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2b0e14abd8128e6bf98b6b0bec1cfcbf-Paper-Conference.pdf

Neural Information Processing Systems

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Mulberry: Empowering MLLM with o1-like Reasoning and Reflection via Collective Monte Carlo Tree Search

Neural Information Processing Systems

In this work, we aim to develop an MLLM that understands and solves questions by learning to create each intermediate step of the reasoning involved till the final answer. To this end, we propose Collective Monte Carlo Tree Search (CoMCTS), a new learning-to-reason method for MLLMs, which introduces the concept of collective learning into "tree search" for effective and efficient reasoning-path searching and learning. The core idea of CoMCTS is to leverage collective knowledge from multiple models to collaboratively conjecture, search and identify effective reasoning paths toward correct answers via four iterative operations including Expansion, Simulation and Error Positioning, Backpropagation, and Selection. Using CoMCTS, we construct Mulberry-260k, a multimodal dataset with a tree of rich, explicit and well-defined reasoning nodes for each question. With Mulberry-260k, we perform collective SFT to train our model, Mulberry, a series of MLLMs with o1-like step-by-step Reasoning and Reflection capabilities. Extensive experiments demonstrate the superiority of our proposed methods on various benchmarks.


2aff7a9ba2c654ad96e24f994c3f11bc-Paper-Conference.pdf

Neural Information Processing Systems

Dexterous grasping in cluttered environments presents substantial challenges due to the arising challenges, high from degrees we div propose of erse freedom object CA of geometries DGrasp dexterous, a and tw hands, o-stage comple occlusion, algorithm x layouts.


Fostering the Ecosystem of AI for Social Impact Requires Expanding and Strengthening Evaluation Standards

Neural Information Processing Systems

There has been increasing research interest in AI/ML for social impact, and correspondingly more publication venues have refined review criteria for practice-driven AI/ML research. However, these review guidelines tend to most concretely recognize projects that simultaneously achieve deployment and novel ML methodological innovation. We argue that this introduces incentives for researchers that undermine the sustainability of a broader research ecosystem of social impact, which benefits from projects that make contributions on single front (applied or methodological) that may better meet project partner needs. Our position is that researchers and reviewers in machine learning for social impact must simultaneously adopt: 1) a more expansive conception of social impacts beyond deployment and 2) more rigorous evaluations of the impact of deployed systems.


FrameShield: Adversarially Robust Video Anomaly Detection

Neural Information Processing Systems

Weakly Supervised Video Anomaly Detection (WSVAD) has achieved notable advancements, yet existing models remain vulnerable to adversarial attacks, limiting their reliability. Due to the inherent constraints of weak supervision--where only video-level labels are provided despite the need for frame-level predictions--traditional adversarial defense mechanisms, such as adversarial training, are not effective since video-level adversarial perturbations are typically weak and inadequate. To address this limitation, pseudo-labels generated directly from the model can enable frame-level adversarial training; however, these pseudo-labels are inherently noisy, significantly degrading performance. We therefore introduce a novel Pseudo-Anomaly Generation method called Spatiotemporal Region Distortion (SRD), which creates synthetic anomalies by applying severe augmentations to localized regions in normal videos while preserving temporal consistency. Integrating these precisely annotated synthetic anomalies with the noisy pseudolabels substantially reduces label noise, enabling effective adversarial training. Extensive experiments demonstrate that our method significantly enhances the robustness of WSVAD models against adversarial attacks, outperforming state-ofthe-art methods by an average of 71.0% in overall AUROC performance across multiple benchmarks.


Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting

Neural Information Processing Systems

Neural rendering techniques, including NeRF and Gaussian Splatting (GS), rely on photometric consistency to produce high-quality reconstructions. However, in real-world driving scenarios, it is challenging to guarantee perfect photometric consistency in acquired images. Appearance codes have been widely used to address this issue, but their modeling capability is limited, as a single code is applied to the entire image. Recently, the bilateral grid was introduced to perform pixel-wise color mapping, but it is difficult to optimize and constrain effectively. In this paper, we propose a novel multi-scale bilateral grid that unifies appearance codes and bilateral grids. We demonstrate that this approach significantly improves geometric accuracy in dynamic, decoupled autonomous driving scene reconstruction, outperforming both appearance codes and bilateral grids. This is crucial for autonomous driving, where accurate geometry is important for obstacle avoidance and control. Our method shows strong results across four datasets: Waymo, NuScenes, Argoverse, and PandaSet. We further demonstrate that the improvement in geometry is driven by the multi-scale bilateral grid, which effectively reduces floaters caused by photometric inconsistency.


