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EEVR: A Dataset of Paired Physiological Signals and Textual Descriptions for Joint Emotion Representation Learning

Neural Information Processing Systems

EEVR (Emotion Elicitation in Virtual Reality) is a novel dataset specifically designed for language supervision-based pre-training of emotion recognition tasks, such as valence and arousal classification. It features high-quality physiological signals, including electrodermal activity (EDA) and photoplethysmography (PPG), acquired through emotion elicitation via 360-degree virtual reality (VR) videos.Additionally, it includes subject-wise textual descriptions of emotions experienced during each stimulus gathered from qualitative interviews. The dataset consists of recordings from 37 participants and is the first dataset to pair raw text with physiological signals, providing additional contextual information that objective labels cannot offer. To leverage this dataset, we introduced the Contrastive Language Signal Pre-training (CLSP) method, which jointly learns representations using pairs of physiological signals and textual descriptions. Our results show that integrating self-reported textual descriptions with physiological signals significantly improves performance on emotion recognition tasks, such as arousal and valence classification. Moreover, our pre-trained CLSP model demonstrates strong zero-shot transferability to existing datasets, outperforming supervised baseline models, suggesting that the representations learned by our method are more contextualized and generalized. The dataset also includes baseline models for arousal, valence, and emotion classification, as well as code for data cleaning and feature extraction.


Enhancing Multiple Dimensions of Trustworthiness in LLMs via Sparse Activation Control

Neural Information Processing Systems

As the development and application of Large Language Models (LLMs) continue to advance rapidly, enhancing their trustworthiness and aligning them with human preferences has become a critical area of research. Traditional methods rely heavily on extensive data for Reinforcement Learning from Human Feedback (RLHF), but representation engineering offers a new, training-free approach. This technique leverages semantic features to control the representation of LLM's intermediate hidden states, enabling the model to meet specific requirements such as increased honesty or heightened safety awareness. However, a significant challenge arises when attempting to fulfill multiple requirements simultaneously. It proves difficult to encode various semantic contents, like honesty and safety, into a singular semantic feature, restricting its practicality.In this work, we address this challenge through Sparse Activation Control. By delving into the intrinsic mechanisms of LLMs, we manage to identify and pinpoint modules that are closely related to specific tasks within the model, i.e. attention heads. These heads display sparse characteristics that allow for near-independent control over different tasks. Our experiments, conducted on the open-source Llama series models, have yielded encouraging results. The models were able to align with human preferences on issues of safety, factualness, and bias concurrently.


Why Walmart and OpenAI Are Shaking Up Their Agentic Shopping Deal

WIRED

After OpenAI's Instant Checkout feature fell short, Walmart is instead embedding its Sparky chatbot directly into ChatGPT and Google Gemini. Since November, Walmart has let some ChatGPT users order a limited selection of products without ever leaving OpenAI's chatbot interface. Sales have been disappointing, a Walmart executive vice president exclusively tells WIRED. The results suggest that a future where chatbots and AI agents take over ecommerce is still a way off, if it ever materializes. Last year, OpenAI made a bet that it could boost revenue by charging a commission on purchases made through ChatGPT.


Neanderthals used antibiotics, new experiment suggests

Popular Science

Gooey birch tar helped our distant cousins make weapons and possibly treat wounds. The bark of birch trees has been used to produce tar for more than 150,000 years. The center photo shows birch bark tar condensed onto a rock that borders a hearth. When scraped off the rocks, the viscous tar can be used as both an adhesive and antibiotic. Breakthroughs, discoveries, and DIY tips sent six days a week.


The success of machine mathematicians shows us how to be OK with AI

New Scientist

Many people who try using AI are disappointed with the results and feel they can't trust a machine - but are there lessons we can learn from how AI is taking on mathematics? Have you ever received an email and had a sneaking suspicion it was written by AI, rather than lovingly handcrafted? Mathematicians have been wrestling with similar feelings for half a century, and have some lessons for the rest of us. It all began in 1976, when Kenneth Appel and Wolfgang Haken announced a proof of the four colour theorem, which states it takes a maximum of four shades to colour any map so that no two adjacent regions match. The theorem's simplicity meant mathematicians were expecting an elegant proof revealing a greater mathematical truth. Instead, they got 60,000 lines of impenetrable computer code.


UK reverses course on AI copyright position after backlash

Engadget

Sir Paul McCartney was among the artists who spoke out on the issue. After significant backlash, the UK backed off from that position. We have listened, Technology Secretary Liz Kendall said on Wednesday. However, the government's new stance is, well, not a stance at all. It currently no longer has a preferred option about how to handle the issue.


