Technology
Meta-Learning an In-Context Transformer Model of Human Higher Visual Cortex
Understanding functional representations within higher visual cortex is a fundamental question in computational neuroscience. While artificial neural networks pretrained on large-scale datasets exhibit striking representational alignment with human neural responses, learning image-computable models of visual cortex relies on individual-level, large-scale fMRI datasets. The necessity for expensive, time-intensive, and often impractical data acquisition limits the generalizability of encoders to new subjects and stimuli.
KL Penalty Control via Perturbation for Direct Preference Optimization
Direct Preference Optimization (DPO) demonstrates the advantage of aligning a large language model with human preference using only an offline dataset. However, DPO has the limitation that the KL penalty, which prevents excessive deviation from the reference model, is static throughout the training process. Several methods claim to change this static KL penalty of DPO into a dynamic one, but no approach can adaptively assign different KL penalties for each preference pair. In this paper, we propose $\varepsilon$-Direct Preference Optimization ($\varepsilon$-DPO), which allows adaptive control of the KL penalty strength $\beta$ for each preference pair. Specifically, $\varepsilon$-DPO adaptively controls $\beta$ for each preference pair based on the monotonicity of logits as a preference model under the perturbation of $\beta$ during training. This is equivalent to adjusting the KL penalty by checking whether the change in training-time temperature can lead to better preference confidence as preference models by simply reusing the logit of the current policy and the reference policy. Experimental results show that the simple criterion of $\varepsilon$-DPO for KL penalty relaxation significantly improves DPO compared to most existing direct alignment algorithms on general chatbot benchmarks and reveal that this KL penalty control criterion can reflect confusion as a preference model and provide an efficient KL trade-off, highlighting the significance of instance-level adaptive KL penalty control in DPO.
Multimodal Causal Reasoning for UAV Object Detection
Unmanned Aerial Vehicle (UAV) object detection faces significant challenges due to complex environmental conditions and different imaging conditions. These factors introduce significant changes in scale and appearance, particularly for small objects that occupy limited pixels and exhibit limited information, complicating detection tasks. To address these challenges, we propose a Multimodel Causal Reasoning framework based on YOLO backbone for UAV Object Detection (MCR-UOD). The key idea is to use the backdoor adjustment to discover the condition-invariant object representation for easy detection. Specifically, the YOLO backbone is first adjusted to incorporate the pre-trained vision-language model.
MACS: Multi-Agent Reinforcement Learning for Optimization of Crystal Structures
Geometry optimization of atomic structures is a common and crucial task in computational chemistry and materials design. Following the learning to optimize paradigm, we propose a new multi-agent reinforcement learning method called Multi-Agent Crystal Structure optimization (MACS) to address the problem of periodic crystal structure optimization. MACS treats geometry optimization as a partially observable Markov game in which atoms are agents that adjust their positions to collectively discover a stable configuration. We train MACS across various compositions of reported crystalline materials to obtain a policy that successfully optimizes structures from the training compositions as well as structures of larger sizes and unseen compositions, confirming its excellent scalability and zero-shot transferability. We benchmark our approach against a broad range of state-of-the-art optimization methods and demonstrate that MACS optimizes periodic crystal structures significantly faster, with fewer energy calculations, and the lowest failure rate.
Video-RAG: Visually-aligned Retrieval-Augmented Long Video Comprehension
To address this problem, fine-tuning long-context LVLMs and employing GPT-based agents have emerged as promising solutions. However, fine-tuning LVLMs would require extensive high-quality data and substantial GPU resources, while GPT-based agents would rely on proprietary models (e.g., GPT-4o). In this paper, we propose Video Retrieval-Augmented Generation (Video-RAG), a training-free and cost-effective pipeline that employs visually-aligned auxiliary texts to help facilitate cross-modality alignment while providing additional information beyond the visual content. Specifically, we leverage open-source external tools to extract visually-aligned information from pure video data (e.g., audio, optical character, and object detection), and incorporate the extracted information into an existing LVLM as auxiliary texts, alongside video frames and queries, in a plug-and-play manner. Our Video-RAG offers several key advantages: (i) lightweight with low computing overhead due to single-turn retrieval; (ii) easy implementation and compatibility with any LVLM; and (iii) significant, consistent performance gains across long video understanding benchmarks, including Video-MME, MLVU, and LongVideoBench. Notably, our model demonstrates superior performance over proprietary models like Gemini-1.5-Pro
Communication-Efficient Diffusion Denoising Parallelization via Reuse-then-Predict Mechanism
Diffusion models have emerged as a powerful class of generative models across various modalities, including image, video, and audio synthesis. However, their deployment is often limited by significant inference latency, primarily due to the inherently sequential nature of the denoising process. While existing parallelization strategies attempt to accelerate inference by distributing computation across multiple devices, they typically incur high communication overhead, hindering deployment on commercial hardware. To address this challenge, we propose $\textbf{ParaStep}$, a novel parallelization method based on a reuse-then-predict mechanism that parallelizes diffusion inference by exploiting similarity between adjacent denoising steps. Unlike prior approaches that rely on layer-wise or stage-wise communication, ParaStep employs lightweight, step-wise communication, substantially reducing overhead. ParaStep achieves end-to-end speedups of up to $\textbf{3.88}$$\times$ on SVD, $\textbf{2.43}$$\times$ on CogVideoX-2b, and $\textbf{6.56}$$\times$ on AudioLDM2-large, while maintaining generation quality.
