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Multiple Instance Learning for Efficient Sequential Data Classification on Resource-constrained Devices

Neural Information Processing Systems

We study the problem of fast and efficient classification of sequential data (such as time-series) on tiny devices, which is critical for various IoT related applications like audio keyword detection or gesture detection. Such tasks are cast as a standard classification task by sliding windows over the data stream to construct data points. Deploying such classification modules on tiny devices is challenging as predictions over sliding windows of data need to be invoked continuously at a high frequency. Each such predictor instance in itself is expensive as it evaluates large models over long windows of data. In this paper, we address this challenge by exploiting the following two observations about classification tasks arising in typical IoT related applications: (a) the signature of a particular class (e.g. an audio keyword) typically occupies a small fraction of the overall data, and (b) class signatures tend to be discernible early on in the data. We propose a method, EMI-RNN, that exploits these observations by using a multiple instance learning formulation along with an early prediction technique to learn a model that achieves better accuracy compared to baseline models, while simultaneously reducing computation by a large fraction. For instance, on a gesture detection benchmark [ 25 ], EMI-RNN improves standard LSTM model's accuracy by up to 1% while requiring 72x less computation. This enables us to deploy such models for continuous real-time prediction on a small device such as Raspberry Pi0 and Arduino variants, a task that the baseline LSTM could not achieve. Finally, we also provide an analysis of our multiple instance learning algorithm in a simple setting and show that the proposed algorithm converges to the global optima at a linear rate, one of the first such result in this domain.


The emergence of multiple retinal cell types through efficient coding of natural movies

Neural Information Processing Systems

One of the most striking aspects of early visual processing in the retina is the immediate parcellation of visual information into multiple parallel pathways, formed by different retinal ganglion cell types each tiling the entire visual field. Existing theories of efficient coding have been unable to account for the functional advantages of such cell-type diversity in encoding natural scenes. Here we go beyond previous theories to analyze how a simple linear retinal encoding model with different convolutional cell types efficiently encodes naturalistic spatiotemporal movies given a fixed firing rate budget. We find that optimizing the receptive fields and cell densities of two cell types makes them match the properties of the two main cell types in the primate retina, midget and parasol cells, in terms of spatial and temporal sensitivity, cell spacing, and their relative ratio. Moreover, our theory gives a precise account of how the ratio of midget to parasol cells decreases with retinal eccentricity. Also, we train a nonlinear encoding model with a rectifying nonlinearity to efficiently encode naturalistic movies, and again find emergent receptive fields resembling those of midget and parasol cells that are now further subdivided into ON and OFF types. Thus our work provides a theoretical justification, based on the efficient coding of natural movies, for the existence of the four most dominant cell types in the primate retina that together comprise 70% of all ganglion cells.


India's outsourcing industry is worth 300bn. Can it survive AI?

BBC News

India's outsourcing industry is worth $300bn. Indian technology stocks have seen an unprecedented rout over the past few weeks over fears of artificial intelligence upending the traditional outsourcing model that powers the country's $300bn (ยฃ223bn) back-office industry. The sell-off - part of a global correction in traditional software and IT stocks - preceded the market nervousness caused by recent geopolitical uncertainty, and is particularly significant for India. Over the past three-and-a-half decades, India's software industry has created millions of white-collar jobs, spawning a new middle class driven by high ambition and strong purchasing power. This, in turn, has fuelled demand for apartments, cars and restaurants across top-tier cities such as Bengaluru, Hyderabad and Gurugram over the past 30 years.


Bandit Learning with Implicit Feedback

Neural Information Processing Systems

Implicit feedback, such as user clicks, although abundant in online information service systems, does not provide substantial evidence on users' evaluation of system's output. Without proper modeling, such incomplete supervision inevitably misleads model estimation, especially in a bandit learning setting where the feedback is acquired on the fly. In this work, we perform contextual bandit learning with implicit feedback by modeling the feedback as a composition of user result examination and relevance judgment. Since users' examination behavior is unobserved, we introduce latent variables to model it. We perform Thompson sampling on top of variational Bayesian inference for arm selection and model update. Our upper regret bound analysis of the proposed algorithm proves its feasibility of learning from implicit feedback in a bandit setting; and extensive empirical evaluations on click logs collected from a major MOOC platform further demonstrate its learning effectiveness in practice.


