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Optimistic Bandit Convex Optimization

Neural Information Processing Systems

We introduce the general and powerful scheme of predicting information re-use in optimization algorithms. This allows us to devise a computationally efficient algorithm for bandit convex optimization with new state-of-the-art guarantees for both Lipschitz loss functions and loss functions with Lipschitz gradients. This is the first algorithm admitting both a polynomial time complexity and a regret that is polynomial in the dimension of the action space that improves upon the original regret bound for Lipschitz loss functions, achieving a regret of $\widetilde O(T^{11/16}d^{3/8})$. Our algorithm further improves upon the best existing polynomial-in-dimension bound (both computationally and in terms of regret) for loss functions with Lipschitz gradients, achieving a regret of $\widetilde O(T^{8/13} d^{5/3})$.


Tensor Switching Networks

Neural Information Processing Systems

We present a novel neural network algorithm, the Tensor Switching (TS) network, which generalizes the Rectified Linear Unit (ReLU) nonlinearity to tensor-valued hidden units. The TS network copies its entire input vector to different locations in an expanded representation, with the location determined by its hidden unit activity. In this way, even a simple linear readout from the TS representation can implement a highly expressive deep-network-like function. The TS network hence avoids the vanishing gradient problem by construction, at the cost of larger representation size. We develop several methods to train the TS network, including equivalent kernels for infinitely wide and deep TS networks, a one-pass linear learning algorithm, and two backpropagation-inspired representation learning algorithms. Our experimental results demonstrate that the TS network is indeed more expressive and consistently learns faster than standard ReLU networks.


Global Optimality of Local Search for Low Rank Matrix Recovery

Neural Information Processing Systems

We show that there are no spurious local minima in the non-convex factorized parametrization of low-rank matrix recovery from incoherent linear measurements. With noisy measurements we show all local minima are very close to a global optimum. Together with a curvature bound at saddle points, this yields a polynomial time global convergence guarantee for stochastic gradient descent {\em from random initialization}.


Conditional Image Generation with PixelCNN Decoders

Neural Information Processing Systems

This work explores conditional image generation with a new image density model based on the PixelCNN architecture. The model can be conditioned on any vector, including descriptive labels or tags, or latent embeddings created by other networks. When conditioned on class labels from the ImageNet database, the model is able to generate diverse, realistic scenes representing distinct animals, objects, landscapes and structures. When conditioned on an embedding produced by a convolutional network given a single image of an unseen face, it generates a variety of new portraits of the same person with different facial expressions, poses and lighting conditions. We also show that conditional PixelCNN can serve as a powerful decoder in an image autoencoder. Additionally, the gated convolutional layers in the proposed model improve the log-likelihood of PixelCNN to match the state-of-the-art performance of PixelRNN on ImageNet, with greatly reduced computational cost.


Multistage Campaigning in Social Networks

Neural Information Processing Systems

We consider control problems for multi-stage campaigning over social networks. The dynamic programming framework is employed to balance the high present reward and large penalty on low future outcome in the presence of extensive uncertainties. In particular, we establish theoretical foundations of optimal campaigning over social networks where the user activities are modeled as a multivariate Hawkes process, and we derive a time dependent linear relation between the intensity of exogenous events and several commonly used objective functions of campaigning. We further develop a convex dynamic programming framework for determining the optimal intervention policy that prescribes the required level of external drive at each stage for the desired campaigning result. Experiments on both synthetic data and the real-world MemeTracker dataset show that our algorithm can steer the user activities for optimal campaigning much more accurately than baselines.


