Technology
Launch and Iterate: Reducing Prediction Churn
Practical applications of machine learning often involve successive training iterations with changes to features and training examples. Ideally, changes in the output of any new model should only be improvements (wins) over the previous iteration, but in practice the predictions may change neutrally for many examples, resulting in extra net-zero wins and losses, referred to as unnecessary churn. These changes in the predictions are problematic for usability for some applications, and make it harder and more expensive to measure if a change is statistically significant positive. In this paper, we formulate the problem and present a stabilization operator to regularize a classifier towards a previous classifier. We use a Markov chain Monte Carlo stabilization operator to produce a model with more consistent predictions without adversely affecting accuracy. We investigate the properties of the proposal with theoretical analysis. Experiments on benchmark datasets for different classification algorithms demonstrate the method and the resulting reduction in churn.
Satisfying Real-world Goals with Dataset Constraints
The goal of minimizing misclassification error on a training set is often just one of several real-world goals that might be defined on different datasets. For example, one may require a classifier to also make positive predictions at some specified rate for some subpopulation (fairness), or to achieve a specified empirical recall. Other real-world goals include reducing churn with respect to a previously deployed model, or stabilizing online training. In this paper we propose handling multiple goals on multiple datasets by training with dataset constraints, using the ramp penalty to accurately quantify costs, and present an efficient algorithm to approximately optimize the resulting non-convex constrained optimization problem. Experiments on both benchmark and real-world industry datasets demonstrate the effectiveness of our approach.
Noise-Tolerant Life-Long Matrix Completion via Adaptive Sampling
We study the problem of recovering an incomplete $m\times n$ matrix of rank $r$ with columns arriving online over time. This is known as the problem of life-long matrix completion, and is widely applied to recommendation system, computer vision, system identification, etc. The challenge is to design provable algorithms tolerant to a large amount of noises, with small sample complexity. In this work, we give algorithms achieving strong guarantee under two realistic noise models. In bounded deterministic noise, an adversary can add any bounded yet unstructured noise to each column.
Combining Adversarial Guarantees and Stochastic Fast Rates in Online Learning
We consider online learning algorithms that guarantee worst-case regret rates in adversarial environments (so they can be deployed safely and will perform robustly), yet adapt optimally to favorable stochastic environments (so they will perform well in a variety of settings of practical importance). We quantify the friendliness of stochastic environments by means of the well-known Bernstein (a.k.a.
Linear-Memory and Decomposition-Invariant Linearly Convergent Conditional Gradient Algorithm for Structured Polytopes
Recently, several works have shown that natural modifications of the classical conditional gradient method (aka Frank-Wolfe algorithm) for constrained convex optimization, provably converge with a linear rate when the feasible set is a polytope, and the objective is smooth and strongly-convex. However, all of these results suffer from two significant shortcomings: i) large memory requirement due to the need to store an explicit convex decomposition of the current iterate, and as a consequence, large running-time overhead per iteration ii) the worst case convergence rate depends unfavorably on the dimension In this work we present a new conditional gradient variant and a corresponding analysis that improves on both of the above shortcomings. In particular, both memory and computation overheads are only linear in the dimension, and in addition, in case the optimal solution is sparse, the new convergence rate replaces a factor which is at least linear in the dimension in previous works, with a linear dependence on the number of non-zeros in the optimal solution At the heart of our method, and corresponding analysis, is a novel way to compute decomposition-invariant away-steps. While our theoretical guarantees do not apply to any polytope, they apply to several important structured polytopes that capture central concepts such as paths in graphs, perfect matchings in bipartite graphs, marginal distributions that arise in structured prediction tasks, and more. Our theoretical findings are complemented by empirical evidence that shows that our method delivers state-of-the-art performance.
