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Gradient descent GAN optimization is locally stable

Neural Information Processing Systems

Despite the growing prominence of generative adversarial networks (GANs), optimization in GANs is still a poorly understood topic. In this paper, we analyze the ``gradient descent'' form of GAN optimization, i.e., the natural setting where we simultaneously take small gradient steps in both generator and discriminator parameters. We show that even though GAN optimization does \emph{not} correspond to a convex-concave game (even for simple parameterizations), under proper conditions, equilibrium points of this optimization procedure are still \emph{locally asymptotically stable} for the traditional GAN formulation. On the other hand, we show that the recently proposed Wasserstein GAN can have non-convergent limit cycles near equilibrium. Motivated by this stability analysis, we propose an additional regularization term for gradient descent GAN updates, which \emph{is} able to guarantee local stability for both the WGAN and the traditional GAN, and also shows practical promise in speeding up convergence and addressing mode collapse.


Thy Friend is My Friend: Iterative Collaborative Filtering for Sparse Matrix Estimation

Neural Information Processing Systems

The sparse matrix estimation problem consists of estimating the distribution of an $n\times n$ matrix $Y$, from a sparsely observed single instance of this matrix where the entries of $Y$ are independent random variables. This captures a wide array of problems; special instances include matrix completion in the context of recommendation systems, graphon estimation, and community detection in (mixed membership) stochastic block models. Inspired by classical collaborative filtering for recommendation systems, we propose a novel iterative, collaborative filtering-style algorithm for matrix estimation in this generic setting. We show that the mean squared error (MSE) of our estimator converges to $0$ at the rate of $O(d^2 (pn)^{-2/5})$ as long as $\omega(d^5 n)$ random entries from a total of $n^2$ entries of $Y$ are observed (uniformly sampled), $\E[Y]$ has rank $d$, and the entries of $Y$ have bounded support. The maximum squared error across all entries converges to $0$ with high probability as long as we observe a little more, $\Omega(d^5 n \ln^5(n))$ entries. Our results are the best known sample complexity results in this generality.


Dual-Agent GANs for Photorealistic and Identity Preserving Profile Face Synthesis

Neural Information Processing Systems

Synthesizing realistic profile faces is promising for more efficiently training deep pose-invariant models for large-scale unconstrained face recognition, by populating samples with extreme poses and avoiding tedious annotations. However, learning from synthetic faces may not achieve the desired performance due to the discrepancy between distributions of the synthetic and real face images. To narrow this gap, we propose a Dual-Agent Generative Adversarial Network (DA-GAN) model, which can improve the realism of a face simulator's output using unlabeled real faces, while preserving the identity information during the realism refinement. The dual agents are specifically designed for distinguishing real v.s.


The Human Skill That Eludes AI

The Atlantic - Technology

Why can't language models write well? I n a certain, strange way, generative AI peaked with OpenAI's GPT-2 seven years ago. Little known to anyone outside of tech circles, GPT-2 excelled at producing unexpected answers. "You could be like, 'Continue this story:,' and GPT-2 would be like, ','" Katy Gero, a poet and computer scientist who has been experimenting with language models since 2017, told me. "The models won't do that anymore." AI leaders boast about their models' superhuman technical abilities.


Hiker finds 3,000-year-old bull sculpture in Spain

Popular Science

The Late Bronze Age relic is only the fourth tauriform discovered on the island. Bulls were symbolic animals across much of the prehistoric Mediterranean. Breakthroughs, discoveries, and DIY tips sent six days a week. A hiker recently noticed an out-of-place object in his path while trekking through the hills of Mallorca, Spain . After reviewing the artifact, archaeologists now believe the 1.25-inch-long relic is a rare example of a metal bull sculpture that dates back over 3,000 years.


Gamers are right to be disgusted by NVIDIA's DLSS 5

Engadget

Maybe not everything needs to be AI yassified? You can sum up the gamer response to NVIDIA's DLSS 5 announcement with the ever-relevant meme: Everyone disliked that. Across social media and Reddit last night, I couldn't find anyone who's genuinely positive about the potential for DLSS 5, which uses AI to add photorealistic lighting and materials to in-game models and environments. It's not unusual to see gamers being reflexively angry about new technology on the internet, especially when it's being pitched by NVIDIA as the "biggest breakthrough in computer graphics" since its RTX 20-series GPUs arrived in 2018 with real-time ray tracing. There was plenty of suspicion around DLSS's original AI upscaling model, as well as the fake frames generated by later iterations.


Stabilizing Training of Generative Adversarial Networks through Regularization

Neural Information Processing Systems

Deep generative models based on Generative Adversarial Networks (GANs) have demonstrated impressive sample quality but in order to work they require a careful choice of architecture, parameter initialization, and selection of hyper-parameters. This fragility is in part due to a dimensional mismatch or non-overlapping support between the model distribution and the data distribution, causing their density ratio and the associated f -divergence to be undefined. We overcome this fundamental limitation and propose a new regularization approach with low computational cost that yields a stable GAN training procedure. We demonstrate the effectiveness of this regularizer accross several architectures trained on common benchmark image generation tasks. Our regularization turns GAN models into reliable building blocks for deep learning.


A Disentangled Recognition and Nonlinear Dynamics Model for Unsupervised Learning

Neural Information Processing Systems

This paper takes a step towards temporal reasoning in a dynamically changing video, not in the pixel space that constitutes its frames, but in a latent space that describes the non-linear dynamics of the objects in its world. We introduce the Kalman variational auto-encoder, a framework for unsupervised learning of sequential data that disentangles two latent representations: an object's representation, coming from a recognition model, and a latent state describing its dynamics. As a result, the evolution of the world can be imagined and missing data imputed, both without the need to generate high dimensional frames at each time step. The model is trained end-to-end on videos of a variety of simulated physical systems, and outperforms competing methods in generative and missing data imputation tasks.


Probabilistic Rule Realization and Selection

Neural Information Processing Systems

Abstraction and realization are bilateral processes that are key in deriving intelligence and creativity. In many domains, the two processes are approached through \emph{rules}: high-level principles that reveal invariances within similar yet diverse examples. Under a probabilistic setting for discrete input spaces, we focus on the rule realization problem which generates input sample distributions that follow the given rules. More ambitiously, we go beyond a mechanical realization that takes whatever is given, but instead ask for proactively selecting reasonable rules to realize. This goal is demanding in practice, since the initial rule set may not always be consistent and thus intelligent compromises are needed. We formulate both rule realization and selection as two strongly connected components within a single and symmetric bi-convex problem, and derive an efficient algorithm that works at large scale. Taking music compositional rules as the main example throughout the paper, we demonstrate our model's efficiency in not only music realization (composition) but also music interpretation and understanding (analysis).


Neural Discrete Representation Learning

Neural Information Processing Systems

Learning useful representations without supervision remains a key challenge in machine learning. In this paper, we propose a simple yet powerful generative model that learns such discrete representations. Our model, the Vector Quantised-Variational AutoEncoder (VQ-VAE), differs from VAEs in two key ways: the encoder network outputs discrete, rather than continuous, codes; and the prior is learnt rather than static. In order to learn a discrete latent representation, we incorporate ideas from vector quantisation (VQ). Using the VQ method allows the model to circumvent issues of ``posterior collapse'' --- where the latents are ignored when they are paired with a powerful autoregressive decoder --- typically observed in the VAE framework. Pairing these representations with an autoregressive prior, the model can generate high quality images, videos, and speech as well as doing high quality speaker conversion and unsupervised learning of phonemes, providing further evidence of the utility of the learnt representations.