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Split LBI: An Iterative Regularization Path with Structural Sparsity

Neural Information Processing Systems

An iterative regularization path with structural sparsity is proposed in this paper based on variable splitting and the Linearized Bregman Iteration, hence called \emph{Split LBI}. Despite its simplicity, Split LBI outperforms the popular generalized Lasso in both theory and experiments. A theory of path consistency is presented that equipped with a proper early stopping, Split LBI may achieve model selection consistency under a family of Irrepresentable Conditions which can be weaker than the necessary and sufficient condition for generalized Lasso. Furthermore, some $\ell_2$ error bounds are also given at the minimax optimal rates. The utility and benefit of the algorithm are illustrated by applications on both traditional image denoising and a novel example on partial order ranking.


Computational and Statistical Tradeoffs in Learning to Rank

Neural Information Processing Systems

For massive and heterogeneous modern data sets, it is of fundamental interest to provide guarantees on the accuracy of estimation when computational resources are limited. In the application of learning to rank, we provide a hierarchy of rank-breaking mechanisms ordered by the complexity in thus generated sketch of the data. This allows the number of data points collected to be gracefully traded off against computational resources available, while guaranteeing the desired level of accuracy. Theoretical guarantees on the proposed generalized rank-breaking implicitly provide such trade-offs, which can be explicitly characterized under certain canonical scenarios on the structure of the data.


Probabilistic Linear Multistep Methods

Neural Information Processing Systems

We present a derivation and theoretical investigation of the Adams-Bashforth and Adams-Moulton family of linear multistep methods for solving ordinary differential equations, starting from a Gaussian process (GP) framework. In the limit, this formulation coincides with the classical deterministic methods, which have been used as higher-order initial value problem solvers for over a century. Furthermore, the natural probabilistic framework provided by the GP formulation allows us to derive probabilistic versions of these methods, in the spirit of a number of other probabilistic ODE solvers presented in the recent literature. In contrast to higher-order Runge-Kutta methods, which require multiple intermediate function evaluations per step, Adams family methods make use of previous function evaluations, so that increased accuracy arising from a higher-order multistep approach comes at very little additional computational cost. We show that through a careful choice of covariance function for the GP, the posterior mean and standard deviation over the numerical solution can be made to exactly coincide with the value given by the deterministic method and its local truncation error respectively. We provide a rigorous proof of the convergence of these new methods, as well as an empirical investigation (up to fifth order) demonstrating their convergence rates in practice.


Generative Shape Models: Joint Text Recognition and Segmentation with Very Little Training Data

Neural Information Processing Systems

We demonstrate that a generative model for object shapes can achieve state of the art results on challenging scene text recognition tasks, and with orders of magnitude fewer training images than required for competing discriminative methods. In addition to transcribing text from challenging images, our method performs fine-grained instance segmentation of characters. We show that our model is more robust to both affine transformations and non-affine deformations compared to previous approaches.


PAC Reinforcement Learning with Rich Observations

Neural Information Processing Systems

We propose and study a new model for reinforcement learning with rich observations, generalizing contextual bandits to sequential decision making. These models require an agent to take actions based on observations (features) with the goal of achieving long-term performance competitive with a large set of policies. To avoid barriers to sample-efficient learning associated with large observation spaces and general POMDPs, we focus on problems that can be summarized by a small number of hidden states and have long-term rewards that are predictable by a reactive function class. In this setting, we design and analyze a new reinforcement learning algorithm, Least Squares Value Elimination by Exploration. We prove that the algorithm learns near optimal behavior after a number of episodes that is polynomial in all relevant parameters, logarithmic in the number of policies, and independent of the size of the observation space. Our result provides theoretical justification for reinforcement learning with function approximation.


RETAIN: An Interpretable Predictive Model for Healthcare using Reverse Time Attention Mechanism

Neural Information Processing Systems

Accuracy and interpretability are two dominant features of successful predictive models. Typically, a choice must be made in favor of complex black box models such as recurrent neural networks (RNN) for accuracy versus less accurate but more interpretable traditional models such as logistic regression. This tradeoff poses challenges in medicine where both accuracy and interpretability are important. We addressed this challenge by developing the REverse Time AttentIoN model (RETAIN) for application to Electronic Health Records (EHR) data. RETAIN achieves high accuracy while remaining clinically interpretable and is based on a two-level neural attention model that detects influential past visits and significant clinical variables within those visits (e.g.


Learning Tree Structured Potential Games

Neural Information Processing Systems

Many real phenomena, including behaviors, involve strategic interactions that can be learned from data. We focus on learning tree structured potential games where equilibria are represented by local maxima of an underlying potential function. We cast the learning problem within a max margin setting and show that the problem is NP-hard even when the strategic interactions form a tree. We develop a variant of dual decomposition to estimate the underlying game and demonstrate with synthetic and real decision/voting data that the game theoretic perspective (carving out local maxima) enables meaningful recovery.


Learning shape correspondence with anisotropic convolutional neural networks

Neural Information Processing Systems

Convolutional neural networks have achieved extraordinary results in many computer vision and pattern recognition applications; however, their adoption in the computer graphics and geometry processing communities is limited due to the non-Euclidean structure of their data. In this paper, we propose Anisotropic Convolutional Neural Network (ACNN), a generalization of classical CNNs to non-Euclidean domains, where classical convolutions are replaced by projections over a set of oriented anisotropic diffusion kernels. We use ACNNs to effectively learn intrinsic dense correspondences between deformable shapes, a fundamental problem in geometry processing, arising in a wide variety of applications. We tested ACNNs performance in very challenging settings, achieving state-of-the-art results on some of the most difficult recent correspondence benchmarks.


Stochastic Multiple Choice Learning for Training Diverse Deep Ensembles

Neural Information Processing Systems

Many practical perception systems exist within larger processes which often include interactions with users or additional components that are capable of evaluating the quality of predicted solutions. In these contexts, it is beneficial to provide these oracle mechanisms with multiple highly likely hypotheses rather than a single prediction. In this work, we pose the task of producing multiple outputs as a learning problem over an ensemble of deep networks -- introducing a novel stochastic gradient descent based approach to minimize the loss with respect to an oracle. Our method is simple to implement, agnostic to both architecture and loss function, and parameter-free. Our approach achieves lower oracle error compared to existing methods on a wide range of tasks and deep architectures. We also show qualitatively that solutions produced from our approach often provide interpretable representations of task ambiguity.


Iterative Refinement of the Approximate Posterior for Directed Belief Networks

Neural Information Processing Systems

Variational methods that rely on a recognition network to approximate the posterior of directed graphical models offer better inference and learning than previous methods. Recent advances that exploit the capacity and flexibility in this approach have expanded what kinds of models can be trained. However, as a proposal for the posterior, the capacity of the recognition network is limited, which can constrain the representational power of the generative model and increase the variance of Monte Carlo estimates. To address these issues, we introduce an iterative refinement procedure for improving the approximate posterior of the recognition network and show that training with the refined posterior is competitive with state-of-the-art methods. The advantages of refinement are further evident in an increased effective sample size, which implies a lower variance of gradient estimates.