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Learning Overparameterized Neural Networks via Stochastic Gradient Descent on Structured Data

Neural Information Processing Systems

Neural networks have many successful applications, while much less theoretical understanding has been gained. Towards bridging this gap, we study the problem of learning a two-layer overparameterized ReLU neural network for multi-class classification via stochastic gradient descent (SGD) from random initialization. In the overparameterized setting, when the data comes from mixtures of well-separated distributions, we prove that SGD learns a network with a small generalization error, albeit the network has enough capacity to fit arbitrary labels. Furthermore, the analysis provides interesting insights into several aspects of learning neural networks and can be verified based on empirical studies on synthetic data and on the MNIST dataset.


Monte-Carlo Tree Search for Constrained POMDPs

Neural Information Processing Systems

Monte-Carlo Tree Search (MCTS) has been successfully applied to very large POMDPs, a standard model for stochastic sequential decision-making problems. However, many real-world problems inherently have multiple goals, where multi-objective formulations are more natural. The constrained POMDP (CPOMDP) is such a model that maximizes the reward while constraining the cost, extending the standard POMDP model. To date, solution methods for CPOMDPs assume an explicit model of the environment, and thus are hardly applicable to large-scale real-world problems. In this paper, we present CC-POMCP (Cost-Constrained POMCP), an online MCTS algorithm for large CPOMDPs that leverages the optimization of LP-induced parameters and only requires a black-box simulator of the environment. In the experiments, we demonstrate that CC-POMCP converges to the optimal stochastic action selection in CPOMDP and pushes the state-of-the-art by being able to scale to very large problems.


Generative Probabilistic Novelty Detection with Adversarial Autoencoders

Neural Information Processing Systems

Novelty detection is the problem of identifying whether a new data point is considered to be an inlier or an outlier. We assume that training data is available to describe only the inlier distribution. Recent approaches primarily leverage deep encoder-decoder network architectures to compute a reconstruction error that is used to either compute a novelty score or to train a one-class classifier. While we too leverage a novel network of that kind, we take a probabilistic approach and effectively compute how likely it is that a sample was generated by the inlier distribution. We achieve this with two main contributions. First, we make the computation of the novelty probability feasible because we linearize the parameterized manifold capturing the underlying structure of the inlier distribution, and show how the probability factorizes and can be computed with respect to local coordinates of the manifold tangent space. Second, we improve the training of the autoencoder network. An extensive set of results show that the approach achieves state-of-the-art performance on several benchmark datasets.


A probabilistic population code based on neural samples

Neural Information Processing Systems

Sensory processing is often characterized as implementing probabilistic inference: networks of neurons compute posterior beliefs over unobserved causes given the sensory inputs. How these beliefs are computed and represented by neural responses is much-debated (Fiser et al. 2010, Pouget et al. 2013). A central debate concerns the question of whether neural responses represent samples of latent variables (Hoyer & Hyvarinnen 2003) or parameters of their distributions (Ma et al. 2006) with efforts being made to distinguish between them (Grabska-Barwinska et al. 2013). A separate debate addresses the question of whether neural responses are proportionally related to the encoded probabilities (Barlow 1969), or proportional to the logarithm of those probabilities (Jazayeri & Movshon 2006, Ma et al. 2006, Beck et al. 2012). Here, we show that these alternatives -- contrary to common assumptions -- are not mutually exclusive and that the very same system can be compatible with all of them. As a central analytical result, we show that modeling neural responses in area V1 as samples from a posterior distribution over latents in a linear Gaussian model of the image implies that those neural responses form a linear Probabilistic Population Code (PPC, Ma et al. 2006). In particular, the posterior distribution over some experimenter-defined variable like orientation is part of the exponential family with sufficient statistics that are linear in the neural sampling-based firing rates.


Link Prediction Based on Graph Neural Networks

Neural Information Processing Systems

Link prediction is a key problem for network-structured data. Link prediction heuristics use some score functions, such as common neighbors and Katz index, to measure the likelihood of links. They have obtained wide practical uses due to their simplicity, interpretability, and for some of them, scalability. However, every heuristic has a strong assumption on when two nodes are likely to link, which limits their effectiveness on networks where these assumptions fail. In this regard, a more reasonable way should be learning a suitable heuristic from a given network instead of using predefined ones.