Full-Capacity Unitary Recurrent Neural Networks
Recurrent neural networks are powerful models for processing sequential data, but they are generally plagued by vanishing and exploding gradient problems. Unitary recurrent neural networks (uRNNs), which use unitary recurrence matrices, have recently been proposed as a means to avoid these issues. However, in previous experiments, the recurrence matrices were restricted to be a product of parameterized unitary matrices, and an open question remains: when does such a parameterization fail to represent all unitary matrices, and how does this restricted representational capacity limit what can be learned? To address this question, we propose full-capacity uRNNs that optimize their recurrence matrix over all unitary matrices, leading to significantly improved performance over uRNNs that use a restricted-capacity recurrence matrix. Our contribution consists of two main components. First, we provide a theoretical argument to determine if a unitary parameterization has restricted capacity. Using this argument, we show that a recently proposed unitary parameterization has restricted capacity for hidden state dimension greater than 7. Second,we show how a complete, full-capacity unitary recurrence matrix can be optimized over the differentiable manifold of unitary matrices. The resulting multiplicative gradient step is very simple and does not require gradient clipping or learning rate adaptation. We confirm the utility of our claims by empirically evaluating our new full-capacity uRNNs on both synthetic and natural data, achieving superior performance compared to both LSTMs and the original restricted-capacity uRNNs.
Unsupervised Learning for Physical Interaction through Video Prediction
A core challenge for an agent learning to interact with the world is to predict how its actions affect objects in its environment. Many existing methods for learning the dynamics of physical interactions require labeled object information. However, to scale real-world interaction learning to a variety of scenes and objects, acquiring labeled data becomes increasingly impractical. To learn about physical object motion without labels, we develop an action-conditioned video prediction model that explicitly models pixel motion, by predicting a distribution over pixel motion from previous frames. Because our model explicitly predicts motion, it is partially invariant to object appearance, enabling it to generalize to previously unseen objects. To explore video prediction for real-world interactive agents, we also introduce a dataset of 59,000 robot interactions involving pushing motions, including a test set with novel objects. In this dataset, accurate prediction of videos conditioned on the robot's future actions amounts to learning a visual imagination of different futures based on different courses of action. Our experiments show that our proposed method produces more accurate video predictions both quantitatively and qualitatively, when compared to prior methods.
Operator Variational Inference
Variational inference is an umbrella term for algorithms which cast Bayesian inference as optimization. Classically, variational inference uses the Kullback-Leibler divergence to define the optimization. Though this divergence has been widely used, the resultant posterior approximation can suffer from undesirable statistical properties. To address this, we reexamine variational inference from its roots as an optimization problem. We use operators, or functions of functions, to design variational objectives.
Learning a Metric Embedding for Face Recognition using the Multibatch Method
This work is motivated by the engineering task of achieving a near state-of-the-art face recognition on a minimal computing budget running on an embedded system. Our main technical contribution centers around a novel training method, called Multibatch, for similarity learning, i.e., for the task of generating an invariant ``face signature'' through training pairs of ``same'' and ``not-same'' face images. The Multibatch method first generates signatures for a mini-batch of $k$ face images and then constructs an unbiased estimate of the full gradient by relying on all $k^2-k$ pairs from the mini-batch. We prove that the variance of the Multibatch estimator is bounded by $O(1/k^2)$, under some mild conditions. In contrast, the standard gradient estimator that relies on random $k/2$ pairs has a variance of order $1/k$. The smaller variance of the Multibatch estimator significantly speeds up the convergence rate of stochastic gradient descent. Using the Multibatch method we train a deep convolutional neural network that achieves an accuracy of $98.2\%$ on the LFW benchmark, while its prediction runtime takes only $30$msec on a single ARM Cortex A9 core. Furthermore, the entire training process took only 12 hours on a single Titan X GPU.
Binarized Neural Networks
We introduce a method to train Binarized Neural Networks (BNNs) - neural networks with binary weights and activations at run-time. At train-time the binary weights and activations are used for computing the parameter gradients. During the forward pass, BNNs drastically reduce memory size and accesses, and replace most arithmetic operations with bit-wise operations, which is expected to substantially improve power-efficiency. To validate the effectiveness of BNNs, we conducted two sets of experiments on the Torch7 and Theano frameworks. On both, BNNs achieved nearly state-of-the-art results over the MNIST, CIFAR-10 and SVHN datasets. We also report our preliminary results on the challenging ImageNet dataset. Last but not least, we wrote a binary matrix multiplication GPU kernel with which it is possible to run our MNIST BNN 7 times faster than with an unoptimized GPU kernel, without suffering any loss in classification accuracy. The code for training and running our BNNs is available on-line.