Technology
Independence clustering (without a matrix)
The independence clustering problem is considered in the following formulation: given a set $S$ of random variables, it is required to find the finest partitioning $\{U_1,\dots,U_k\}$ of $S$ into clusters such that the clusters $U_1,\dots,U_k$ are mutually independent. Since mutual independence is the target, pairwise similarity measurements are of no use, and thus traditional clustering algorithms are inapplicable. The distribution of the random variables in $S$ is, in general, unknown, but a sample is available. Thus, the problem is cast in terms of time series. Two forms of sampling are considered: i.i.d.\ and stationary time series, with the main emphasis being on the latter, more general, case. A consistent, computationally tractable algorithm for each of the settings is proposed, and a number of fascinating open directions for further research are outlined.
Online Reinforcement Learning in Stochastic Games
We study online reinforcement learning in average-reward stochastic games (SGs). An SG models a two-player zero-sum game in a Markov environment, where state transitions and one-step payoffs are determined simultaneously by a learner and an adversary. We propose the \textsc{UCSG} algorithm that achieves a sublinear regret compared to the game value when competing with an arbitrary opponent. This result improves previous ones under the same setting. The regret bound has a dependency on the \textit{diameter}, which is an intrinsic value related to the mixing property of SGs.
Solving Most Systems of Random Quadratic Equations
This paper deals with finding an $n$-dimensional solution $\bm{x}$ to a system of quadratic equations $y_i=|\langle\bm{a}_i,\bm{x}\rangle|^2$, $1\le i \le m$, which in general is known to be NP-hard. We put forth a novel procedure, that starts with a \emph{weighted maximal correlation initialization} obtainable with a few power iterations, followed by successive refinements based on \emph{iteratively reweighted gradient-type iterations}. The novel techniques distinguish themselves from prior works by the inclusion of a fresh (re)weighting regularization. For certain random measurement models, the proposed procedure returns the true solution $\bm{x}$ with high probability in time proportional to reading the data $\{(\bm{a}_i;y_i)\}_{1\le i \le m}$, provided that the number $m$ of equations is some constant $c> 0$ times the number $n$ of unknowns, that is, $m\ge cn$. Empirically, the upshots of this contribution are: i) perfect signal recovery in the high-dimensional regime given only an \emph{information-theoretic limit number} of equations; and, ii) (near-)optimal statistical accuracy in the presence of additive noise. Extensive numerical tests using both synthetic data and real images corroborate its improved signal recovery performance and computational efficiency relative to state-of-the-art approaches.
Efficient Second-Order Online Kernel Learning with Adaptive Embedding
Online kernel learning (OKL) is a flexible framework to approach prediction problems, since the large approximation space provided by reproducing kernel Hilbert spaces can contain an accurate function for the problem. Nonetheless, optimizing over this space is computationally expensive. Not only first order methods accumulate $\O(\sqrt{T})$ more loss than the optimal function, but the curse of kernelization results in a $\O(t)$ per step complexity. Second-order methods get closer to the optimum much faster, suffering only $\O(\log(T))$ regret, but second-order updates are even more expensive, with a $\O(t^2)$ per-step cost. Existing approximate OKL methods try to reduce this complexity either by limiting the Support Vectors (SV) introduced in the predictor, or by avoiding the kernelization process altogether using embedding.
Optimistic posterior sampling for reinforcement learning: worst-case regret bounds
We present an algorithm based on posterior sampling (aka Thompson sampling) that achieves near-optimal worst-case regret bounds when the underlying Markov Decision Process (MDP) is communicating with a finite, though unknown, diameter. Our main result is a high probability regret upper bound of $\tilde{O}(D\sqrt{SAT})$ for any communicating MDP with $S$ states, $A$ actions and diameter $D$, when $T\ge S^5A$. Here, regret compares the total reward achieved by the algorithm to the total expected reward of an optimal infinite-horizon undiscounted average reward policy, in time horizon $T$. This result improves over the best previously known upper bound of $\tilde{O}(DS\sqrt{AT})$ achieved by any algorithm in this setting, and matches the dependence on $S$ in the established lower bound of $\Omega(\sqrt{DSAT})$ for this problem. Our techniques involve proving some novel results about the anti-concentration of Dirichlet distribution, which may be of independent interest.
Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximation
In this work, we propose to apply trust region optimization to deep reinforcement learning using a recently proposed Kronecker-factored approximation to the curvature. We extend the framework of natural policy gradient and propose to optimize both the actor and the critic using Kronecker-factored approximate curvature (K-FAC) with trust region; hence we call our method Actor Critic using Kronecker-Factored Trust Region (ACKTR). To the best of our knowledge, this is the first scalable trust region natural gradient method for actor-critic methods. It is also the method that learns non-trivial tasks in continuous control as well as discrete control policies directly from raw pixel inputs. We tested our approach across discrete domains in Atari games as well as continuous domains in the MuJoCo environment. With the proposed methods, we are able to achieve higher rewards and a 2-to 3-fold improvement in sample efficiency on average, compared to previous state-of-the-art on-policy actor-critic methods.
A Probabilistic Framework for Nonlinearities in Stochastic Neural Networks
We present a probabilistic framework for nonlinearities, based on doubly truncated Gaussian distributions. By setting the truncation points appropriately, we are able to generate various types of nonlinearities within a unified framework, including sigmoid, tanh and ReLU, the most commonly used nonlinearities in neural networks. The framework readily integrates into existing stochastic neural networks (with hidden units characterized as random variables), allowing one for the first time to learn the nonlinearities alongside model weights in these networks. Extensive experiments demonstrate the performance improvements brought about by the proposed framework when integrated with the restricted Boltzmann machine (RBM), temporal RBM and the truncated Gaussian graphical model (TGGM).
Variational Inference via \chi Upper Bound Minimization
Variational inference (VI) is widely used as an efficient alternative to Markov chain Monte Carlo. It posits a family of approximating distributions $q$ and finds the closest member to the exact posterior $p$. Closeness is usually measured via a divergence $D(q || p)$ from $q$ to $p$. While successful, this approach also has problems. Notably, it typically leads to underestimation of the posterior variance.
Finite Sample Analysis of the GTD Policy Evaluation Algorithms in Markov Setting
In reinforcement learning (RL), one of the key components is policy evaluation, which aims to estimate the value function (i.e., expected long-term accumulated reward) of a policy. With a good policy evaluation method, the RL algorithms will estimate the value function more accurately and find a better policy. When the state space is large or continuous \emph{Gradient-based Temporal Difference(GTD)} policy evaluation algorithms with linear function approximation are widely used. Considering that the collection of the evaluation data is both time and reward consuming, a clear understanding of the finite sample performance of the policy evaluation algorithms is very important to reinforcement learning. Under the assumption that data are i.i.d.
Hypothesis Transfer Learning via Transformation Functions
We consider the Hypothesis Transfer Learning (HTL) problem where one incorporates a hypothesis trained on the source domain into the learning procedure of the target domain. Existing theoretical analysis either only studies specific algorithms or only presents upper bounds on the generalization error but not on the excess risk. In this paper, we propose a unified algorithm-dependent framework for HTL through a novel notion of transformation functions, which characterizes the relation between the source and the target domains. We conduct a general risk analysis of this framework and in particular, we show for the first time, if two domains are related, HTL enjoys faster convergence rates of excess risks for Kernel Smoothing and Kernel Ridge Regression than those of the classical non-transfer learning settings. We accompany this framework with an analysis of cross-validation for HTL to search for the best transfer technique and gracefully reduce to non-transfer learning when HTL is not helpful. Experiments on robotics and neural imaging data demonstrate the effectiveness of our framework.