Technology
Preference-based Pure Exploration
We study the preference-based pure exploration problem for bandits with vector-valued rewards and a set of preferences imposed over them. Specifically, we aim to identify the most preferred policy over a set of arms according to the preferences induced on the reward vectors by an ordering cone $C$. First, to quantify the impact of preferences, we derive a novel lower bound on the sample complexity for identifying the most preferred arm with confidence level $1-\delta$. Our lower bound shows that how the geometry of the preferences and reward vectors changes the hardness of this problem. We further explicate this geometry for Gaussian distributions of rewards, and provide a convex reformulation of the lower bound solvable with linear programming. Then, we leverage this convex reformulation of the lower bound to design the Track and Stop with Preferences (TSwP) algorithm that identifies the most preferred policy. Finally, we derive a new concentration result for vector-valued rewards, and show that TSwP achieves a matching sample complexity upper bound.
Incremental Learning of Retrievable Skills For Efficient Continual Task Adaptation
Continual Imitation Learning (CiL) involves extracting and accumulating task knowledge from demonstrations across multiple stages and tasks to achieve a multi-task policy. With recent advancements in foundation models, there has been a growing interest in adapter-based CiL approaches, where adapters are established parameter-efficiently for tasks newly demonstrated. While these approaches isolate parameters for specific tasks and tend to mitigate catastrophic forgetting, they limit knowledge sharing among different demonstrations. We introduce IsCiL, an adapter-based CiL framework that addresses this limitation of knowledge sharing by incrementally learning shareable skills from different demonstrations, thus enabling sample-efficient task adaptation using the skills particularly in non-stationary CiL environments. In IsCiL, demonstrations are mapped into the state embedding space, where proper skills can be retrieved upon input states through prototype-based memory. These retrievable skills are incrementally learned on their corresponding adapters. Our CiL experiments with complex tasks in the Franka-Kitchen and Meta-World demonstrate the robust performance of IsCiL in both task adaptation and sample-efficiency. We also show a simple extension of IsCiL for task unlearning scenarios.
Data-Efficient Instance Generation from Instance Discrimination
Generative Adversarial Networks (GANs) have significantly advanced image synthesis, however, the synthesis quality drops significantly given a limited amount of training data. To improve the data efficiency of GAN training, prior work typically employs data augmentation to mitigate the overfitting of the discriminator yet still learn the discriminator with a bi-classification ($\textit{i.e.}$, real $\textit{vs.}$
Enhancing Efficiency of Safe Reinforcement Learning via Sample Manipulation
Safe reinforcement learning (RL) is crucial for deploying RL agents in real-world applications, as it aims to maximize long-term rewards while satisfying safety constraints. However, safe RL often suffers from sample inefficiency, requiring extensive interactions with the environment to learn a safe policy. We propose Efficient Safe Policy Optimization (ESPO), a novel approach that enhances the efficiency of safe RL through sample manipulation. ESPO employs an optimization framework with three modes: maximizing rewards, minimizing costs, and balancing the trade-off between the two. By dynamically adjusting the sampling process based on the observed conflict between reward and safety gradients, ESPO theoretically guarantees convergence, optimization stability, and improved sample complexity bounds. Experiments on the Safety-MuJoCo and Omnisafe benchmarks demonstrate that ESPO significantly outperforms existing primal-based and primal-dual-based baselines in terms of reward maximization and constraint satisfaction. Moreover, ESPO achieves substantial gains in sample efficiency, requiring 25--29\% fewer samples than baselines, and reduces training time by 21--38\%.
Supra-Laplacian Encoding for Transformer on Dynamic Graphs
Fully connected Graph Transformers (GT) have rapidly become prominent in the static graph community as an alternative to Message-Passing models, which suffer from a lack of expressivity, oversquashing, and under-reaching.However, in a dynamic context, by interconnecting all nodes at multiple snapshots with self-attention,GT loose both structural and temporal information. In this work, we introduce Supra-LAplacian encoding for spatio-temporal TransformErs (SLATE), a new spatio-temporal encoding to leverage the GT architecture while keeping spatio-temporal information.Specifically, we transform Discrete Time Dynamic Graphs into multi-layer graphs and take advantage of the spectral properties of their associated supra-Laplacian matrix.Our second contribution explicitly model nodes' pairwise relationships with a cross-attention mechanism, providing an accurate edge representation for dynamic link prediction.SLATE outperforms numerous state-of-the-art methods based on Message-Passing Graph Neural Networks combined with recurrent models (e.g, LSTM), and Dynamic Graph Transformers,on~9 datasets. Code is open-source and available at this link https://github.com/ykrmm/SLATE.
