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Rethinking Imbalance in Image Super-Resolution for Efficient Inference

Neural Information Processing Systems

Existing super-resolution (SR) methods optimize all model weights equally using $\mathcal{L}_1$ or $\mathcal{L}_2$ losses by uniformly sampling image patches without considering dataset imbalances or parameter redundancy, which limits their performance. To address this, we formulate the image SR task as an imbalanced distribution transfer learning problem from a statistical probability perspective, proposing a plug-and-play Weight-Balancing framework (WBSR) to achieve balanced model learning without changing the original model structure and training data. Specifically, we develop a Hierarchical Equalization Sampling (HES) strategy to address data distribution imbalances, enabling better feature representation from texture-rich samples. To tackle model optimization imbalances, we propose a Balanced Diversity Loss (BDLoss) function, focusing on learning texture regions while disregarding redundant computations in smooth regions. After joint training of HES and BDLoss to rectify these imbalances, we present a gradient projection dynamic inference strategy to facilitate accurate and efficient inference. Extensive experiments across various models, datasets, and scale factors demonstrate that our method achieves comparable or superior performance to existing approaches with about 34\% reduction in computational cost.


Learning diffusion at lightspeed

Neural Information Processing Systems

Diffusion regulates numerous natural processes and the dynamics of many successful generative models. Existing models to learn the diffusion terms from observational data rely on complex bilevel optimization problems and model only the drift of the system.We propose a new simple model, JKOnet*, which bypasses the complexity of existing architectures while presenting significantly enhanced representational capabilities: JKOnet* recovers the potential, interaction, and internal energy components of the underlying diffusion process. JKOnet* minimizes a simple quadratic loss and outperforms other baselines in terms of sample efficiency, computational complexity, and accuracy. Additionally, JKOnet* provides a closed-form optimal solution for linearly parametrized functionals, and, when applied to predict the evolution of cellular processes from real-world data, it achieves state-of-the-art accuracy at a fraction of the computational cost of all existing methods.Our methodology is based on the interpretation of diffusion processes as energy-minimizing trajectories in the probability space via the so-called JKO scheme, which we study via its first-order optimality conditions.


Justice Department Says Anthropic Can't Be Trusted With Warfighting Systems

WIRED

Justice Department Says Anthropic Can't Be Trusted With Warfighting Systems In response to Anthropic's lawsuit, the government said it lawfully penalized the company for trying to limit how its Claude AI models could be used by the military. The Trump administration argued in a court filing on Tuesday that it did not violate Anthropic's First Amendment rights by designating the AI developer a supply-chain risk and predicted that the company's lawsuit against the government will fail. "The First Amendment is not a license to unilaterally impose contract terms on the government, and Anthropic cites nothing to support such a radical conclusion," US Department of Justice attorneys wrote. The response was filed in a federal court in San Francisco, one of two venues where Anthropic is challenging the Pentagon's decision to sanction the company with a label that can bar companies from defense contracts over concerns about potential security vulnerabilities. Anthropic argues the Trump administration overstepped its authority in applying the label and preventing the company's technologies from being used inside the department.


TARP-VP: Towards Evaluation of Transferred Adversarial Robustness and Privacy on Label Mapping Visual Prompting Models

Neural Information Processing Systems

Adversarial robustness and privacy of deep learning (DL) models are two widely studied topics in AI security. Adversarial training (AT) is an effective approach to improve the robustness of DL models against adversarial attacks. However, while models with AT demonstrate enhanced robustness, they become more susceptible to membership inference attacks (MIAs), thus increasing the risk of privacy leakage. This indicates a negative trade-off between adversarial robustness and privacy in general deep learning models. Visual prompting is a novel model reprogramming (MR) technique used for fine-tuning pre-trained models, achieving good performance in vision tasks, especially when combined with the label mapping technique. However, the performance of label-mapping-based visual prompting (LM-VP) under adversarial attacks and MIAs lacks evaluation. In this work, we regard the MR of LM-VP as a unified entity, referred to as the LM-VP model, and take a step toward jointly evaluating the adversarial robustness and privacy of LM-VP models. Experimental results show that the choice of pre-trained models significantly affects the white-box adversarial robustness of LM-VP, and standard AT even substantially degrades its performance. In contrast, transfer AT-trained LM-VP achieves a good trade-off between transferred adversarial robustness and privacy, a finding that has been consistently validated across various pre-trained models.


LLM-based Skill Diffusion for Zero-shot Policy Adaptation

Neural Information Processing Systems

Recent advances in data-driven imitation learning and offline reinforcement learning have highlighted the use of expert data for skill acquisition and the development of hierarchical policies based on these skills. However, these approaches have not significantly advanced in adapting these skills to unseen contexts, which may involve changing environmental conditions or different user requirements. In this paper, we present a novel LLM-based policy adaptation framework LDuS which leverages an LLM to guide the generation process of a skill diffusion model upon contexts specified in language, facilitating zero-shot skill-based policy adaptation to different contexts. To implement the skill diffusion model, we adapt the loss-guided diffusion with a sequential in-painting technique, where target trajectories are conditioned by masking them with past state-action sequences, thereby enabling the robust and controlled generation of skill trajectories in test-time. To have a loss function for a given context, we employ the LLM-based code generation with iterative refinement, by which the code and controlled trajectory are validated to align with the context in a closed-loop manner. Through experiments, we demonstrate the zero-shot adaptability of LDuS to various context types including different specification levels, multi-modality, and varied temporal conditions for several robotic manipulation tasks, outperforming other language-conditioned imitation and planning methods.


