Technology
Shortcuts and Identifiability in Concept-based Models from a Neuro-Symbolic Lens
Concept-based Models are neural networks that learn a concept extractor to map inputs to high-level concepts and an inference layer to translate these into predictions. Ensuring these modules produce interpretable concepts and behave reliably in out-of-distribution is crucial, yet the conditions for achieving this remain unclear. We study this problem by establishing a novel connection between Concept-based Models and reasoning shortcuts (RSs), a common issue where models achieve high accuracy by learning low-quality concepts, even when the inference layer is fixed and provided upfront. Specifically, we extend RSs to the more complex setting of Concept-based Models and derive theoretical conditions for identifying both the concepts and the inference layer. Our empirical results highlight the impact of RSs and show that existing methods, even combined with multiple natural mitigation strategies, often fail to meet these conditions in practice.
Quantifying Statistical Significance of Deep Nearest Neighbor Anomaly Detection via Selective Inference
In real-world applications, anomaly detection (AD) often operates without access to anomalous data, necessitating semi-supervised methods that rely solely on normal data. Among these methods, deep $k$-nearest neighbor (deep $k$NN) AD stands out for its interpretability and flexibility, leveraging distance-based scoring in deep latent spaces. Despite its strong performance, deep $k$NN lacks a mechanism to quantify uncertainty--an essential feature for critical applications such as industrial inspection. To address this limitation, we propose a statistical framework that quantifies the significance of detected anomalies in the form of $p$-values, thereby enabling control over false positive rates at a user-specified significance level (e.g.,0.05). A central challenge lies in managing selection bias, which we tackle using Selective Inference--a principled method for conducting inference conditioned on data-driven selections. We evaluate our method on diverse datasets and demonstrate that it provides reliable AD well-suited for industrial use cases.
NEED: Cross-Subject and Cross-Task Generalization for Video and Image Reconstruction from EEG Signals
Translating brain activity into meaningful visual content has long been recognized as a fundamental challenge in neuroscience and brain-computer interface research. Recent advances in EEG-based neural decoding have shown promise, yet two critical limitations remain in this area: poor generalization across subjects and constraints to specific visual tasks. We introduce NEED, the first unified framework achieving zero-shot cross-subject and cross-task generalization for EEG-based visual reconstruction. Our approach addresses three fundamental challenges: (1) cross-subject variability through an Individual Adaptation Module pretrained on multiple EEG datasets to normalize subject-specific patterns, (2) limited spatial resolution and complex temporal dynamics via a dual-pathway architecture capturing both low-level visual dynamics and high-level semantics, and (3) task specificity constraints through a unified inference mechanism adaptable to different visual domains. For video reconstruction, NEED achieves better performance than existing methods. Importantly, Our model maintains 93.7% of within-subject classification performance and 92.4% of visual reconstruction quality when generalizing to unseen subjects, while achieving an SSIM of 0.352 when transferring directly to static image reconstruction without fine-tuning, demonstrating how neural decoding can move beyond subject and task boundaries toward truly generalizable brain-computer interfaces.
Unveiling the Learning Mind of Language Models: A Cognitive Framework and Empirical Study
Large language models (LLMs) have shown impressive capabilities across tasks such as mathematics, coding, and reasoning, yet their learning ability, which is crucial for adapting to dynamic environments and acquiring new knowledge, remains underexplored. In this work, we address this gap by introducing a framework inspired by cognitive psychology and education. Specifically, we decompose general learning ability into three distinct, complementary dimensions: (acquiring knowledge via explicit guidance), (internalizing abstract structures and generalizing to new contexts), and (adapting through accumulated exploration and feedback). We conduct a comprehensive empirical study across the three learning dimensions and identify several insightful findings, such as (i) interaction improves learning; (ii) conceptual understanding is scale-emergent and benefits larger models; and (iii) LLMs are effective few-shot learners but not many-shot learners. Based on our framework and empirical findings, we introduce a benchmark that provides a unified and realistic evaluation of LLMs' general learning abilities across three learning cognition dimensions. It enables diagnostic insights and supports evaluation and development of more adaptive and human-like models.
VisualLens: Personalization through Task-Agnostic Visual History
Existing recommendation systems either rely on user interaction logs, such as online shopping history for shopping recommendations, or focus on text signals. However, item-based histories are not always accessible and generalizable for multimodal recommendation. We hypothesize that a user's visual history --- comprising images from daily life --- can offer rich, task-agnostic insights into their interests and preferences, and thus be leveraged for effective personalization. To this end, we propose VisualLens, a novel framework that leverages multimodal large language models (MLLMs) to enable personalization using task-agnostic visual history. VisualLens extracts, filters, and refines a spectrum user profile from the visual history to support personalized recommendation. We created two new benchmarks, Google-Review-V and Yelp-V, with task-agnostic visual histories, and show that VisualLens improves over state-of-the-art item-based multimodal recommendations by 5-10\% on Hit@3, and outperforms GPT-4o by 2-5\%. Further analysis shows that VisualLens is robust across varying history lengths and excels at adapting to both longer histories and unseen content categories.
PLANA3R: Zero-shot Metric Planar 3D Reconstruction via Feed-forward Planar Splatting
Using planar 3D primitives -- a well-suited representation for man-made environments -- we introduce PLANA3R, a pose-free framework for metric $\underline{Plana}$r $\underline{3}$D $\underline{R}$econstruction from unposed two-view images. Our approach employs Vision Transformers to extract a set of sparse planar primitives, estimate relative camera poses, and supervise geometry learning via planar splatting, where gradients are propagated through high-resolution rendered depth and normal maps of primitives. Unlike prior feedforward methods that require 3D plane annotations during training, PLANA3R learns planar 3D structures without explicit plane supervision, enabling scalable training on large-scale stereo datasets using only depth and normal annotations. We validate PLANA3R on multiple indoor-scene datasets with metric supervision and demonstrate strong generalization to out-of-domain indoor environments across diverse tasks under metric evaluation protocols, including 3D surface reconstruction, depth estimation, and relative pose estimation. Furthermore, by formulating with planar 3D representation, our method emerges with the ability for accurate plane segmentation.
