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F-OAL: Forward-only Online Analytic Learning with Fast Training and Low Memory Footprint in Class Incremental Learning

Neural Information Processing Systems

Online Class Incremental Learning (OCIL) aims to train models incrementally, where data arrive in mini-batches, and previous data are not accessible. A major challenge in OCIL is Catastrophic Forgetting, i.e., the loss of previously learned knowledge. Among existing baselines, replay-based methods show competitive results but requires extra memory for storing exemplars, while exemplar-free (i.e., data need not be stored for replay in production) methods are resource friendly but often lack accuracy. In this paper, we propose an exemplar-free approach--Forward-only Online Analytic Learning (F-OAL). Unlike traditional methods, F-OAL does not rely on back-propagation and is forward-only, significantly reducing memory usage and computational time. Cooperating with a pre-trained frozen encoder with Feature Fusion, F-OAL only needs to update a linear classifier by recursive least square. This approach simultaneously achieves high accuracy and low resource consumption. Extensive experiments on bench mark datasets demonstrate F-OAL's robust performance in OCIL scenarios.



Verified Code Transpilation with LLMs

Neural Information Processing Systems

Domain-specific languages (DSLs) have become integral to various software workflows. Such languages offer domain-specific optimizations and abstractions that improve code readability and maintainability. However, leveraging these languages requires developers to rewrite existing code using the specific DSL's API. While large language models (LLMs) have shown some success in automatic code transpilation, none of them provide any functional correctness guarantees on the rewritten code. Another approach for automating this task is verified lifting, which relies on program synthesis to find programs in the target language that are functionally equivalent to the source language program.


Embedding Dimension of Contrastive Learning and k -Nearest Neighbors

Neural Information Processing Systems

We study the embedding dimension of distance comparison data in two settings: contrastive learning and $k$-nearest neighbors ($k$-NN). In both cases, the goal is to find the smallest dimension $d$ of an $\ell_p$-space in which a given dataset can be represented. We show that the arboricity of the associated graphs plays a key role in designing embeddings. Using this approach, for the most frequently used $\ell_2$-distance, we get matching upper and lower bounds in both settings. In contrastive learning, we are given $m$ labeled samples of the form $(x_i, y_i^+, z_i^-)$ representing the fact that the positive example $y_i$ is closer to the anchor $x_i$ than the negative example $z_i$. We show that for representing such dataset in:- $\ell_2$: $d = \Theta(\sqrt{m})$ is necessary and sufficient.-


Accelerated Regularized Learning in Finite N-Person Games

Neural Information Processing Systems

Motivated by the success of Nesterov's accelerated gradient algorithm for convex minimization problems, we examine whether it is possible to achieve similar performance gains in the context of online learning in games.To that end, we introduce a family of accelerated learning methods, which we call "follow the accelerated leader" (FTXL), and which incorporates the use of momentum within the general framework of regularized learning - and, in particular, the exponential / multiplicative weights algorithm and its variants.Drawing inspiration and techniques from the continuous-time analysis of Nesterov's algorithm, we show that FTXL converges locally to strict Nash equilibria at a superlinear rate, achieving in this way an exponential speed-up over vanilla regularized learning methods (which, by comparison, converge to strict equilibria at a geometric, linear rate).Importantly, the FTXL maintains its superlinear convergence rate in a broad range of feedback structures, from deterministic, full information models to stochastic, realization-based ones, and even bandit, payoff-based information, where players are only able to observe their individual realized payoffs.


Unveiling the Bias Impact on Symmetric Moral Consistency of Large Language Models

Neural Information Processing Systems

Large Language Models (LLMs) have demonstrated remarkable capabilities, surpassing human experts in various benchmark tests and playing a vital role in various industry sectors. Despite their effectiveness, a notable drawback of LLMs is their inconsistent moral behavior, which raises ethical concerns. This work delves into symmetric moral consistency in large language models and demonstrates that modern LLMs lack sufficient consistency ability in moral scenarios. Our extensive investigation of twelve popular LLMs reveals that their assessed consistency scores are influenced by position bias and selection bias rather than their intrinsic abilities. We propose a new framework tSMC, which gauges the effects of these biases and effectively mitigates the bias impact based on the Kullback-Leibler divergence to pinpoint LLMs' mitigated Symmetric Moral Consistency. We find that the ability of LLMs to maintain consistency varies across different moral scenarios. Specifically, LLMs show more consistency in scenarios with clear moral answers compared to those where no choice is morally perfect.


