescue project is to promote research and development in this socially significant domain at various levels, involving multiagent teamwork coordination, physical agents for search and rescue, information infrastructures, personal digital assistants, a standard simulator and decision-support systems, evaluation benchmarks for rescue strategies, and robotic systems that are all integrated into a comprehensive system in the future. Although the rescue domain is intuitively appealing as a large-scale multiagent and intelligent system domain, analysis has not yet revealed its domain characteristics. The first research evaluation meeting will be held at RoboCup-2001, in conjunction with the Seventeenth International Joint Conference on Artificial Intelligence (IJCAI-2001), as part of the RoboCup Rescue Simulation League and RoboCup/AAAI Rescue Robot Competition. In this article, we present a detailed analysis of the task domain and elucidate characteristics necessary for multiagent and intelligent systems for this domain.
Language-Based Interfaces and Their Application for Cultural Tourism
Language processing has a large practical potential in intelligent interfaces if we take into account multiple modalities of communication. In particular, the integration of natural language processing and hypermedia allows each modality to overcome the constraints of the other, resulting in a novel class of integrated environments for complex exploration and information access. A great opportunity arises for intelligent interfaces and language technology of this kind to play an important role for individual-oriented cultural tourism. A recent project concentrated on the combination of two forms of navigation taking place at the same time -- one in information space, the other in physical space.