Bandit Social Learning under Myopic Behavior
We study social learning dynamics motivated by reviews on online platforms. Theagents collectively follow a simple multi-armed bandit protocol, but each agentacts myopically, without regards to exploration. We allow a wide range of myopicbehaviors that are consistent with (parameterized) confidence intervals for the arms'expected rewards. We derive stark exploration failures for any such behavior, andprovide matching positive results. As a special case, we obtain the first generalresults on failure of the greedy algorithm in bandits, thus providing a theoreticalfoundation for why bandit algorithms should explore.
SafeSora: Towards Safety Alignment of Text2Video Generation via a Human Preference Dataset
To mitigate the risk of harmful outputs from large vision models (LVMs), we introduce the dataset to promote research on aligning text-to-video generation with human values. This dataset encompasses human preferences in text-to-video generation tasks along two primary dimensions: helpfulness and harmlessness. To capture in-depth human preferences and facilitate structured reasoning by crowdworkers, we subdivide helpfulness into 4 sub-dimensions and harmlessness into 12 sub-categories, serving as the basis for pilot annotations. The dataset includes 14,711 unique prompts, 57,333 unique videos generated by 4 distinct LVMs, and 51,691 pairs of preference annotations labeled by humans. We further demonstrate the utility of the dataset through several applications, including training the text-video moderation model and aligning LVMs with human preference by fine-tuning a prompt augmentation module or the diffusion model.
Automating Dataset Updates Towards Reliable and Timely Evaluation of Large Language Models
Large language models (LLMs) have achieved impressive performance across various natural language benchmarks, prompting a continual need to curate more difficult datasets for larger LLMs, which is costly and time-consuming. In this paper, we propose to automate dataset updating and provide systematical analysis regarding its effectiveness in dealing with benchmark leakage issue, difficulty control, and stability. Thus, once current benchmark has been mastered or leaked, we can update it for timely and reliable evaluation. There are two updating strategies: 1) mimicking strategy to generate similar samples based on original data, preserving stylistic and contextual essence, and 2) extending strategy that further expands existing samples at varying cognitive levels by adapting Bloom's taxonomy of educational objectives. Extensive experiments on updated MMLU and BIG-Bench demonstrate the stability of the proposed strategies and find that the mimicking strategy can effectively alleviate issues of overestimation from benchmark leakage. In cases where the efficient mimicking strategy fails, our extending strategy still shows promising results. Additionally, by controlling the difficulty, we can better discern the models' performance and enable fine-grained analysis -- neither too difficult nor too easy an exam can fairly judge students' learning status. To the best of our knowledge, we are the first to automate updating benchmarks for reliable and timely evaluation.
Abstract Reward Processes: Leveraging State Abstraction for Consistent Off-Policy Evaluation
Evaluating policies using off-policy data is crucial for applying reinforcement learning to real-world problems such as healthcare and autonomous driving. Previous methods for (OPE) generally suffer from high variance or irreducible bias, leading to unacceptably high prediction errors. In this work, we introduce STAR, a framework for OPE that encompasses a broad range of estimators -- which include existing OPE methods as special cases -- that achieve lower mean squared prediction errors. STAR leverages state abstraction to distill complex, potentially continuous problems into compact, discrete models which we call (ARPs). Predictions from ARPs estimated from off-policy data are provably consistent (asymptotically correct). Rather than proposing a specific estimator, we present a new framework for OPE and empirically demonstrate that estimators within STAR outperform existing methods. The best STAR estimator outperforms baselines in all twelve cases studied, and even the median STAR estimator surpasses the baselines in seven out of the twelve cases.