Can Large Language Model Agents Simulate Human Trust Behavior?

Neural Information Processing Systems

Large Language Model (LLM) agents have been increasingly adopted as simulation tools to model humans in social science and role-playing applications. However, one fundamental question remains: can LLM agents really simulate human behavior? In this paper, we focus on one critical and elemental behavior in human interactions, trust, and investigate whether LLM agents can simulate human trust behavior. We first find that LLM agents generally exhibit trust behavior, referred to as agent trust, under the framework of Trust Games, which are widely recognized in behavioral economics. Then, we discover that GPT-4 agents manifest high behavioral alignment with humans in terms of trust behavior, indicating the feasibility of simulating human trust behavior with LLM agents. In addition, we probe the biases of agent trust and differences in agent trust towards other LLM agents and humans. We also explore the intrinsic properties of agent trust under conditions including external manipulations and advanced reasoning strategies. Our study provides new insights into the behaviors of LLM agents and the fundamental analogy between LLMs and humans beyond value alignment. We further illustrate broader implications of our discoveries for applications where trust is paramount.


Towards Enabling Meta-Learning from Target Models

Neural Information Processing Systems

Meta-learning can extract an inductive bias from previous learning experience and assist the training of new tasks. It is often realized through optimizing a meta-model with the evaluation loss of task-specific solvers. Most existing algorithms sample non-overlapping $\mathit{support}$ sets and $\mathit{query}$ sets to train and evaluate the solvers respectively due to simplicity ($\mathcal{S}$/$\mathcal{Q}$ protocol). Different from $\mathcal{S}$/$\mathcal{Q}$ protocol, we can also evaluate a task-specific solver by comparing it to a target model $\mathcal{T}$, which is the optimal model for this task or a model that behaves well enough on this task ($\mathcal{S}$/$\mathcal{T}$ protocol). Although being short of research, $\mathcal{S}$/$\mathcal{T}$ protocol has unique advantages such as offering more informative supervision, but it is computationally expensive. This paper looks into this special evaluation method and takes a step towards putting it into practice. We find that with a small ratio of tasks armed with target models, classic meta-learning algorithms can be improved a lot without consuming many resources. We empirically verify the effectiveness of $\mathcal{S}$/$\mathcal{T}$ protocol in a typical application of meta-learning, $\mathit{i.e.}$, few-shot learning. In detail, after constructing target models by fine-tuning the pre-trained network on those hard tasks, we match the task-specific solvers and target models via knowledge distillation.


MTGS: A Novel Framework for Multi-Person Temporal Gaze Following and Social Gaze Prediction

Neural Information Processing Systems

Gaze following and social gaze prediction are fundamental tasks providing insights into human communication behaviors, intent, and social interactions. Most previous approaches addressed these tasks separately, either by designing highly specialized social gaze models that do not generalize to other social gaze tasks or by considering social gaze inference as an ad-hoc post-processing of the gaze following task. Furthermore, the vast majority of gaze following approaches have proposed models that can handle only one person at a time and are static, therefore failing to take advantage of social interactions and temporal dynamics. In this paper, we address these limitations and introduce a novel framework to jointly predict the gaze target and social gaze label for all people in the scene. It comprises (i) a temporal, transformer-based architecture that, in addition to frame tokens, handles person-specific tokens capturing the gaze information related to each individual; (ii) a new dataset, VSGaze, built from multiple gaze following and social gaze datasets by extending and validating head detections and tracks, and unifying annotation types. We demonstrate that our model can address and benefit from training on all tasks jointly, achieving state-of-the-art results for multi-person gaze following and social gaze prediction. Our annotations and code will be made publicly available.


HYSYNTH: Context-Free LLM Approximation for Guiding Program Synthesis

Neural Information Processing Systems

Many structured prediction and reasoning tasks can be framed as program synthesis problems, where the goal is to generate a program in a \emph{domain-specific language} (DSL) that transforms input data into the desired output. Unfortunately, purely neural approaches, such as large language models (LLMs), often fail to produce fully correct programs in unfamiliar DSLs, while purely symbolic methods based on combinatorial search scale poorly to complex problems. Motivated by these limitations, we introduce a hybrid approach, where LLM completions for a given task are used to learn a task-specific, context-free surrogate model, which is then used to guide program synthesis. We evaluate this hybrid approach on three domains, and show that it outperforms both unguided search and direct sampling from LLMs, as well as existing program synthesizers.