Technology
Learning to Embed Distributions via Maximum Kernel Entropy
Empirical data can often be considered as samples from a set of probability distributions. Kernel methods have emerged as a natural approach for learning to classify these distributions. Although numerous kernels between distributions have been proposed, applying kernel methods to distribution regression tasks remains challenging, primarily because selecting a suitable kernel is not straightforward. Surprisingly, the question of learning a data-dependent distribution kernel has received little attention. In this paper, we propose a novel objective for the unsupervised learning of data-dependent distribution kernel, based on the principle of entropy maximization in the space of probability measure embeddings. We examine the theoretical properties of the latent embedding space induced by our objective, demonstrating that its geometric structure is well-suited for solving downstream discriminative tasks. Finally, we demonstrate the performance of the learned kernel across different modalities.
Higher-Order Uncoupled Dynamics Do Not Lead to Nash Equilibrium - Except When They Do
The framework of multi-agent learning explores the dynamics of how an agent's strategies evolve in response to the evolving strategies of other agents. Of particular interest is whether or not agent strategies converge to well known solution concepts such as Nash Equilibrium (NE). In higher order'' learning, agent dynamics include auxiliary states that can capture phenomena such as path dependencies. We introduce higher-order gradient play dynamics that resemble projected gradient ascent with auxiliary states. The dynamics are payoff based'' and uncoupled'' in that each agent's dynamics depend on its own evolving payoff and has no explicit dependence on the utilities of other agents. We first show that for any specific game with an isolated completely mixed-strategy NE, there exist higher-order gradient play dynamics that lead (locally) to that NE, both for the specific game and nearby games with perturbed utility functions. Conversely, we show that for any higher-order gradient play dynamics, there exists a game with a unique isolated completely mixed-strategy NE for which the dynamics do not lead to NE. Finally, we show that convergence to the mixed-strategy equilibrium in coordination games, comes at the expense of the dynamics being inherently internally unstable.
Symbolic Regression with a Learned Concept Library
We present a novel method for symbolic regression (SR), the task of searching for compact programmatic hypotheses that best explain a dataset. The problem is commonly solved using genetic algorithms; we show that we can enhance such methods by inducing a library of abstract textual concepts. Our algorithm, called LaSR, uses zero-shot queries to a large language model (LLM) to discover and evolve concepts occurring in known high-performing hypotheses. We discover new hypotheses using a mix of standard evolutionary steps and LLM-guided steps (obtained through zero-shot LLM queries) conditioned on discovered concepts. Once discovered, hypotheses are used in a new round of concept abstraction and evolution.
OpenAI is throwing everything into building a fully automated researcher
OpenAI is refocusing its research efforts and throwing its resources into a new grand challenge. The San Francisco firm has set its sights on building what it calls an AI researcher, a fully automated agent-based system that will be able to go off and tackle large, complex problems by itself. OpenAI says that this new research goal will be its "North Star" for the next few years, pulling together multiple research strands, including work on reasoning models, agents, and interpretability .
Blue Origin also wants to put AI data centers in space
It filed a request with the FCC to deploy almost 52,000 satellites. Blue Origin has revealed its plans for an {@/data/467/1/1 orbital AI data center @/data/467/1/1} system in a new filing with the Federal Communications Commission. The company has asked the agency for permission to deploy 51,600 satellites, as reported by the and . Called Project Sunrise, the initiative aims to launch and operate a constellation of satellites that can deliver computing capacity for artificial intelligence uses. Project Sunrise's satellites will be placed in sun-synchronous orbits at altitudes between 311 and 1,118 miles.
Acoustic Volume Rendering for Neural Impulse Response Fields
Realistic audio synthesis that captures accurate acoustic phenomena is essential for creating immersive experiences in virtual and augmented reality. Synthesizing the sound received at any position relies on the estimation of impulse response (IR), which characterizes how sound propagates in one scene along different paths before arriving at the listener position. In this paper, we present Acoustic Volume Rendering (AVR), a novel approach that adapts volume rendering techniques to model acoustic impulse responses. While volume rendering has been successful in modeling radiance fields for images and neural scene representations, IRs present unique challenges as time-series signals. To address these challenges, we introduce frequency-domain volume rendering and use spherical integration to fit the IR measurements. Our method constructs an impulse response field that inherently encodes wave propagation principles and achieves state of-the-art performance in synthesizing impulse responses for novel poses. Experiments show that AVR surpasses current leading methods by a substantial margin. Additionally, we develop an acoustic simulation platform, AcoustiX, which provides more accurate and realistic IR simulations than existing simulators. Code for AVR and AcoustiX are available at https://zitonglan.github.io/avr.