A Bayesian method for reducing bias in neural representational similarity analysis

Neural Information Processing Systems

In neuroscience, the similarity matrix of neural activity patterns in response to different sensory stimuli or under different cognitive states reflects the structure of neural representational space. Existing methods derive point estimations of neural activity patterns from noisy neural imaging data, and the similarity is calculated from these point estimations. We show that this approach translates structured noise from estimated patterns into spurious bias structure in the resulting similarity matrix, which is especially severe when signal-to-noise ratio is low and experimental conditions cannot be fully randomized in a cognitive task. We propose an alternative Bayesian framework for computing representational similarity in which we treat the covariance structure of neural activity patterns as a hyper-parameter in a generative model of the neural data, and directly estimate this covariance structure from imaging data while marginalizing over the unknown activity patterns. Converting the estimated covariance structure into a correlation matrix offers a much less biased estimate of neural representational similarity. Our method can also simultaneously estimate a signal-to-noise map that informs where the learned representational structure is supported more strongly, and the learned covariance matrix can be used as a structured prior to constrain Bayesian estimation of neural activity patterns.


Improved Error Bounds for Tree Representations of Metric Spaces

Neural Information Processing Systems

Estimating optimal phylogenetic trees or hierarchical clustering trees from metric data is an important problem in evolutionary biology and data analysis. Intuitively, the goodness-of-fit of a metric space to a tree depends on its inherent treeness, as well as other metric properties such as intrinsic dimension. Existing algorithms for embedding metric spaces into tree metrics provide distortion bounds depending on cardinality. Because cardinality is a simple property of any set, we argue that such bounds do not fully capture the rich structure endowed by the metric. We consider an embedding of a metric space into a tree proposed by Gromov. By proving a stability result, we obtain an improved additive distortion bound depending only on the hyperbolicity and doubling dimension of the metric. We observe that Gromov's method is dual to the well-known single linkage hierarchical clustering (SLHC) method. By means of this duality, we are able to transport our results to the setting of SLHC, where such additive distortion bounds were previously unknown.


Observational-Interventional Priors for Dose-Response Learning

Neural Information Processing Systems

Controlled interventions provide the most direct source of information for learning causal effects. In particular, a dose-response curve can be learned by varying the treatment level and observing the corresponding outcomes. However, interventions can be expensive and time-consuming. Observational data, where the treatment is not controlled by a known mechanism, is sometimes available. Under some strong assumptions, observational data allows for the estimation of dose-response curves. Estimating such curves nonparametrically is hard: sample sizes for controlled interventions may be small, while in the observational case a large number of measured confounders may need to be marginalized. In this paper, we introduce a hierarchical Gaussian process prior that constructs a distribution over the dose-response curve by learning from observational data, and reshapes the distribution with a nonparametric affine transform learned from controlled interventions. This function composition from different sources is shown to speed-up learning, which we demonstrate with a thorough sensitivity analysis and an application to modeling the effect of therapy on cognitive skills of premature infants.


Learning HMMs with Nonparametric Emissions via Spectral Decompositions of Continuous Matrices

Neural Information Processing Systems

Recently, there has been a surge of interest in using spectral methods for estimating latent variable models. However, it is usually assumed that the distribution of the observations conditioned on the latent variables is either discrete or belongs to a parametric family. In this paper, we study the estimation of an $m$-state hidden Markov model (HMM) with only smoothness assumptions, such as H\olderian conditions, on the emission densities. By leveraging some recent advances in continuous linear algebra and numerical analysis, we develop a computationally efficient spectral algorithm for learning nonparametric HMMs. Our technique is based on computing an SVD on nonparametric estimates of density functions by viewing them as \emph{continuous matrices}. We derive sample complexity bounds via concentration results for nonparametric density estimation and novel perturbation theory results for continuous matrices. We implement our method using Chebyshev polynomial approximations. Our method is competitive with other baselines on synthetic and real problems and is also very computationally efficient.


Unifying Count-Based Exploration and Intrinsic Motivation

Neural Information Processing Systems

We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across states. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration from the intrinsic motivation literature, we use density models to measure uncertainty, and propose a novel algorithm for deriving a pseudo-count from an arbitrary density model. This technique enables us to generalize count-based exploration algorithms to the non-tabular case. We apply our ideas to Atari 2600 games, providing sensible pseudo-counts from raw pixels. We transform these pseudo-counts into exploration bonuses and obtain significantly improved exploration in a number of hard games, including the infamously difficult Montezuma's Revenge.