LangHOPS: Language Grounded Hierarchical Open-Vocabulary Part Segmentation
We propose LangHOPS, the first Multimodal Large Language Model (MLLM)-based framework for open-vocabulary object-part instance segmentation. Given an image, LangHOPS can jointly detect and segment hierarchical object and part instances from open-vocabulary candidate categories. Unlike prior approaches that rely on heuristic or learnable visual grouping, our approach grounds object-part hierarchies in language space. It integrates the MLLM into the object-part parsing pipeline to leverage rich knowledge and reasoning capabilities, and link multi-granularity concepts within the hierarchies. We evaluate LangHOPS across multiple challenging scenarios, including in-domain and cross-dataset object-part instance segmentation, and zero-shot semantic segmentation. LangHOPS achieves state-of-the-art results, surpassing previous methods by 5.5% Average Precision(AP) (in-domain) and 4.8% (cross-dataset) on the PartImageNet dataset and by 2.5% mIOU on unseen object parts in ADE20K (zero-shot).
BEAST: Efficient Tokenization of B-Splines Encoded Action Sequences for Imitation Learning
We present the B-spline Encoded Action Sequence Tokenizer (BEAST), a novel action tokenizer that encodes action sequences into compact discrete or continuous tokens using B-splines. In contrast to existing action tokenizers based on vector quantization or byte pair encoding, BEAST requires no separate tokenizer training and consistently produces tokens of uniform length, enabling fast action sequence generation via parallel decoding. Leveraging our B-spline formulation, BEAST inherently ensures generating smooth trajectories without discontinuities between adjacent segments. We extensively evaluate BEAST by integrating it with three distinct model architectures: a Variational Autoencoder (VAE) with continuous tokens, a decoder-only Transformer with discrete tokens, and Florence-2, a pretrained Vision-Language Model with an encoder-decoder architecture, demonstrating BEAST's compatibility and scalability with large pretrained models. We evaluate BEAST across three established benchmarks consisting of 166 simulated tasks and on three distinct robot settings with a total of 8 real-world tasks. Experimental results demonstrate that BEAST (i) significantly reduces both training and inference computational costs, and (ii) consistently generates smooth, high-frequency control signals suitable for continuous control tasks while (iii) reliably achieves competitive task success rates compared to state-of-the-art methods.
VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents
A major challenge in training VLM agents, compared to LLM agents, is that states shift from simple texts to complex visual observations, which introduces partial observability and demands robust world modeling. We ask: can VLM agents build internal world models through explicit visual state reasoning? In this work, we architecturally enforce and reward VLM agent's reasoning process via reinforcement learning (RL), formulating the problem as a Partially Observable Markov Decision Process (POMDP). We demonstrate that structuring agent's reasoning into StateEstimation ("what is the current state?") and TransitionModeling ("what is next?") is critical by studying five reasoning strategies. Investigating how agents should ground visual states and represent these internal beliefs, we reveal the optimal representations are task-dependent: Natural Language excels at capturing semantic relationships for general tasks, while Structured formats are essential for high-precision manipulation. These insights motivate our approach to reward shaping and credit assignment. We leverage a WorldModeling Reward to densely rewards the agent's turn-by-turn state predictions, while our Bi-Level General Advantage Estimation (Bi-Level GAE) enables turn-aware credit assignment. Through such world model reasoning, we enable a 3B model to achieve performance of 0.82 on a set of five diverse agent tasks, nearly 3 improvement over its untrained counterpart (0.21) and surpassing proprietary reasoning models like GPT-5 (0.75), Gemini 2.5 Pro (0.67) and Claude 4.5 (0.62).
Scaling RL to Long Videos
We introduce a full-stack framework that scales up reasoning in vision-language models (VLMs) to long videos, leveraging reinforcement learning. We address the unique challenges of long video reasoning by integrating three critical components: (1) a large-scale dataset, LongVideo-Reason, comprising 104K long video QA pairs with high-quality reasoning annotations across diverse domains such as sports, games, and vlogs; (2) a two-stage training pipeline that extends VLMs with chain-of-thought supervised fine-tuning (CoT-SFT) and reinforcement learning (RL); and (3) a training infrastructure for long video RL, named Multi-modal Reinforcement Sequence Parallelism (MR-SP), which incorporates sequence parallelism and a vLLM-based engine tailored for long video, using cached video embeddings for efficient rollout and prefilling. In our experiments, LongVILA-R1-7B achieves strong performance on video benchmarks, reaching 65.1% and 71.1% accuracy on VideoMME without and with subtitles, respectively, and consistently outperforming LongVILA-7B across multiple benchmarks. Moreover, LongVILA-R1-7B supports processing up to 8,192 video frames per video, and configurable FPS settings. Notably, our MR-SP system achieves up to 2.1x speedup on long video RL training. In addition, we release our training system for public availability that supports RL training on various modalities (video, text, and audio), various models (VILA and Qwen series), and even image and video generation models. On a single A100 node (8 GPUs), it supports RL training on hour-long videos (e.g., 3,600 frames). Code and models are available at https://github.com/NVlabs/Long-RL