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Interactive Deep Clustering via Value Mining

Neural Information Processing Systems

In the absence of class priors, recent deep clustering methods resort to data augmentation and pseudo-labeling strategies to generate supervision signals. Though achieved remarkable success, existing works struggle to discriminate hard samples at cluster boundaries, mining which is particularly challenging due to their unreliable cluster assignments. To break such a performance bottleneck, we propose incorporating user interaction to facilitate clustering instead of exhaustively mining semantics from the data itself. To be exact, we present Interactive Deep Clustering (IDC), a plug-and-play method designed to boost the performance of pre-trained clustering models with minimal interaction overhead. More specifically, IDC first quantitatively evaluates sample values based on hardness, representativeness, and diversity, where the representativeness avoids selecting outliers and the diversity prevents the selected samples from collapsing into a small number of clusters. IDC then queries the cluster affiliations of high-value samples in a user-friendly manner.


GLBench: A Comprehensive Benchmark for Graph with Large Language Models

Neural Information Processing Systems

The emergence of large language models (LLMs) has revolutionized the way we interact with graphs, leading to a new paradigm called GraphLLM. Despite the rapid development of GraphLLM methods in recent years, the progress and understanding of this field remain unclear due to the lack of a benchmark with consistent experimental protocols. To bridge this gap, we introduce GLBench, the first comprehensive benchmark for evaluating GraphLLM methods in both supervised and zero-shot scenarios. GLBench provides a fair and thorough evaluation of different categories of GraphLLM methods, along with traditional baselines such as graph neural networks. Through extensive experiments on a collection of real-world datasets with consistent data processing and splitting strategies, we have uncovered several key findings. Firstly, GraphLLM methods outperform traditional baselines in supervised settings, with LLM-as-enhancers showing the most robust performance. However, using LLMs as predictors is less effective and often leads to uncontrollable output issues. We also notice that no clear scaling laws exist for current GraphLLM methods. In addition, both structures and semantics are crucial for effective zero-shot transfer, and our proposed simple baseline can even outperform several models tailored for zero-shot scenarios.


Who's Gaming the System? A Causally-Motivated Approach for Detecting Strategic Adaptation

Neural Information Processing Systems

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or may model decisions by manipulating their inputs to the model to obtain better outcomes and maximize some utility. We consider a multi-agent setting where the goal is to identify the "worst offenders:" agents that are gaming most aggressively. However, identifying such agents is difficult without knowledge of their utility function. Thus, we introduce a framework in which each agent's tendency to game is parameterized via a scalar. We show that this gaming parameter is only partially identifiable. By recasting the problem as a causal effect estimation problem where different agents represent different "treatments," we prove that a ranking of all agents by their gaming parameters is identifiable. We present empirical results in a synthetic data study validating the usage of causal effect estimation for gaming detection and show in a case study of diagnosis coding behavior in the U.S. that our approach highlights features associated with gaming.


VeLoRA: Memory Efficient Training using Rank-1 Sub-Token Projections

Neural Information Processing Systems

Large language models (LLMs) have recently emerged as powerful tools for tackling many language-processing tasks. Despite their success, training and fine-tuning these models is still far too computationally and memory intensive. In this paper, we identify and characterise the important components needed for effective model convergence using gradient descent. In doing so we find that the intermediate activations used to implement backpropagation can be excessively compressed without incurring any degradation in performance. This result leads us to a cheap and memory-efficient algorithm for both fine-tuning and pre-training LLMs. The proposed algorithm simply divides the tokens up into smaller sub-tokens before projecting them onto a fixed 1-dimensional subspace during the forward pass. These features are then coarsely reconstructed during the backward pass to implement the update rules. We confirm the effectiveness of our algorithm as being complimentary to many state-of-the-art PEFT methods on the VTAB-1k fine-tuning benchmark. Furthermore, we outperform QLoRA for fine-tuning LLaMA and show competitive performance against other memory-efficient pre-training methods on the large-scale C4 dataset.



Learning Distilled Collaboration Graph for Multi-Agent Perception

Neural Information Processing Systems

To promote better performance-bandwidth trade-off for multi-agent perception, we propose a novel distilled collaboration graph (DiscoGraph) to model trainable, pose-aware, and adaptive collaboration among agents. Our key novelties lie in two aspects. First, we propose a teacher-student framework to train DiscoGraph via knowledge distillation. The teacher model employs an early collaboration with holistic-view inputs; the student model is based on intermediate collaboration with single-view inputs. Our framework trains DiscoGraph by constraining post-collaboration feature maps in the student model to match the correspondences in the teacher model.


Evaluating Numerical Reasoning in Text-to-Image Models

Neural Information Processing Systems

Text-to-image generative models are capable of producing high-quality images that often faithfully depict concepts described using natural language. In this work, we comprehensively evaluate a range of text-to-image models on numerical reasoning tasks of varying difficulty, and show that even the most advanced models have only rudimentary numerical skills. Specifically, their ability to correctly generate an exact number of objects in an image is limited to small numbers, it is highly dependent on the context the number term appears in, and it deteriorates quickly with each successive number. We also demonstrate that models have poor understanding of linguistic quantifiers (such as "few" or "as many as"), the concept of zero, and struggle with more advanced concepts such as fractional representations. We bundle prompts, generated images and human annotations into GeckoNum, a novel benchmark for evaluation of numerical reasoning.



Three charged in the US with smuggling AI chips into China

Al Jazeera

Three people associated with artificial intelligence server maker Super Micro Computer, including its cofounder, have been charged with helping smuggle at least $2.5bn-worth of United States AI technology to China in violation of export laws, according to the US Department of Justice. US prosecutors did not name Super Micro in the complaint, referring only to a "US manufacturer", but San Jose, California-based Super Micro said it was informed by federal prosecutors of the indictment on Thursday. The Justice Department said it had charged Yih-Shyan Liaw, Ruei-Tsang Chang, and Ting-Wei Sun in an indictment unsealed in federal court in Manhattan on Thursday, on allegations of a complex scheme to send US-made servers through Taiwan to other countries in Southeast Asia, where they were swapped into unmarked boxes and sent on to China. The US has had export restrictions on China for advanced AI chips since 2022. In a release, FBI Assistant Director in Charge James Barnacle said the defendants used fabricated documents, staged bogus equipment to pass audit inventories, and used a pass-through company to conceal their misconduct and true clientele list.