Technology
Deep Generative Models for Distribution-Preserving Lossy Compression
We propose and study the problem of distribution-preserving lossy compression. Motivated by recent advances in extreme image compression which allow to maintain artifact-free reconstructions even at very low bitrates, we propose to optimize the rate-distortion tradeoff under the constraint that the reconstructed samples follow the distribution of the training data. The resulting compression system recovers both ends of the spectrum: On one hand, at zero bitrate it learns a generative model of the data, and at high enough bitrates it achieves perfect reconstruction.
Towards Deep Conversational Recommendations
There has been growing interest in using neural networks and deep learning techniques to create dialogue systems. Conversational recommendation is an interesting setting for the scientific exploration of dialogue with natural language as the associated discourse involves goal-driven dialogue that often transforms naturally into more free-form chat. This paper provides two contributions. First, until now there has been no publicly available large-scale data set consisting of real-world dialogues centered around recommendations. To address this issue and to facilitate our exploration here, we have collected ReDial, a data set consisting of over 10,000 conversations centered around the theme of providing movie recommendations.
Inequity aversion improves cooperation in intertemporal social dilemmas
Groups of humans are often able to find ways to cooperate with one another in complex, temporally extended social dilemmas. Models based on behavioral economics are only able to explain this phenomenon for unrealistic stateless matrix games. Recently, multi-agent reinforcement learning has been applied to generalize social dilemma problems to temporally and spatially extended Markov games. However, this has not yet generated an agent that learns to cooperate in social dilemmas as humans do. A key insight is that many, but not all, human individuals have inequity averse social preferences. This promotes a particular resolution of the matrix game social dilemma wherein inequity-averse individuals are personally pro-social and punish defectors. Here we extend this idea to Markov games and show that it promotes cooperation in several types of sequential social dilemma, via a profitable interaction with policy learnability. In particular, we find that inequity aversion improves temporal credit assignment for the important class of intertemporal social dilemmas. These results help explain how large-scale cooperation may emerge and persist.
Gradient Descent Meets Shift-and-Invert Preconditioning for Eigenvector Computation
Shift-and-invert preconditioning, as a classic acceleration technique for the leading eigenvector computation, has received much attention again recently, owing to fast least-squares solvers for efficiently approximating matrix inversions in power iterations. In this work, we adopt an inexact Riemannian gradient descent perspective to investigate this technique on the effect of the step-size scheme. The shift-and-inverted power method is included as a special case with adaptive step-sizes. Particularly, two other step-size settings, i.e., constant step-sizes and Barzilai-Borwein (BB) step-sizes, are examined theoretically and/or empirically.
Revisiting Multi-Task Learning with ROCK: a Deep Residual Auxiliary Block for Visual Detection
Multi-Task Learning (MTL) is appealing for deep learning regularization. In this paper, we tackle a specific MTL context denoted as primary MTL, where the ultimate goal is to improve the performance of a given primary task by leveraging several other auxiliary tasks. Our main methodological contribution is to introduce ROCK, a new generic multi-modal fusion block for deep learning tailored to the primary MTL context. ROCK architecture is based on a residual connection, which makes forward prediction explicitly impacted by the intermediate auxiliary representations. The auxiliary predictor's architecture is also specifically designed to our primary MTL context, by incorporating intensive pooling operators for maximizing complementarity of intermediate representations. Extensive experiments on NYUv2 dataset (object detection with scene classification, depth prediction, and surface normal estimation as auxiliary tasks) validate the relevance of the approach and its superiority to flat MTL approaches. Our method outperforms state-of-the-art object detection models on NYUv2 dataset by a large margin, and is also able to handle large-scale heterogeneous inputs (real and synthetic images) with missing annotation modalities.
RetGK: Graph Kernels based on Return Probabilities of Random Walks
Graph-structured data arise in wide applications, such as computer vision, bioinformatics, and social networks. Quantifying similarities among graphs is a fundamental problem. In this paper, we develop a framework for computing graph kernels, based on return probabilities of random walks. The advantages of our proposed kernels are that they can effectively exploit various node attributes, while being scalable to large datasets. We conduct extensive graph classification experiments to evaluate our graph kernels. The experimental results show that our graph kernels significantly outperform other state-of-the-art approaches in both accuracy and computational efficiency.