Optimal Algorithms for Online Convex Optimization with Adversarial Constraints

Neural Information Processing Systems

A well-studied generalization of the standard online convex optimization (OCO) framework is constrained online convex optimization (COCO). In COCO, on every round, a convex cost function and a convex constraint function are revealed to the learner after it chooses the action for that round. The objective is to design an online learning policy that simultaneously achieves a small regret while ensuring a small cumulative constraint violation (CCV) against an adaptive adversary interacting over a horizon of length $T$. A long-standing open question in COCO is whether an online policy can simultaneously achieve $O(\sqrt{T})$ regret and $\tilde{O}(\sqrt{T})$ CCV without any restrictive assumptions. For the first time, we answer this in the affirmative and show that a simple first-order policy can simultaneously achieve these bounds. Furthermore, in the case of strongly convex cost and convex constraint functions, the regret guarantee can be improved to $O(\log T)$ while keeping the CCV bound the same as above. We establish these results by effectively combining adaptive OCO policies as a blackbox with Lyapunov optimization - a classic tool from control theory. Surprisingly, the analysis is short and elegant.


Visual Concepts Tokenization

Neural Information Processing Systems

Obtaining the human-like perception ability of abstracting visual concepts from concrete pixels has always been a fundamental and important target in machine learning research fields such as disentangled representation learning and scene decomposition. Towards this goal, we propose an unsupervised transformer-based Visual Concepts Tokenization framework, dubbed VCT, to perceive an image into a set of disentangled visual concept tokens, with each concept token responding to one type of independent visual concept. Particularly, to obtain these concept tokens, we only use cross-attention to extract visual information from the image tokens layer by layer without self-attention between concept tokens, preventing information leakage across concept tokens. We further propose a Concept Disentangling Loss to facilitate that different concept tokens represent independent visual concepts. The cross-attention and disentangling loss play the role of induction and mutual exclusion for the concept tokens, respectively. Extensive experiments on several popular datasets verify the effectiveness of VCT on the tasks of disentangled representation learning and scene decomposition. VCT achieves the state of the art results by a large margin.


Is One GPU Enough? Pushing Image Generation at Higher-Resolutions with Foundation Models.

Neural Information Processing Systems

In this work, we introduce Pixelsmith, a zero-shot text-to-image generative framework to sample images at higher resolutions with a single GPU. We are the first to show that it is possible to scale the output of a pre-trained diffusion model by a factor of 1000, opening the road to gigapixel image generation at no extra cost. Our cascading method uses the image generated at the lowest resolution as baseline to sample at higher resolutions. For the guidance, we introduce the Slider, a mechanism that fuses the overall structure contained in the first-generated image with enhanced fine details. At each inference step, we denoise patches rather than the entire latent space, minimizing memory demands so that a single GPU can handle the process, regardless of the image's resolution. Our experimental results show that this method not only achieves higher quality and diversity compared to existing techniques but also reduces sampling time and ablation artifacts.


The Expressive Capacity of State Space Models: A Formal Language Perspective

Neural Information Processing Systems

Recently, recurrent models based on linear state space models (SSMs) have shown promising performance in language modeling (LM), competititve with transformers. However, there is little understanding of the in-principle abilities of such models, which could provide useful guidance to the search for better LM architectures. We present a comprehensive theoretical study of the capacity of such SSMs as it compares to that of transformers and traditional RNNs. We find that SSMs and transformers have overlapping but distinct strengths. In star-free state tracking, SSMs implement straightforward and exact solutions to problems that transformers struggle to represent exactly. They can also model bounded hierarchical structure with optimal memory even without simulating a stack. On the other hand, we identify a design choice in current SSMs that limits their expressive power. We discuss implications for SSM and LM research, and verify results empirically on a recent SSM, Mamba.