Occam's razor is insufficient to infer the preferences of irrational agents

Neural Information Processing Systems

Since human planning systematically deviates from rationality, several approaches have been tried to account for specific human shortcomings. However, the general problem of inferring the reward function of an agent of unknown rationality has received little attention. Unlike the well-known ambiguity problems in IRL, this one is practically relevant but cannot be resolved by observing the agent's policy in enough environments. This paper shows (1) that a No Free Lunch result implies it is impossible to uniquely decompose a policy into a planning algorithm and reward function, and (2) that even with a reasonable simplicity prior/Occam's razor on the set of decompositions, we cannot distinguish between the true decomposition and others that lead to high regret. To address this, we need simple `normative' assumptions, which cannot be deduced exclusively from observations.


Near-Optimal Policies for Dynamic Multinomial Logit Assortment Selection Models

Neural Information Processing Systems

In this paper we consider the dynamic assortment selection problem under an uncapacitated multinomial-logit (MNL) model. By carefully analyzing a revenue potential function, we show that a trisection based algorithm achieves an item-independent regret bound of O(sqrt(T log log T), which matches information theoretical lower bounds up to iterated logarithmic terms. Our proof technique draws tools from the unimodal/convex bandit literature as well as adaptive confidence parameters in minimax multi-armed bandit problems.


Video-to-Video Synthesis

Neural Information Processing Systems

We study the problem of video-to-video synthesis, whose goal is to learn a mapping function from an input source video (e.g., a sequence of semantic segmentation masks) to an output photorealistic video that precisely depicts the content of the source video. While its image counterpart, the image-to-image translation problem, is a popular topic, the video-to-video synthesis problem is less explored in the literature. Without modeling temporal dynamics, directly applying existing image synthesis approaches to an input video often results in temporally incoherent videos of low visual quality. In this paper, we propose a video-to-video synthesis approach under the generative adversarial learning framework. Through carefully-designed generators and discriminators, coupled with a spatio-temporal adversarial objective, we achieve high-resolution, photorealistic, temporally coherent video results on a diverse set of input formats including segmentation masks, sketches, and poses. Experiments on multiple benchmarks show the advantage of our method compared to strong baselines. In particular, our model is capable of synthesizing 2K resolution videos of street scenes up to 30 seconds long, which significantly advances the state-of-the-art of video synthesis. Finally, we apply our method to future video prediction, outperforming several competing systems. Code, models, and more results are available at our website: https://github.com/NVIDIA/vid2vid. (Please use Adobe Reader to see the embedded videos in the paper.)


Deep Generative Models with Learnable Knowledge Constraints

Neural Information Processing Systems

The broad set of deep generative models (DGMs) has achieved remarkable advances. However, it is often difficult to incorporate rich structured domain knowledge with the end-to-end DGMs. Posterior regularization (PR) offers a principled framework to impose structured constraints on probabilistic models, but has limited applicability to the diverse DGMs that can lack a Bayesian formulation or even explicit density evaluation. PR also requires constraints to be fully specified {\it a priori}, which is impractical or suboptimal for complex knowledge with learnable uncertain parts. In this paper, we establish mathematical correspondence between PR and reinforcement learning (RL), and, based on the connection, expand PR to learn constraints as the extrinsic reward in RL. The resulting algorithm is model-agnostic to apply to any DGMs, and is flexible to adapt arbitrary constraints with the model jointly. Experiments on human image generation and templated sentence generation show models with learned knowledge constraints by our algorithm greatly improve over base generative models.


Neural Networks Trained to Solve Differential Equations Learn General Representations

Neural Information Processing Systems

We introduce a technique based on the singular vector canonical correlation analysis (SVCCA) for measuring the generality of neural network layers across a continuously-parametrized set of tasks. We illustrate this method by studying generality in neural networks trained to solve parametrized boundary value problems based on the Poisson partial differential equation. We find that the first hidden layers are general, and that they learn generalized coordinates over the input domain. Deeper layers are successively more specific.


Virtual Class Enhanced Discriminative Embedding Learning

Neural Information Processing Systems

Recently, learning discriminative features to improve the recognition performances gradually becomes the primary goal of deep learning, and numerous remarkable works have emerged. In this paper, we propose a novel yet extremely simple method Virtual Softmax to enhance the discriminative property of learned features by injecting a dynamic virtual negative class into the original softmax. Injecting virtual class aims to enlarge inter-class margin and compress intra-class distribution by strengthening the decision boundary constraint. Although it seems weird to optimize with this additional virtual class, we show that our method derives from an intuitive and clear motivation, and it indeed encourages the features to be more compact and separable. This paper empirically and experimentally demonstrates the superiority of Virtual Softmax, improving the performances on a variety of object classification and face verification tasks.