Parameter-free Clipped Gradient Descent Meets Polyak
Gradient descent and its variants are de facto standard algorithms for training machine learning models. As gradient descent is sensitive to its hyperparameters, we need to tune the hyperparameters carefully using a grid search. However, the method is time-consuming, particularly when multiple hyperparameters exist. Therefore, recent studies have analyzed parameter-free methods that adjust the hyperparameters on the fly. However, the existing work is limited to investigations of parameter-free methods for the stepsize, and parameter-free methods for other hyperparameters have not been explored. For instance, although the gradient clipping threshold is a crucial hyperparameter in addition to the stepsize for preventing gradient explosion issues, none of the existing studies have investigated parameter-free methods for clipped gradient descent. Therefore, in this study, we investigate the parameter-free methods for clipped gradient descent. Specifically, we propose Inexact Polyak Stepsize, which converges to the optimal solution without any hyperparameters tuning, and its convergence rate is asymptotically independent of $L$ under $L$-smooth and $(L_0, L_1)$-smooth assumptions of the loss function, similar to that of clipped gradient descent with well-tuned hyperparameters. We numerically validated our convergence results using a synthetic function and demonstrated the effectiveness of our proposed methods using LSTM, Nano-GPT, and T5.
Temporally Consistent Atmospheric Turbulence Mitigation with Neural Representations
Atmospheric turbulence, caused by random fluctuations in the atmosphere's refractive index, introduces complex spatio-temporal distortions in imagery captured at long range. Video Atmospheric Turbulence Mitigation (ATM) aims to restore videos affected by these distortions. However, existing video ATM methods, both supervised and self-supervised, struggle to maintain temporally consistent mitigation across frames, leading to visually incoherent results. This limitation arises from the stochastic nature of atmospheric turbulence, which varies across space and time. Inspired by the observation that atmospheric turbulence induces high-frequency temporal variations, we propose ConVRT, a novel framework for consistent video restoration through turbulence. ConVRT introduces a neural video representation that explicitly decouples spatial and temporal information into a spatial content field and a temporal deformation field, enabling targeted regularization of the network's temporal representation capability. By leveraging the low-pass filtering properties of the regularized temporal representations, ConVRT effectively mitigates turbulence-induced temporal frequency variations and promotes temporal consistency.
Constrained Human-AI Cooperation: An Inclusive Embodied Social Intelligence Challenge
We introduce Constrained Human-AI Cooperation (CHAIC), an inclusive embodied social intelligence challenge designed to test social perception and cooperation in embodied agents. In CHAIC, the goal is for an embodied agent equipped with egocentric observations to assist a human who may be operating under physical constraints--e.g., unable to reach high places or confined to a wheelchair--in performing common household or outdoor tasks as efficiently as possible. To achieve this, a successful helper must: (1) infer the human's intents and constraints by following the human and observing their behaviors (social perception), and (2) make a cooperative plan tailored to the human partner to solve the task as quickly as possible, working together as a team (cooperative planning). To benchmark this challenge, we create four new agents with real physical constraints and eight long-horizon tasks featuring both indoor and outdoor scenes with various constraints, emergency events, and potential risks. We benchmark planning-and learning-based baselines on the challenge and introduce a new method that leverages large language models and behavior modeling. Empirical evaluations demonstrate the effectiveness of our benchmark in enabling systematic assessment of key aspects of machine social intelligence.
Simplifying Constraint Inference with Inverse Reinforcement Learning
Learning safe policies has presented a longstanding challenge for the reinforcement learning (RL) community. Various formulations of safe RL have been proposed; However, fundamentally, tabula rasa RL must learn safety constraints through experience, which is problematic for real-world applications. Imitation learning is often preferred in real-world settings because the experts' safety preferences are embedded in the data the agent imitates. However, imitation learning is limited in its extensibility to new tasks, which can only be learned by providing the agent with expert trajectories. For safety-critical applications with sub-optimal or inexact expert data, it would be preferable to learn only the safety aspects of the policy through imitation, while still allowing for task learning with RL.