Joint Autoregressive and Hierarchical Priors for Learned Image Compression

Neural Information Processing Systems

Recent models for learned image compression are based on autoencoders that learn approximately invertible mappings from pixels to a quantized latent representation. The transforms are combined with an entropy model, which is a prior on the latent representation that can be used with standard arithmetic coding algorithms to generate a compressed bitstream. Recently, hierarchical entropy models were introduced as a way to exploit more structure in the latents than previous fully factorized priors, improving compression performance while maintaining end-to-end optimization. Inspired by the success of autoregressive priors in probabilistic generative models, we examine autoregressive, hierarchical, and combined priors as alternatives, weighing their costs and benefits in the context of image compression. While it is well known that autoregressive models can incur a significant computational penalty, we find that in terms of compression performance, autoregressive and hierarchical priors are complementary and can be combined to exploit the probabilistic structure in the latents better than all previous learned models. The combined model yields state-of-the-art rate-distortion performance and generates smaller files than existing methods: 15.8% rate reductions over the baseline hierarchical model and 59.8%, 35%, and 8.4% savings over JPEG, JPEG2000, and BPG, respectively. To the best of our knowledge, our model is the first learning-based method to outperform the top standard image codec (BPG) on both the PSNR and MS-SSIM distortion metrics.


Bias and Generalization in Deep Generative Models: An Empirical Study

Neural Information Processing Systems

In high dimensional settings, density estimation algorithms rely crucially on their inductive bias. Despite recent empirical success, the inductive bias of deep generative models is not well understood. In this paper we propose a framework to systematically investigate bias and generalization in deep generative models of images by probing the learning algorithm with carefully designed training datasets. By measuring properties of the learned distribution, we are able to find interesting patterns of generalization. We verify that these patterns are consistent across datasets, common models and architectures.


Single-Agent Policy Tree Search With Guarantees

Neural Information Processing Systems

We introduce two novel tree search algorithms that use a policy to guide search. The first algorithm is a best-first enumeration that uses a cost function that allows us to provide an upper bound on the number of nodes to be expanded before reaching a goal state. We show that this best-first algorithm is particularly well suited for ``needle-in-a-haystack'' problems. The second algorithm, which is based on sampling, provides an upper bound on the expected number of nodes to be expanded before reaching a set of goal states. We show that this algorithm is better suited for problems where many paths lead to a goal. We validate these tree search algorithms on 1,000 computer-generated levels of Sokoban, where the policy used to guide search comes from a neural network trained using A3C. Our results show that the policy tree search algorithms we introduce are competitive with a state-of-the-art domain-independent planner that uses heuristic search.


Regularizing by the Variance of the Activations' Sample-Variances

Neural Information Processing Systems

Normalization techniques play an important role in supporting efficient and often more effective training of deep neural networks. While conventional methods explicitly normalize the activations, we suggest to add a loss term instead. This new loss term encourages the variance of the activations to be stable and not vary from one random mini-batch to the next. As we prove, this encourages the activations to be distributed around a few distinct modes. We also show that if the inputs are from a mixture of two Gaussians, the new loss would either join the two together, or separate between them optimally in the LDA sense, depending on the prior probabilities. Finally, we are able to link the new regularization term to the batchnorm method, which provides it with a regularization perspective. Our experiments demonstrate an improvement in accuracy over the batchnorm technique for both CNNs and fully connected networks.


On Learning Intrinsic Rewards for Policy Gradient Methods

Neural Information Processing Systems

In many sequential decision making tasks, it is challenging to design reward functions that help an RL agent efficiently learn behavior that is considered good by the agent designer. A number of different formulations of the reward-design problem, or close variants thereof, have been proposed in the literature. In this paper we build on the Optimal Rewards Framework of Singh et al. that defines the optimal intrinsic reward function as one that when used by an RL agent achieves behavior that optimizes the task-specifying or extrinsic reward function. Previous work in this framework has shown how good intrinsic reward functions can be learned for lookahead search based planning agents. Whether it is possible to learn intrinsic reward functions for learning agents remains an open problem. In this paper we derive a novel algorithm for learning intrinsic rewards for policy-gradient based learning agents. We compare the performance of an augmented agent that uses our algorithm to provide additive intrinsic rewards to an A2C-based policy learner (for Atari games) and a PPO-based policy learner (for Mujoco domains) with a baseline agent that uses the same policy learners but with only extrinsic rewards. Our results show improved performance on most but not all of the domains.