Datasets, Documents, and Repetitions: The Practicalities of Unequal Data Quality

Neural Information Processing Systems

Data filtering has become a powerful tool for improving model performance while reducing computational cost. However, as large language model compute budgets continue to grow, the limited data volume provided by heavily filtered and deduplicated datasets will become a practical constraint. In efforts to better understand how to proceed, we study model performance at various compute budgets and across multiple pre-training datasets created through data filtering and deduplication. We find that, given appropriate modifications to the training recipe, repeating existing aggressively filtered datasets for up to ten epochs can outperform training on the ten times larger superset for a single epoch across multiple compute budget orders of magnitude. While this finding relies on repeating the dataset for many epochs, we also investigate repeats within these datasets at the document level. We find that not all documents within a dataset are equal, and we can create better datasets relative to a token budget by explicitly manipulating the counts of individual documents. We conclude by arguing that even as large language models scale, data filtering remains an important direction of research.


Certifying Concavity and Monotonicity in Games via Sum-of-Squares Hierarchies

Neural Information Processing Systems

Concavity and its refinements underpin tractability in multiplayer games, where players independently choose actions to maximize their own payoffs which depend on other players' actions. In concave games, where players' strategy sets are compact and convex, and their payoffs are concave in their own actions, strong guarantees follow: Nash equilibria always exist and decentralized algorithms converge to equilibria. If the game is furthermore monotone, an even stronger guarantee holds: Nash equilibria are unique under strictness assumptions. Unfortunately, we show that certifying concavity or monotonicity is NP-hard, already for games where utilities are multivariate polynomials and compact, convex basic semialgebraic strategy sets--an expressive class that captures extensive-form games with imperfect recall. On the positive side, we develop two hierarchies of sum-of-squares programs that certify concavity and monotonicity of a given game, and each level of the hierarchies can be solved in polynomial time. We show that almost all concave/monotone games are certified at some finite level of the hierarchies. Subsequently, we introduce the classes of SOS-concave/monotone games, which globally approximate concave/monotone games, and show that for any given game we can compute the closest SOS-concave/monotone game in polynomial time. Finally, we apply our techniques to canonical examples of extensiveform games with imperfect recall.


Increase

Neural Information Processing Systems

Weight decay is a standard regularization technique for training large language models (LLMs). While it is common to assign a uniform decay rate to every layer, this approach overlooks the structural diversity of LLMs and the varying spectral properties across modules. In this paper, we introduce AlphaDecay, a simple yet effective method that adaptively assigns different weight decay strengths to each module of an LLM. Our approach is guided by Heavy-Tailed Self-Regularization (HT-SR) theory, which analyzes the empirical spectral density (ESD) of weight correlation matrices to quantify "heavy-tailedness." Modules exhibiting more pronounced heavy-tailed ESDs, reflecting stronger feature learning, are assigned weaker decay, while modules with lighter-tailed spectra receive stronger decay. Our method leverages tailored weight decay assignments to balance the module-wise differences in spectral properties, leading to improved performance. Extensive pre-training tasks with various model sizes from 60M to 1B demonstrate that AlphaDecay achieves better perplexity and generalization than conventional uniform decay and other adaptive decay baselines.


AUnified Reasoning Framework for Holistic Zero-Shot Video Anomaly Analysis

Neural Information Processing Systems

Most video-anomaly research stops at frame-wise detection, offering little insight into why an event is abnormal, typically outputting only frame-wise anomaly scores without spatial or semantic context. Recent video anomaly localization and video anomaly understanding methods improve explainability but remain data-dependent and task-specific. We propose a unified reasoning framework that bridges the gap between temporal detection, spatial localization, and textual explanation. Our approach is built upon a chained test-time reasoning process that sequentially connects these tasks, enabling holistic zero-shot anomaly analysis without any additional training. Specifically, our approach leverages intra-task reasoning to refine temporal detections and inter-task chaining for spatial and semantic understanding, yielding improved interpretability and generalization in a fully zero-shot manner. Without any additional data or gradients, our method achieves state-of-the-art zero-shot performance across multiple video anomaly detection, localization, and explanation benchmarks. The results demonstrate that careful prompt design with task-wise chaining can unlock the reasoning power of foundation models, enabling practical, interpretable video anomaly analysis in a fully zero-shot manner.