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Discovery of Latent 3D Keypoints via End-to-end Geometric Reasoning

Neural Information Processing Systems

This paper presents KeypointNet, an end-to-end geometric reasoning framework to learn an optimal set of category-specific keypoints, along with their detectors to predict 3D keypoints in a single 2D input image. We demonstrate this framework on 3D pose estimation task by proposing a differentiable pose objective that seeks the optimal set of keypoints for recovering the relative pose between two views of an object. Our network automatically discovers a consistent set of keypoints across viewpoints of a single object as well as across all object instances of a given object class. Importantly, we find that our end-to-end approach using no ground-truth keypoint annotations outperforms a fully supervised baseline using the same neural network architecture for the pose estimation task. The discovered 3D keypoints across the car, chair, and plane categories of ShapeNet are visualized at https://keypoints.github.io/


Multi-Agent Generative Adversarial Imitation Learning

Neural Information Processing Systems

Imitation learning algorithms can be used to learn a policy from expert demonstrations without access to a reward signal. However, most existing approaches are not applicable in multi-agent settings due to the existence of multiple (Nash) equilibria and non-stationary environments. We propose a new framework for multi-agent imitation learning for general Markov games, where we build upon a generalized notion of inverse reinforcement learning. We further introduce a practical multi-agent actor-critic algorithm with good empirical performance. Our method can be used to imitate complex behaviors in high-dimensional environments with multiple cooperative or competing agents.


Generating Informative and Diverse Conversational Responses via Adversarial Information Maximization

Neural Information Processing Systems

Responses generated by neural conversational models tend to lack informativeness and diversity. We present Adversarial Information Maximization (AIM), an adversarial learning framework that addresses these two related but distinct problems. To foster response diversity, we leverage adversarial training that allows distributional matching of synthetic and real responses. To improve informativeness, our framework explicitly optimizes a variational lower bound on pairwise mutual information between query and response. Empirical results from automatic and human evaluations demonstrate that our methods significantly boost informativeness and diversity.


Blue crabs have a serious cannibalism problem

Popular Science

But growing up can help these famed Chesapeake crustaceans. Breakthroughs, discoveries, and DIY tips sent six days a week. Cannibalism is the number one killer of the crustaceans that congregate in mid-salinity waters like coastal estuaries. As a result, the blue crabs are relying on the safety of some threatened shallow water habitats, according to a study published today in the journal Proceedings of the National Academy of Science (). The lives of blue crabs are anything but boring.


Distilled Wasserstein Learning for Word Embedding and Topic Modeling

Neural Information Processing Systems

We propose a novel Wasserstein method with a distillation mechanism, yielding joint learning of word embeddings and topics. The proposed method is based on the fact that the Euclidean distance between word embeddings may be employed as the underlying distance in the Wasserstein topic model. The word distributions of topics, their optimal transport to the word distributions of documents, and the embeddings of words are learned in a unified framework. When learning the topic model, we leverage a distilled ground-distance matrix to update the topic distributions and smoothly calculate the corresponding optimal transports. Such a strategy provides the updating of word embeddings with robust guidance, improving algorithm convergence. As an application, we focus on patient admission records, in which the proposed method embeds the codes of diseases and procedures and learns the topics of admissions, obtaining superior performance on clinically-meaningful disease network construction, mortality prediction as a function of admission codes, and procedure recommendation.


Learning convex polytopes with margin

Neural Information Processing Systems

We present improved algorithm for properly learning convex polytopes in the realizable PAC setting from data with a margin. Our learning algorithm constructs a consistent polytope as an intersection of about t log t halfspaces with margins in time polynomial in t (where t is the number of halfspaces forming an optimal polytope). We also identify distinct generalizations of the notion of margin from hyperplanes to polytopes and investigate how they relate geometrically; this result may be of interest beyond the learning setting.


Non-metric Similarity Graphs for Maximum Inner Product Search

Neural Information Processing Systems

In this paper we address the problem of Maximum Inner Product Search (MIPS) that is currently the computational bottleneck in a large number of machine learning applications. While being similar to the nearest neighbor search (NNS), the MIPS problem was shown to be more challenging, as the inner product is not a proper metric function. We propose to solve the MIPS problem with the usage of similarity graphs, i.e., graphs where each vertex is connected to the vertices that are the most similar in terms of some similarity function. Originally, the framework of similarity graphs was proposed for metric spaces and in this paper we naturally extend it to the non-metric MIPS scenario. We demonstrate that, unlike existing approaches, similarity graphs do not require any data transformation to reduce MIPS to the NNS problem and should be used for the original data. Moreover, we explain why such a reduction is detrimental for similarity graphs. By an extensive comparison to the existing approaches, we show that the proposed method is a game-changer in terms of the runtime/accuracy trade-off for the MIPS problem.


Poison Frogs! Targeted Clean-Label Poisoning Attacks on Neural Networks

Neural Information Processing Systems

Data poisoning is an attack on machine learning models wherein the attacker adds examples to the training set to manipulate the behavior of the model at test time. This paper explores poisoning attacks on neural nets. The proposed attacks use ``clean-labels''; they don't require the attacker to have any control over the labeling of training data. They are also targeted; they control the behavior of the classifier on a specific test instance without degrading overall classifier performance. For example, an attacker could add a seemingly innocuous image (that is properly labeled) to a training set for a face recognition engine, and control the identity of a chosen person at test time. Because the attacker does not need to control the labeling function, poisons could be entered into the training set simply by putting them online and waiting for them to be scraped by a data collection bot. We present an optimization-based method for crafting poisons, and show that just one single poison image can control classifier behavior when transfer learning is used. For full end-to-end training, we present a ``watermarking'' strategy that makes poisoning reliable using multiple (approx.


Factored Bandits

Neural Information Processing Systems

We introduce the factored bandits model, which is a framework for learning with limited (bandit) feedback, where actions can be decomposed into a Cartesian product of atomic actions. Factored bandits incorporate rank-1 bandits as a special case, but significantly relax the assumptions on the form of the reward function. We provide an anytime algorithm for stochastic factored bandits and up to constants matching upper and lower regret bounds for the problem. Furthermore, we show that with a slight modification the proposed algorithm can be applied to utility based dueling bandits. We obtain an improvement in the additive terms of the regret bound compared to state of the art algorithms (the additive terms are dominating up to time horizons which are exponential in the number of arms).


cpSGD: Communication-efficient and differentially-private distributed SGD

Neural Information Processing Systems

Distributed stochastic gradient descent is an important subroutine in distributed learning. A setting of particular interest is when the clients are mobile devices, where two important concerns are communication efficiency and the privacy of the clients. Several recent works have focused on reducing the communication cost or introducing privacy guarantees, but none of the proposed communication efficient methods are known to be privacy preserving and none of the known privacy mechanisms are known to be communication efficient. To this end, we study algorithms that achieve both communication efficiency and differential privacy. For $d$ variables and $n \approx d$ clients, the proposed method uses $\cO(\log \log(nd))$ bits of communication per client per coordinate and ensures constant privacy. We also improve previous analysis of the \emph{Binomial mechanism} showing that it achieves nearly the same utility as the Gaussian mechanism, while requiring fewer representation bits, which can be of independent interest.