Balancing Multimodal Training Through Game-Theoretic Regularization
Multimodal learning holds the promise for richer information extraction by capturing dependencies across data sources. Yet, current training methods often underperform due to modality competition, a phenomenon where modalities contend for training resources, leaving some underoptimized. This raises a pivotal question: how can we address training imbalances, ensure adequate optimization across all modalities, and achieve consistent performance improvements as we transition from unimodal to multimodal data? This paper proposes the Multimodal Competition Regularizer (MCR), inspired by a mutual information (MI) decomposition designed to prevent the adverse effects of competition in multimodal training. Our key contributions are: 1) A game-theoretic framework that adaptively balances modality contributions by encouraging each to maximize its informative role in the final prediction.
DrivingRecon: Large 4D Gaussian Reconstruction Model For Autonomous Driving
Large reconstruction model has remarkable progress, which can directly predict 3D or 4D representations for unseen scenes and objects. However, current work has not systematically explored the potential of large reconstruction models in the field of autonomous driving. To achieve this, we introduce the Large 4D Gaussian Reconstruction Model (DrivingRecon). With an elaborate and simple framework design, it not only ensures efficient and high-quality reconstruction, but also provides potential for downstream tasks. There are two core contributions: firstly, the Prune and Dilate Block (PD-Block) is proposed to prune redundant and overlapping Gaussian points and dilate Gaussian points for complex objects. Then, dynamic and static decoupling is tailored to better learn the temporary-consistent geometry across different time. Experimental results demonstrate that DrivingRecon significantly improves scene reconstruction quality compared to existing methods. Furthermore, we explore applications of DrivingRecon in model pre-training, vehicle type adaptation, and scene editing. Our code will be available.
PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generation
Existing video generation models excel at producing photo-realistic videos from text or images, but often lack physical plausibility and 3D controllability. To overcome these limitations, we introduce PhysCtrl, a novel framework for physics-grounded image-to-video generation with physical parameters and force control. At its core is a generative physics network that learns the distribution of physical dynamics across four materials (elastic, sand, plasticine, and rigid) via a diffusion model conditioned on physics parameters and applied forces. We represent physical dynamics as 3D point trajectories and train on a large-scale synthetic dataset of 550K animations generated by physics simulators. We enhance the diffusion model with a novel spatiotemporal attention block that emulates particle interactions and incorporates physics-based constraints during training to enforce physical plausibility. Experiments show that PhysCtrl generates realistic, physics-grounded motion trajectories which, when used to drive image-to-video models, yield high-fidelity, controllable videos that outperform existing methods in both visual quality and physical plausibility. Our code, model and data will be made publicly available upon publication.
Enhancing Diffusion-based Unrestricted Adversarial Attacks via Adversary Preferences Alignment
Preference alignment in diffusion models has primarily focused on benign human preferences (e.g., aesthetic). In this paper, we propose a novel perspective: framing unrestricted adversarial example generation as a problem of aligning with adversary preferences. Unlike benign alignment, adversarial alignment involves two inherently conflicting preferences: visual consistency and attack effectiveness, which often lead to unstable optimization and reward hacking (e.g., reducing visual quality to improve attack success). To address this, we propose APA (Adversary Preferences Alignment), a two-stage framework that decouples conflicting preferences and optimizes each with differentiable rewards. In the first stage, APA fine-tunes LoRA to improve visual consistency using rule-based similarity reward. In the second stage, APA updates either the image latent or prompt embedding based on feedback from a substitute classifier, guided by trajectory-level and step-wise rewards. To enhance black-box transferability, we further incorporate a diffusion augmentation strategy. Experiments demonstrate that APA achieves significantly better attack transferability while maintaining high visual consistency, inspiring further research to approach adversarial attacks from an alignment perspective.