Technology
DrivAerNet++: A Large-Scale Multimodal Car Dataset with Computational Fluid Dynamics Simulations and Deep Learning Benchmarks
DrivAerNet++ comprises 8,000 diverse car designs modeled with high-fidelity computational fluid dynamics (CFD) simulations. The dataset includes diverse car configurations such as fastback, notchback, and estateback, with different underbody and wheel designs to represent both internal combustion engines and electric vehicles.
Occupancy-based Policy Gradient: Estimation, Convergence, and Optimality
Occupancy functions play an instrumental role in reinforcement learning (RL) for guiding exploration, handling distribution shift, and optimizing general objectives beyond the expected return. Yet, computationally efficient policy optimization methods that use (only) occupancy functions are virtually non-existent. In this paper, we establish the theoretical foundations of model-free policy gradient (PG) methods that compute the gradient through the occupancy for both online and offline RL, without modeling value functions. Our algorithms reduce gradient estimation to squared-loss regression and are computationally oracle-efficient. We characterize the sample complexities of both local and global convergence, accounting for both finite-sample estimation error and the roles of exploration (online) and data coverage (offline). Occupancy-based PG naturally handles arbitrary offline data distributions, and, with one-line algorithmic changes, can be adapted to optimize any differentiable objective functional.
UQ-Guided Hyperparameter Optimization for Iterative Learners
Hyperparameter Optimization (HPO) plays a pivotal role in unleashing the potential of iterative machine learning models. This paper addresses a crucial aspect that has largely been overlooked in HPO: the impact of uncertainty in ML model training. The paper introduces the concept of uncertainty-aware HPO and presents a novel approach called the UQ-guided scheme for quantifying uncertainty. This scheme offers a principled and versatile method to empower HPO techniques in handling model uncertainty during their exploration of the candidate space.By constructing a probabilistic model and implementing probability-driven candidate selection and budget allocation, this approach enhances the quality of the resulting model hyperparameters. It achieves a notable performance improvement of over 50\% in terms of accuracy regret and exploration time.
Decompose, Analyze and Rethink: Solving Intricate Problems with Human-like Reasoning Cycle
In this paper, we introduce DeAR (), a framework that iteratively builds a reasoning tree to tackle intricate problems within a single large language model (LLM). Unlike approaches that extend or search for rationales, DeAR is featured by 1) adopting a tree-based question decomposition manner to plan the organization of rationales, which mimics the logical planning inherentin human cognition; 2) globally updating the rationales at each reasoning step through natural language feedback. Specifically, the stage decomposes the question into simpler sub-questions, storing them as new nodes; the stage generates and self-checks rationales for sub-questions at each node evel; and the stage updates parent-node rationales based on feedback from their child nodes. By generating and updating the reasoning process from a more global perspective, DeAR constructs more adaptive and accurate logical structures for complex problems, facilitating timely error correction compared to rationale-extension and search-based approaches such as Tree-of-Thoughts (ToT) and Graph-of-Thoughts (GoT). We conduct extensive experiments on three reasoning benchmarks, including ScienceQA, StrategyQA, and GSM8K, which cover a variety of reasoning tasks, demonstrating that our approach significantly reduces logical errors and enhances performance across various LLMs. Furthermore, we validate that DeAR is an efficient method that achieves a superior trade-off between accuracy and reasoning time compared to ToT and GoT.
Chain of Preference Optimization: Improving Chain-of-Thought Reasoning in LLMs
The recent development of chain-of-thought (CoT) decoding has enabled large language models (LLMs) to generate explicit logical reasoning paths for complex problem-solving. However, research indicates that these paths are not always deliberate and optimal. The tree-of-thought (ToT) method employs tree-searching to extensively explore the reasoning space and find better reasoning paths that CoT decoding might overlook. This deliberation, however, comes at the cost of significantly increased inference complexity. In this work, we demonstrate that fine-tuning LLMs leveraging the search tree constructed by ToT allows CoT to achieve similar or better performance, thereby avoiding the substantial inference burden. This is achieved through \emph{Chain of Preference Optimization} (CPO), where LLMs are fine-tuned to align each step of the CoT reasoning paths with those of ToT using the inherent preference information in the tree-search process. Extensive experimental results show that CPO significantly improves LLM performance in solving a variety of complex problems, including question answering, fact verification, and arithmetic reasoning, demonstrating its effectiveness. Our code is available at https://github.com/sail-sg/CPO .
