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Evolution-Guided Policy Gradient in Reinforcement Learning

Neural Information Processing Systems

Deep Reinforcement Learning (DRL) algorithms have been successfully applied to a range of challenging control tasks. However, these methods typically suffer from three core difficulties: temporal credit assignment with sparse rewards, lack of effective exploration, and brittle convergence properties that are extremely sensitive to hyperparameters. Collectively, these challenges severely limit the applicability of these approaches to real world problems. Evolutionary Algorithms (EAs), a class of black box optimization techniques inspired by natural evolution, are well suited to address each of these three challenges. However, EAs typically suffer from high sample complexity and struggle to solve problems that require optimization of a large number of parameters. In this paper, we introduce Evolutionary Reinforcement Learning (ERL), a hybrid algorithm that leverages the population of an EA to provide diversified data to train an RL agent, and reinserts the RL agent into the EA population periodically to inject gradient information into the EA. ERL inherits EA's ability of temporal credit assignment with a fitness metric, effective exploration with a diverse set of policies, and stability of a population-based approach and complements it with off-policy DRL's ability to leverage gradients for higher sample efficiency and faster learning. Experiments in a range of challenging continuous control benchmarks demonstrate that ERL significantly outperforms prior DRL and EA methods.


Trajectory Convolution for Action Recognition

Neural Information Processing Systems

How to leverage the temporal dimension is a key question in video analysis. Recent works suggest an efficient approach to video feature learning, i.e., factorizing 3D convolutions into separate components respectively for spatial and temporal convolutions. The temporal convolution, however, comes with an implicit assumption - the feature maps across time steps are well aligned so that the features at the same locations can be aggregated. This assumption may be overly strong in practical applications, especially in action recognition where the motion serves as a crucial cue. In this work, we propose a new CNN architecture TrajectoryNet, which incorporates trajectory convolution, a new operation for integrating features along the temporal dimension, to replace the existing temporal convolution. This operation explicitly takes into account the changes in contents caused by deformation or motion, allowing the visual features to be aggregated along the the motion paths, trajectories. On two large-scale action recognition datasets, namely, Something-Something and Kinetics, the proposed network architecture achieves notable improvement over strong baselines.


Adversarial Examples that Fool both Computer Vision and Time-Limited Humans

Neural Information Processing Systems

Machine learning models are vulnerable to adversarial examples: small changes to images can cause computer vision models to make mistakes such as identifying a school bus as an ostrich. However, it is still an open question whether humans are prone to similar mistakes. Here, we address this question by leveraging recent techniques that transfer adversarial examples from computer vision models with known parameters and architecture to other models with unknown parameters and architecture, and by matching the initial processing of the human visual system. We find that adversarial examples that strongly transfer across computer vision models influence the classifications made by time-limited human observers.


A Deep Bayesian Policy Reuse Approach Against Non-Stationary Agents

Neural Information Processing Systems

In multiagent domains, coping with non-stationary agents that change behaviors from time to time is a challenging problem, where an agent is usually required to be able to quickly detect the other agent's policy during online interaction, and then adapt its own policy accordingly.


Adversarial vulnerability for any classifier

Neural Information Processing Systems

Despite achieving impressive performance, state-of-the-art classifiers remain highly vulnerable to small, imperceptible, adversarial perturbations. This vulnerability has proven empirically to be very intricate to address. In this paper, we study the phenomenon of adversarial perturbations under the assumption that the data is generated with a smooth generative model. We derive fundamental upper bounds on the robustness to perturbations of any classification function, and prove the existence of adversarial perturbations that transfer well across different classifiers with small risk. Our analysis of the robustness also provides insights onto key properties of generative models, such as their smoothness and dimensionality of latent space. We conclude with numerical experimental results showing that our bounds provide informative baselines to the maximal achievable robustness on several datasets.



The committee machine: Computational to statistical gaps in learning a two-layers neural network

Neural Information Processing Systems

Heuristic tools from statistical physics have been used in the past to compute the optimal learning and generalization errors in the teacher-student scenario in multi-layer neural networks. In this contribution, we provide a rigorous justification of these approaches for a two-layers neural network model called the committee machine. We also introduce a version of the approximate message passing (AMP) algorithm for the committee machine that allows to perform optimal learning in polynomial time for a large set of parameters. We find that there are regimes in which a low generalization error is information-theoretically achievable while the AMP algorithm fails to deliver it; strongly suggesting that no efficient algorithm exists for those cases, and unveiling a large computational gap.


Support Recovery for Orthogonal Matching Pursuit: Upper and Lower bounds

Neural Information Processing Systems

This paper studies the problem of sparse regression where the goal is to learn a sparse vector that best optimizes a given objective function. Under the assumption that the objective function satisfies restricted strong convexity (RSC), we analyze orthogonal matching pursuit (OMP), a greedy algorithm that is used heavily in applications, and obtain support recovery result as well as a tight generalization error bound for OMP. Furthermore, we obtain lower bounds for OMP, showing that both our results on support recovery and generalization error are tight up to logarithmic factors. To the best of our knowledge, these support recovery and generalization bounds are the first such matching upper and lower bounds (up to logarithmic factors) for {\em any} sparse regression algorithm under the RSC assumption.


Horizon-Independent Minimax Linear Regression

Neural Information Processing Systems

We consider online linear regression: at each round, an adversary reveals a covariate vector, the learner predicts a real value, the adversary reveals a label, and the learner suffers the squared prediction error. The aim is to minimize the difference between the cumulative loss and that of the linear predictor that is best in hindsight. Previous work demonstrated that the minimax optimal strategy is easy to compute recursively from the end of the game; this requires the entire sequence of covariate vectors in advance. We show that, once provided with a measure of the scale of the problem, we can invert the recursion and play the minimax strategy without knowing the future covariates. Further, we show that this forward recursion remains optimal even against adaptively chosen labels and covariates, provided that the adversary adheres to a set of constraints that prevent misrepresentation of the scale of the problem. This strategy is horizon-independent in that the regret and minimax strategies depend on the size of the constraint set and not on the time-horizon, and hence it incurs no more regret than the optimal strategy that knows in advance the number of rounds of the game. We also provide an interpretation of the minimax algorithm as a follow-the-regularized-leader strategy with a data-dependent regularizer and obtain an explicit expression for the minimax regret.


A Unified Feature Disentangler for Multi-Domain Image Translation and Manipulation

Neural Information Processing Systems

We present a novel and unified deep learning framework which is capable of learning domain-invariant representation from data across multiple domains. Realized by adversarial training with additional ability to exploit domain-specific information, the proposed network is able to perform continuous cross-domain image translation and manipulation, and produces desirable output images accordingly. In addition, the resulting feature representation exhibits superior performance of unsupervised domain adaptation, which also verifies the effectiveness of the proposed model in learning disentangled features for describing cross-domain data.