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Object-X: Learning to Reconstruct Multi-Modal 3DObject Representations

Neural Information Processing Systems

Learning effective multi-modal 3D representations of objects is essential for numerous applications, such as augmented reality and robotics. Existing methods often rely on task-specific embeddings that are tailored either for semantic understanding or geometric reconstruction. As a result, these embeddings typically cannot be decoded into explicit geometry and simultaneously reused across tasks. In this paper, we propose Object-X, a versatile multi-modal object representation framework capable of encoding rich object embeddings (e.g., images, point cloud, text) and decoding them back into detailed geometric and visual reconstructions. Object-X operates by geometrically grounding the captured modalities in a 3D voxel grid and learning an unstructured embedding fusing the information from the voxels with the object attributes. The learned embedding enables 3D Gaussian Splatting-based object reconstruction, while also supporting a range of downstream tasks, including scene alignment, single-image 3D object reconstruction, and localization. Evaluations on two challenging real-world datasets demonstrate that Object-X achieves high-fidelity novel-view synthesis comparable to standard 3DGaussian Splatting, while significantly improving geometric accuracy. Moreover, Object-X achieves competitive performance with specialized methods in scene alignment and localization. Critically, our object-centric descriptors require 3-4 orders of magnitude less storage compared to traditional imageor point cloud-based approaches, establishing Object-X as a scalable and highly practical solution for multi-modal 3D scene representation.


New Baseus Spacemate dock includes the feature I've been waiting for

PCWorld

PCWorld reviews the Baseus Spacemate RD1 Pro USB-C dock, highlighting its standout wireless charging feature alongside multiple connectivity options. The dock offers dual 4K HDMI ports, USB-C, USB-A, SD card slots, and Ethernet, though performance may be limited by its 10Gbps connection. Available on Amazon for $199.99 (down from $299.99 until June 30), it provides solid value despite potential data bottlenecks. I've reviewed dozens of USB-C, Thunderbolt, and DisplayLink docks. And there's a fundamental problem: They take up a lot of space.


America's Time Capsule includes fabric from the Wright Brother's plane, whale bone, poker chips, and more

Popular Science

Science Archaeology America's Time Capsule includes fabric from the Wright Brother's plane, whale bone, poker chips, and more The time capsule will remain sealed in Philadelphia for 250 years. More information Adding us as a Preferred Source in Google by using this link indicates that you would like to see more of our content in Google News results. The state of Ohio included fabric from the Wright Brothers' 1903 flight at Kitty Hawk, North Carolina. Breakthroughs, discoveries, and DIY tips sent six days a week. By signing up, you confirm you are 16+, will receive newsletters and promotional content and agree to our Terms of Use and acknowledge the data practices in our Privacy Policy .


MetaMind: Modeling Human Social Thoughts with Metacognitive Multi-Agent Systems

Neural Information Processing Systems

Human social interactions depend on the ability to infer others' unspoken intentions, emotions, and beliefs--a cognitive skill grounded in the psychological concept of Theory of Mind (ToM). While large language models (LLMs) excel in semantic understanding tasks, they struggle with the ambiguity and contextual nuance inherent in human communication. To bridge this gap, we introduce MetaMind, a multiagent framework inspired by psychological theories of metacognition, designed to emulate human-like social reasoning. MetaMind decomposes social understanding into three collaborative stages: (1) a Theory-of-Mind Agent generates hypotheses about user mental states (e.g., intent, emotion), (2) a Moral Agent refines these hypotheses using cultural norms and ethical constraints, and (3) a Response Agent generates contextually appropriate responses while validating alignment with inferred intent. Our framework achieves state-of-the-art performance across three challenging benchmarks, with 35.7% improvement in real-world social scenarios and 6.2% gain in ToM reasoning. Notably, it enables LLMs to match human-level performance on key ToM tasks for the first time. Ablation studies confirm the necessity of all components, which showcase the framework's ability to balance contextual plausibility, social appropriateness, and user adaptation.


Bandit and Delayed Feedback in Online Structured Prediction

Neural Information Processing Systems

Online structured prediction is a task of sequentially predicting outputs with complex structures based on inputs and past observations, encompassing online classification. Recent studies showed that in the full-information setting, we can achieve finite bounds on the surrogate regret, i.e., the extra target loss relative to the best possible surrogate loss. In practice, however, full-information feedback is often unrealistic as it requires immediate access to the whole structure of complex outputs. Motivated by this, we propose algorithms that work with less demanding feedback, bandit and delayed feedback. For bandit feedback, by using a standard inverseweighted gradient estimator, we achieve a surrogate regret bound of O( KT) for the time horizon T and the size of the output set K. However, K can be extremely large when outputs are highly complex, resulting in an undesirable bound. To address this issue, we propose another algorithm that achieves a surrogate regret bound of O(T2/3), which is independent of K. This is achieved with a carefully designed pseudo-inverse matrix estimator. Furthermore, we numerically compare the performance of these algorithms, as well as existing ones. Regarding delayed feedback, we provide algorithms and regret analyses that cover various scenarios, including full-information and bandit feedback, as well as fixed and variable delays.