Training-Free Adaptive Diffusion with Bounded Difference Approximation Strategy
Diffusion models have recently achieved great success in the synthesis of high-quality images and videos. However, the existing denoising techniques in diffusion models are commonly based on step-by-step noise predictions, which suffers from high computation cost, resulting in a prohibitive latency for interactive applications. In this paper, we propose AdaptiveDiffusion to relieve this bottleneck by adaptively reducing the noise prediction steps during the denoising process. Our method considers the potential of skipping as many noise prediction steps as possible while keeping the final denoised results identical to the original full-step ones. Specifically, the skipping strategy is guided by the third-order latent difference that indicates the stability between timesteps during the denoising process, which benefits the reusing of previous noise prediction results. Extensive experiments on image and video diffusion models demonstrate that our method can significantly speed up the denoising process while generating identical results to the original process, achieving up to an average 2-5x speedup without quality degradation.
Robust Sparse Regression with Non-Isotropic Designs
We develop a technique to design efficiently computable estimators for sparse linear regression in the simultaneous presence of two adversaries: oblivious and adaptive.Consider the model $y^*=X^*\beta^*+ \eta$ where $X^*$ is an $n\times d$ random design matrix, $\beta^*\in \mathbb{R}^d$ is a $k$-sparse vector, and the noise $\eta$ is independent of $X^*$ and chosen by the \emph{oblivious adversary}. Apart from the independence of $X^*$, we only require a small fraction entries of $\eta$ to have magnitude at most $1$.
Mixtures of Experts for Audio-Visual Learning
With the rapid development of multimedia technology, audio-visual learning has emerged as a promising research topic within the field of multimodal analysis. In this paper, we explore parameter-efficient transfer learning for audio-visual learning and propose the Audio-Visual Mixture of Experts (\ourmethodname) to inject adapters into pre-trained models flexibly. Specifically, we introduce unimodal and cross-modal adapters as multiple experts to specialize in intra-modal and inter-modal information, respectively, and employ a lightweight router to dynamically allocate the weights of each expert according to the specific demands of each task. Extensive experiments demonstrate that our proposed approach \ourmethodname achieves superior performance across multiple audio-visual tasks, including AVE, AVVP, AVS, and AVQA.
Enhancing Chess Reinforcement Learning with Graph Representation
Mastering games is a hard task, as games can be extremely complex, and still fundamentally different in structure from one another. While the AlphaZero algorithm has demonstrated an impressive ability to learn the rules and strategy of a large variety of games, ranging from Go and Chess, to Atari games, its reliance on extensive computational resources and rigid Convolutional Neural Network (CNN) architecture limits its adaptability and scalability. A model trained to play on a $19\times 19$ Go board cannot be used to play on a smaller $13\times 13$ board, despite the similarity between the two Go variants.In this paper, we focus on Chess, and explore using a more generic Graph-based Representation of a game state, rather than a grid-based one, to introduce a more general architecture based on Graph Neural Networks (GNN). We also expand the classical Graph Attention Network (GAT) layer to incorporate edge-features, to naturally provide a generic policy output format.Our experiments, performed on smaller networks than the initial AlphaZero paper, show that this new architecture outperforms previous architectures with a similar number of parameters, being able to increase playing strength an order of magnitude faster.
Improved Regret for Bandit Convex Optimization with Delayed Feedback
We investigate bandit convex optimization (BCO) with delayed feedback, where only the loss value of the action is revealed under an arbitrary delay. Let $n,T,\bar{d}$ denote the dimensionality, time horizon, and average delay, respectively. Previous studies have achieved an $O(\sqrt{n}T^{3/4}+(n\bar{d})^{1/3}T^{2/3})$ regret bound for this problem, whose delay-independent part matches the regret of the classical non-delayed bandit gradient descent algorithm. However, there is a large gap between its delay-dependent part, i.e., $O((n\bar{d})^{1/3}T^{2/3})$, and an existing $\Omega(\sqrt{\bar{d}T})$ lower bound. In this paper, we illustrate that this gap can be filled in the worst case, where $\bar{d}$ is very close to the maximum delay $d$. Specifically, we first develop a novel algorithm, and prove that it enjoys a regret bound of $O(\sqrt{n}T^{3/4}+\sqrt{dT})$ in general.