Technology
MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language Annotations
With the emergence of LLMs and their integration with other data modalities, multi-modal 3D perception attracts more attention due to its connectivity to the physical world and makes rapid progress. However, limited by existing datasets, previous works mainly focus on understanding object properties or inter-object spatial relationships in a 3D scene. To tackle this problem, this paper builds the first largest ever multi-modal 3D scene dataset and benchmark with hierarchical grounded language annotations, MMScan. It is constructed based on a top-down logic, from region to object level, from a single target to inter-target relationships, covering holistic aspects of spatial and attribute understanding. The overall pipeline incorporates powerful VLMs via carefully designed prompts to initialize the annotations efficiently and further involve humans' correction in the loop to ensure the annotations are natural, correct, and comprehensive. Built upon existing 3D scanning data, the resulting multi-modal 3D dataset encompasses 1.4M meta-annotated captions on 109k objects and 7.7k regions as well as over 3.04M diverse samples for 3D visual grounding and question-answering benchmarks. We evaluate representative baselines on our benchmarks, analyze their capabilities in different aspects, and showcase the key problems to be addressed in the future. Furthermore, we use this high-quality dataset to train state-of-the-art 3D visual grounding and LLMs and obtain remarkable performance improvement both on existing benchmarks and in-the-wild evaluation.
Predicting Future Actions of Reinforcement Learning Agents
As reinforcement learning agents become increasingly deployed in real-world scenarios, predicting future agent actions and events during deployment is important for facilitating better human-agent interaction and preventing catastrophic outcomes. This paper experimentally evaluates and compares the effectiveness of future action and event prediction for three types of RL agents: explicitly planning, implicitly planning, and non-planning. We employ two approaches: the inner state approach, which involves predicting based on the inner computations of the agents (e.g., plans or neuron activations), and a simulation-based approach, which involves unrolling the agent in a learned world model. Our results show that the plans of explicitly planning agents are significantly more informative for prediction than the neuron activations of the other types. Furthermore, using internal plans proves more robust to model quality compared to simulation-based approaches when predicting actions, while the results for event prediction are more mixed. These findings highlight the benefits of leveraging inner states and simulations to predict future agent actions and events, thereby improving interaction and safety in real-world deployments.
Happy: A Debiased Learning Framework for Continual Generalized Category Discovery
Constantly discovering novel concepts is crucial in evolving environments. This paper explores the underexplored task of Continual Generalized Category Discovery (C-GCD), which aims to incrementally discover new classes from data while maintaining the ability to recognize previously learned classes. Although several settings are proposed to study the C-GCD task, they have limitations that do not reflect real-world scenarios. We thus study a more practical C-GCD setting, which includes more new classes to be discovered over a longer period, without storing samples of past classes. In C-GCD, the model is initially trained on labeled data of known classes, followed by multiple incremental stages where the model is fed with unlabeled data containing both old and new classes. The core challenge involves two conflicting objectives: discover new classes and prevent forgetting old ones. We delve into the conflicts and identify that models are susceptible to and .
Exploiting Descriptive Completeness Prior for Cross Modal Hashing with Incomplete Labels
In this paper, we tackle the challenge of generating high-quality hash codes for cross-modal retrieval in the presence of incomplete labels, which creates uncertainty in distinguishing between positive and negative pairs. Vision-language models such as CLIP offer a potential solution by providing generic knowledge for missing label recovery, yet their zero-shot performance remains insufficient. To address this, we propose a novel Prompt Contrastive Recovery approach, \textbf{PCRIL}, which progressively identifies promising positive classes from unknown label sets and recursively searches for other relevant labels. Identifying unknowns is nontrivial due to the fixed and long-tailed patterns of positive label sets in training data, which hampers the discovery of new label combinations. Therefore, we consider each subset of positive labels and construct three types of negative prompts through deletion, addition, and replacement for prompt learning. The augmented supervision guides the model to measure the completeness of label sets, thus facilitating the subsequent greedy tree search for label completion. We also address extreme cases of significant unknown labels and lack of negative pairwise supervision by deriving two augmentation strategies: seeking unknown-complementary samples for mixup and random flipping for negative labels. Extensive experiments reveal the vulnerability of current methods and demonstrate the effectiveness of PCRIL, achieving an average 12\% mAP improvement to the current SOTA across all datasets. Our code is available at https://github.com/E-Galois/PCRIL.