On f -Divergence Principled Domain Adaptation: An Improved Framework

Neural Information Processing Systems

Unsupervised domain adaptation (UDA) plays a crucial role in addressing distribution shifts in machine learning. In this work, we improve the theoretical foundations of UDA proposed in Acuna et al. (2021) by refining their $f$-divergence-based discrepancy and additionally introducing a new measure, $f$-domain discrepancy ($f$-DD). By removing the absolute value function and incorporating a scaling parameter, $f$-DD obtains novel target error and sample complexity bounds, allowing us to recover previous KL-based results and bridging the gap between algorithms and theory presented in Acuna et al. (2021). Using a localization technique, we also develop a fast-rate generalization bound. Empirical results demonstrate the superior performance of $f$-DD-based learning algorithms over previous works in popular UDA benchmarks.


On the Role of Information Structure in Reinforcement Learning for Partially-Observable Sequential Teams and Games

Neural Information Processing Systems

In sequential decision-making problems, the describes the causal dependencies between system variables, encompassing the dynamics of the environment and the agents' actions. Classical models of reinforcement learning (e.g., MDPs, POMDPs) assume a restricted and highly regular information structure, while more general models like predictive state representations do not explicitly model the information structure. By contrast, real-world sequential decision-making problems typically involve a complex and time-varying interdependence of system variables, requiring a rich and flexible representation of information structure. In this paper, we formalize a novel reinforcement learning model which explicitly represents the information structure.We then use this model to carry out an information-structural analysis of the statistical complexity of general sequential decision-making problems, obtaining a characterization via a graph-theoretic quantity of the DAG representation of the information structure. We prove an upper bound on the sample complexity of learning a general sequential decision-making problem in terms of its information structure by exhibiting an algorithm achieving the upper bound. This recovers known tractability results and gives a novel perspective on reinforcement learning in general sequential decision-making problems, providing a systematic way of identifying new tractable classes of problems.


BenchX: A Unified Benchmark Framework for Medical Vision-Language Pretraining on Chest X-Rays

Neural Information Processing Systems

Medical Vision-Language Pretraining (MedVLP) shows promise in learning generalizable and transferable visual representations from paired and unpaired medical images and reports. MedVLP can provide useful features to downstream tasks and facilitate adapting task-specific models to new setups using fewer examples. However, existing MedVLP methods often differ in terms of datasets, preprocessing, and finetuning implementations. This pose great challenges in evaluating how well a MedVLP method generalizes to various clinically-relevant tasks due to the lack of unified, standardized, and comprehensive benchmark. To fill this gap, we propose BenchX, a unified benchmark framework that enables head-to-head comparison and systematical analysis between MedVLP methods using public chest X-ray datasets. Specifically, BenchX is composed of three components: 1) Comprehensive datasets covering nine datasets and four medical tasks; 2) Benchmark suites to standardize data preprocessing, train-test splits, and parameter selection; 3) Unified finetuning protocols that accommodate heterogeneous MedVLP methods for consistent task adaptation in classification, segmentation, and report generation, respectively. Utilizing BenchX, we establish baselines for nine state-of-the-art MedVLP methods and found that the performance of some early MedVLP methods can be enhanced to surpass more recent ones, prompting a revisiting of the developments and conclusions from prior works in MedVLP.


EASI: Evolutionary Adversarial Simulator Identification for Sim-to-Real Transfer

Neural Information Processing Systems

Reinforcement Learning (RL) controllers have demonstrated remarkable performance in complex robot control tasks. However, the presence of reality gap often leads to poor performance when deploying policies trained in simulation directly onto real robots. Previous sim-to-real algorithms like Domain Randomization (DR) requires domain-specific expertise and suffers from issues such as reduced control performance and high training costs. In this work, we introduce Evolutionary Adversarial Simulator Identification (EASI), a novel approach that combines Generative Adversarial Network (GAN) and Evolutionary Strategy (ES) to address sim-to-real challenges. Specifically, we consider the problem of sim-to-real as a search problem, where ES acts as a generator in adversarial competition with a neural network discriminator, aiming to find physical parameter distributions that make the state transitions between simulation and reality as similar as possible. The discriminator serves as the fitness function, guiding the evolution of the physical parameter distributions.


DMC-VB: A Benchmark for Representation Learning for Control with Visual Distractors

Neural Information Processing Systems

Learning from previously collected data via behavioral cloning or offline reinforcement learning (RL) is a powerful recipe for scaling generalist agents by avoiding the need for expensive online learning. Despite strong generalization in some respects, agents are often remarkably brittle to minor visual variations in control-irrelevant factors such as the background or camera viewpoint. In this paper, we present theDeepMind Control Visual Benchmark (DMC-VB), a dataset collected in the DeepMind Control Suite to evaluate the robustness of offline RL agents for solving continuous control tasks from visual input in the presence of visual distractors. In contrast to prior works, our dataset (a) combines locomotion and navigation tasks of varying difficulties, (b) includes static and dynamic visual variations, (c) considers data generated by policies with different skill levels, (d) systematically returns pairs of state and pixel observation, (e) is an order of magnitude larger, and (f) includes tasks with hidden goals. Accompanying our dataset, we propose three benchmarks to evaluate representation learning methods for pretraining, and carry out experiments on several recently proposed methods. First, we find that pretrained representations do not help policy learning on DMC-VB, and we highlight a large representation gap between policies learned on pixel observations and on states. Second, we demonstrate when expert data is limited, policy learning can benefit from representations pretrained on (a) suboptimal data, and (b) tasks with stochastic hidden goals.