Exact natural gradient in deep linear networks and its application to the nonlinear case
Stochastic gradient descent (SGD) remains the method of choice for deep learning, despite the limitations arising for ill-behaved objective functions. In cases where it could be estimated, the natural gradient has proven very effective at mitigating the catastrophic effects of pathological curvature in the objective function, but little is known theoretically about its convergence properties, and it has yet to find a practical implementation that would scale to very deep and large networks. Here, we derive an exact expression for the natural gradient in deep linear networks, which exhibit pathological curvature similar to the nonlinear case. We provide for the first time an analytical solution for its convergence rate, showing that the loss decreases exponentially to the global minimum in parameter space. Our expression for the natural gradient is surprisingly simple, computationally tractable, and explains why some approximations proposed previously work well in practice. This opens new avenues for approximating the natural gradient in the nonlinear case, and we show in preliminary experiments that our online natural gradient descent outperforms SGD on MNIST autoencoding while sharing its computational simplicity.
DropBlock: A regularization method for convolutional networks
Deep neural networks often work well when they are over-parameterized and trained with a massive amount of noise and regularization, such as weight decay and dropout. Although dropout is widely used as a regularization technique for fully connected layers, it is often less effective for convolutional layers. This lack of success of dropout for convolutional layers is perhaps due to the fact that activation units in convolutional layers are spatially correlated so information can still flow through convolutional networks despite dropout. Thus a structured form of dropout is needed to regularize convolutional networks. In this paper, we introduce DropBlock, a form of structured dropout, where units in a contiguous region of a feature map are dropped together. We found that applying DropbBlock in skip connections in addition to the convolution layers increases the accuracy. Also, gradually increasing number of dropped units during training leads to better accuracy and more robust to hyperparameter choices. Extensive experiments show that DropBlock works better than dropout in regularizing convolutional networks. On ImageNet classification, ResNet-50 architecture with DropBlock achieves $78.13\%$ accuracy, which is more than $1.6\%$ improvement on the baseline.
Visual Reinforcement Learning with Imagined Goals
For an autonomous agent to fulfill a wide range of user-specified goals at test time, it must be able to learn broadly applicable and general-purpose skill repertoires. Furthermore, to provide the requisite level of generality, these skills must handle raw sensory input such as images. In this paper, we propose an algorithm that acquires such general-purpose skills by combining unsupervised representation learning and reinforcement learning of goal-conditioned policies. Since the particular goals that might be required at test-time are not known in advance, the agent performs a self-supervised practice phase where it imagines goals and attempts to achieve them. We learn a visual representation with three distinct purposes: sampling goals for self-supervised practice, providing a structured transformation of raw sensory inputs, and computing a reward signal for goal reaching. We also propose a retroactive goal relabeling scheme to further improve the sample-efficiency of our method. Our off-policy algorithm is efficient enough to learn policies that operate on raw image observations and goals in a real-world physical system, and substantially outperforms prior techniques.
Policy-Conditioned Uncertainty Sets for Robust Markov Decision Processes
What policy should be employed in a Markov decision process with uncertain parameters? Robust optimization answer to this question is to use rectangular uncertainty sets, which independently reflect available knowledge about each state, and then obtains a decision policy that maximizes expected reward for the worst-case decision process parameters from these uncertainty sets. While this rectangularity is convenient computationally and leads to tractable solutions, it often produces policies that are too conservative in practice, and does not facilitate knowledge transfer between portions of the state space or across related decision processes. In this work, we propose non-rectangular uncertainty sets that bound marginal moments of state-action features defined over entire trajectories through a decision process. This enables generalization to different portions of the state space while retaining appropriate uncertainty of the decision process. We develop algorithms for solving the resulting robust decision problems, which reduce to finding an optimal policy for a mixture of decision processes, and demonstrate the benefits of our approach experimentally.