CTIBench: A Benchmark for Evaluating LLMs in Cyber Threat Intelligence
Cyber threat intelligence (CTI) is crucial in today's cybersecurity landscape, providing essential insights to understand and mitigate the ever-evolving cyber threats. The recent rise of Large Language Models (LLMs) have shown potential in this domain, but concerns about their reliability, accuracy, and hallucinations persist. While existing benchmarks provide general evaluations of LLMs, there are no benchmarks that address the practical and applied aspects of CTI-specific tasks. To bridge this gap, we introduce CTIBench, a benchmark designed to assess LLMs' performance in CTI applications. CTIBench includes multiple datasets focused on evaluating knowledge acquired by LLMs in the cyber-threat landscape. Our evaluation of several state-of-the-art models on these tasks provides insights into their strengths and weaknesses in CTI contexts, contributing to a better understanding of LLM capabilities in CTI.
Noisy Ostracods: A Fine-Grained, Imbalanced Real-World Dataset for Benchmarking Robust Machine Learning and Label Correction Methods
We present the Noisy Ostracods, a noisy dataset for genus and species classificationof crustacean ostracods with specialists' annotations. Over the 71466 specimenscollected, 5.58% of them are estimated to be noisy (possibly problematic) at genuslevel. The dataset is created to addressing a real-world challenge: creating aclean fine-grained taxonomy dataset. The Noisy Ostracods dataset has diversenoises from multiple sources. Firstly, the noise is open-set, including new classesdiscovered during curation that were not part of the original annotation. Thedataset has pseudo-classes, where annotators misclassified samples that shouldbelong to an existing class into a new pseudo-class.
Déjà Vu Memorization in Vision–Language Models
Vision-Language Models (VLMs) have emerged as the state-of-the-art representation learning solution, with myriads of downstream applications such as image classification, retrieval and generation. A natural question is whether these models memorize their training data, which also has implications for generalization. We propose a new method for measuring memorization in VLMs, which we call dèjá vu memorization. For VLMs trained on image-caption pairs, we show that the model indeed retains information about individual objects in the training images beyond what can be inferred from correlations or the image caption. We evaluate dèjá vu memorization at both sample and population level, and show that it is significant for OpenCLIP trained on as many as 50M image-caption pairs. Finally, we show that text randomization considerably mitigates memorization risk while only moderately impacting the model's downstream task performance.
Towards the Dynamics of a DNN Learning Symbolic Interactions
This study proves the two-phase dynamics of a deep neural network (DNN) learning interactions. Despite the long disappointing view of the faithfulness of post-hoc explanation of a DNN, a series of theorems have been proven [27] in recent years to show that for a given input sample, a small set of interactions between input variables can be considered as primitive inference patterns that faithfully represent a DNN's detailed inference logic on that sample. Particularly, Zhang et al. [41] have observed that various DNNs all learn interactions of different complexities in two distinct phases, and this two-phase dynamics well explains how a DNN changes from under-fitting to over-fitting. Therefore, in this study, we mathematically prove the two-phase dynamics of interactions, providing a theoretical mechanism for how the generalization power of a DNN changes during the training process. Experiments show that our theory well predicts the real dynamics of interactions on different DNNs trained for various tasks.
SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineering
Language model agents are increasingly being used to automate complicated tasks in digital environments. Just as humans benefit from powerful software applications, such as integrated development environments, for complex tasks like software engineering, we posit that language model agents represent a new category of end users with their own needs and abilities, and would benefit from specially built interfaces to the software they use. We investigate how the role of interface design affects the performance of language model agents. As a result of this exploration, we introduce SWE-agent: a system that facilitates language model agents to autonomously use computers to solve software engineering tasks. SWE-agent's custom agent-computer interface significantly enhances an agent's ability to create and edit code files, navigate entire repositories, and execute tests and other programs. We evaluate SWE-agent on SWE-bench and HumanEvalFix, achieving state-of-the-art performance on both with a pass@1 rate of 12.5% and 87.7%, respectively, far exceeding the previous state-of-the-art achieved with non-interactive language models. Finally, we provide insight on how the design of the agent-computer interface can impact agents' behavior and performance.
Selective Generation for Controllable Language Models
Trustworthiness of generative language models (GLMs) is crucial in their deployment to critical decision making systems. Hence, certified risk control methods such as selective prediction and conformal prediction have been applied to mitigating the hallucination problem in various supervised downstream tasks. However, the lack of appropriate correctness metric hinders applying such principled methods to language generation tasks. In this paper, we circumvent this problem by leveraging the concept of textual entailment to evaluate the correctness of the generated sequence, and propose two selective generation algorithms which control the false discovery rate with respect to the textual entailment relation (FDR-E) with a theoretical guarantee: $\texttt{SGen}^{\texttt{Sup}}$ and $\texttt{SGen}^{\texttt{Semi}}$.