Technology
3D Concept Grounding on Neural Fields
In this paper, we address the challenging problem of 3D concept grounding (i.e., segmenting and learning visual concepts) by looking at RGBD images and reasoning about paired questions and answers. Existing visual reasoning approaches typically utilize supervised methods to extract 2D segmentation masks on which concepts are grounded. In contrast, humans are capable of grounding concepts on the underlying 3D representation of images. However, traditionally inferred 3D representations (e.g., point clouds, voxelgrids and meshes) cannot capture continuous 3D features flexibly, thus making it challenging to ground concepts to 3D regions based on the language description of the object being referred to. To address both issues, we propose to leverage the continuous, differentiable nature of neural fields to segment and learn concepts. Specifically, each 3D coordinate in a scene is represented as a high dimensional descriptor.
Beyond Aesthetics: Cultural Competence in Text-to-Image Models
Text-to-Image (T2I) models are being increasingly adopted in diverse global communities where they create visual representations of their unique cultures. Current T2I benchmarks primarily focus on faithfulness, aesthetics, and realism of generated images, overlooking the critical dimension of . In this work, we introduce a framework to evaluate cultural competence of T2I models along two crucial dimensions: cultural awareness and cultural diversity, and present a scalable approach using a combination of structured knowledge bases and large language models to build a large dataset of cultural artifacts to enable this evaluation. In particular, we apply this approach to build CUBE (CUltural BEnchmark for Text-to-Image models), a first-of-its-kind benchmark to evaluate cultural competence of T2I models. CUBE covers cultural artifacts associated with 8 countries across different geo-cultural regions and along 3 concepts: cuisine, landmarks, and art. CUBE consists of 1) CUBE-1K, a set of high-quality prompts that enable the evaluation of cultural awareness, and 2) CUBE-CSpace, a larger dataset of cultural artifacts that serves as grounding to evaluate cultural diversity. We also introduce cultural diversity as a novel T2I evaluation component, leveraging quality-weighted Vendi score. Our evaluations reveal significant gaps in the cultural awareness of existing models across countries and provide valuable insights into the cultural diversity of T2I outputs for underspecified prompts. Our methodology is extendable to other cultural regions and concepts and can facilitate the development of T2I models that better cater to the global population.
Sparse High Rank Adapters
Low Rank Adaptation (LoRA) has gained massive attention in the recent generative AI research. One of the main advantages of LoRA is its ability to be fused with pretrained models, adding no overhead during inference. However, from a mobile deployment standpoint, we can either avoid inference overhead in the fused mode but lose the ability to switch adapters rapidly, or suffer significant (up to 30% higher) inference latency while enabling rapid switching in the unfused mode. LoRA also exhibits concept-loss when multiple adapters are used concurrently. In this paper, we propose Sparse High Rank Adapters (SHiRA), a new paradigm which incurs no inference overhead, enables rapid switching, and significantly reduces concept-loss.
SE(3) Equivariant Ray Embeddings for Implicit Multi-View Depth Estimation
Incorporating inductive bias by embedding geometric entities (such as rays) as input has proven successful in multi-view learning. However, the methods adopting this technique typically lack equivariance, which is crucial for effective 3D learning. Equivariance serves as a valuable inductive prior, aiding in the generation of robust multi-view features for 3D scene understanding. In this paper, we explore the application of equivariant multi-view learning to depth estimation, not only recognizing its significance for computer vision and robotics but also addressing the limitations of previous research. Most prior studies have either overlooked equivariance in this setting or achieved only approximate equivariance through data augmentation, which often leads to inconsistencies across different reference frames. To address this issue, we propose to embed $SE(3)$ equivariance into the Perceiver IO architecture. We employ Spherical Harmonics for positional encoding to ensure 3D rotation equivariance, and develop a specialized equivariant encoder and decoder within the Perceiver IO architecture. To validate our model, we applied it to the task of stereo depth estimation, achieving state of the art results on real-world datasets without explicit geometric constraints or extensive data augmentation.
LION: Linear Group RNN for 3D Object Detection in Point Clouds
The benefit of transformers in large-scale 3D point cloud perception tasks, such as 3D object detection, is limited by their quadratic computation cost when modeling long-range relationships. In contrast, linear RNNs have low computational complexity and are suitable for long-range modeling. Toward this goal, we propose a simple and effective window-based framework built on Linear group RNN (i.e., perform linear RNN for grouped features) for accurate 3D object detection, called LION. The key property is to allow sufficient feature interaction in a much larger group than transformer-based methods. However, effectively applying linear group RNN to 3D object detection in highly sparse point clouds is not trivial due to its limitation in handling spatial modeling.
BitDelta: Your Fine-Tune May Only Be Worth One Bit
Large Language Models (LLMs) are typically trained in two phases: pre-training on large internet-scale datasets, and fine-tuning for downstream tasks. Given the higher computational demand of pre-training, it is intuitive to assume that fine-tuning adds less new information to the model, and is thus more compressible. We explore this assumption by decomposing the weights of fine-tuned models into their pre-trained components and an additional delta. We introduce a simple method, BitDelta, which successfully quantizes this delta down to 1 bit without compromising performance. This interesting finding not only highlights the potential redundancy of information added during fine-tuning, but also has significant implications for the multi-tenant serving and multi-tenant storage of fine-tuned models. By enabling the use of a single high-precision base model accompanied by multiple 1-bit deltas, BitDelta dramatically reduces GPU memory requirements by more than 10x, thus reducing per-user generation latency by more than 10x in multi-tenant settings. We validate BitDelta through experiments across Llama-2, Mistral and MPT model families, and on models up to 70B parameters, showcasing minimal performance degradation in all tested settings.
Nvidia's DLSS 5 isn't a tool. It's an invasion
When you purchase through links in our articles, we may earn a small commission. When AI starts redrawing characters and lighting, who's really in control of the art? Because it makes a game look how Nvidia thinks it should look--and uses AI to do it. Nvidia's newly-announced DLSS 5 is an Nvidia feature that injects new details like textures and lighting via generative AI into supported games, all done using the GPU. It's quickly become the focal point of an increasingly vicious battle between human artists and AI.
DiffCut: Catalyzing Zero-Shot Semantic Segmentation with Diffusion Features and Recursive Normalized Cut
Foundation models have emerged as powerful tools across various domains including language, vision, and multimodal tasks. While prior works have addressed unsupervised semantic segmentation, they significantly lag behind supervised models. In this paper, we use a diffusion UNet encoder as a foundation vision encoder and introduce DiffCut, an unsupervised zero-shot segmentation method that solely harnesses the output features from the final self-attention block. Through extensive experimentation, we demonstrate that using these diffusion features in a graph based segmentation algorithm, significantly outperforms previous state-of-the-art methods on zero-shot segmentation. Specifically, we leverage a recursive Normalized Cut algorithm that regulates the granularity of detected objects and produces well-defined segmentation maps that precisely capture intricate image details. Our work highlights the remarkably accurate semantic knowledge embedded within diffusion UNet encoders that could then serve as foundation vision encoders for downstream tasks.