AComputationally Viable Numerical Gradient-based Technique for Optimal Covering Problems

Neural Information Processing Systems

The problem of optimally covering a given compact subset of RN with a preassigned number n of Euclidean metric balls has a long-standing history and it is well-recognized to be computationally hard. This article establishes a numerically viable algorithm for obtaining optimal covers of compact sets via two key contributions. The first is a foundational result establishing Lipschitz continuity of the marginal function of a certain parametric non-convex maximization problem in the optimal covering problem, and it provides the substrate for numerical gradient algorithms to be employed in this context. The second is an adaptation of a stochastically smoothed numerical gradient-based (zeroth-order) algorithm for a non-convex minimization problem, that, equipped with randomized restarts, spurs global convergence to an optimal cover. Several numerical experiments with complicated nonconvex compact sets demonstrate the excellent performance of our techniques.


On scalable and efficient training of diffusion samplers

Neural Information Processing Systems

We address the challenge of training diffusion models to sample from unnormalized energy distributions in the absence of data, the so-called diffusion samplers. Although these approaches have shown promise, they struggle to scale in more demanding scenarios where energy evaluations are expensive and the sampling space is high-dimensional. To address this limitation, we propose a scalable and sample-efficient framework that properly harmonizes the powerful classical sampling method and the diffusion sampler. Specifically, we utilize Monte Carlo Markov chain (MCMC) samplers with a novelty-based auxiliary energy as a Searcher to collect off-policy samples, using an auxiliary energy function to compensate for exploring modes the diffusion sampler rarely visits. These off-policy samples are then combined with on-policy data to train the diffusion sampler, thereby expanding its coverage of the energy landscape. Furthermore, we identify primacy bias, i.e., the preference of samplers for early experience during training, as the main cause of mode collapse during training, and introduce a periodic re-initialization trick to resolve this issue. Our method significantly improves sample efficiency on standard benchmarks for diffusion samplers and also excels at higher-dimensional problems and real-world molecular conformer generation.


2526c5e8110bc6bc8b462ba95198161e-Paper-Conference.pdf

Neural Information Processing Systems

After pre-training, large language models are aligned with human preferences based on pairwise comparisons. State-of-the-art alignment methods (such as PPO-based RLHF and DPO) are built on the assumption of aligning with a single preference model, despite being deployed in settings where users have diverse preferences. As a result, it is not even clear that these alignment methods produce models that satisfy users on average -- a minimal requirement for pluralistic alignment. Drawing on social choice theory and modeling users' comparisons through individual BradleyTerry (BT) models, we introduce an alignment method's distortion: the worst-case ratio between the optimal achievable average utility, and the average utility of the learned policy. The notion of distortion helps draw sharp distinctions between alignment methods: Nash Learning from Human Feedback achieves the minimax optimal distortion of (12+o(1)) ฮฒ (for the BT temperature ฮฒ), robustly across utility distributions, distributions of comparison pairs, and permissible KL divergences from the reference policy. RLHF and DPO, by contrast, suffer (1 o(1)) ฮฒ distortion already without a KL constraint, and eโ„ฆ(ฮฒ) or even unbounded distortion in the full setting, depending on how comparison pairs are sampled.



Planning with Quantized Opponent Models

Neural Information Processing Systems

Planning under opponent uncertainty is a fundamental challenge in multi-agent environments, where an agent must act while inferring the hidden policies of its opponents. Existing type-based methods rely on manually defined behavior classes and struggle to scale, while model-free approaches are sample-inefficient and lack a principled way to incorporate uncertainty into planning. We propose Quantized Opponent Models (QOM), which learn a compact catalog of opponent types via a quantized autoencoder and maintain a Bayesian belief over these types online. This posterior supports both a belief-weighted meta-policy and a Monte-Carlo planning algorithm that directly integrates uncertainty, enabling real-time belief updates and focused exploration. Experiments show that QOM achieves superior performance with lower search cost, offering a tractable and effective solution for belief-aware planning.