Technology
Taming the Long Tail in Human Mobility Prediction
With the popularity of location-based services, human mobility prediction plays a key role in enhancing personalized navigation, optimizing recommendation systems, and facilitating urban mobility and planning. This involves predicting a user's next POI (point-of-interest) visit using their past visit history. However, the uneven distribution of visitations over time and space, namely the long-tail problem in spatial distribution, makes it difficult for AI models to predict those POIs that are less visited by humans. In light of this issue, we propose the $\underline{\bf{Lo}}$ng-$\underline{\bf{T}}$ail Adjusted $\underline{\bf{Next}}$ POI Prediction (LoTNext) framework for mobility prediction, combining a Long-Tailed Graph Adjustment module to reduce the impact of the long-tailed nodes in the user-POI interaction graph and a novel Long-Tailed Loss Adjustment module to adjust loss by logit score and sample weight adjustment strategy. Also, we employ the auxiliary prediction task to enhance generalization and accuracy. Our experiments with two real-world trajectory datasets demonstrate that LoTNext significantly surpasses existing state-of-the-art works.
USCILab3D: A Large-scale, Long-term, Semantically Annotated Outdoor Dataset
In this paper, we introduce the \textbf{USCILab3D dataset}, a large-scale, annotated outdoor dataset designed for versatile applications across multiple domains, including computer vision, robotics, and machine learning. The dataset was acquired using a mobile robot equipped with 5 cameras and a 32-beam, $360^{\circ}$ scanning LIDAR. The robot was teleoperated, over the course of a year and under a variety of weather and lighting conditions, through a rich variety of paths within the USC campus (229 acres = $\sim 92.7$ hectares). The raw data was annotated using state-of-the-art large foundation models, and processed to provide multi-view imagery, 3D reconstructions, semantically-annotated images and point clouds (267 semantic categories), and text descriptions of images and objects within. The dataset also offers a diverse array of complex analyses using pose-stamping and trajectory data. In sum, the dataset offers 1.4M point clouds and 10M images ($\sim 6$TB of data). Despite covering a narrower geographical scope compared to a whole-city dataset, our dataset prioritizes intricate intersections along with denser multi-view scene images and semantic point clouds, enabling more precise 3D labelling and facilitating a broader spectrum of 3D vision tasks. For data, code and more details, please visit our website.
Efficient Minimum Bayes Risk Decoding using Low-Rank Matrix Completion Algorithms
Minimum Bayes Risk (MBR) decoding is a powerful decoding strategy widely used for text generation tasks but its quadratic computational complexity limits its practical application. This paper presents a novel approach for approximating MBR decoding using matrix completion techniques, focusing on a machine translation task. We formulate MBR decoding as a matrix completion problem, where the utility metric scores between candidate hypotheses and reference translations form a low-rank matrix. First we empirically show that the scores matrices indeed have a low-rank structure. Then we exploit this by only computing a random subset of the scores and efficiently recover the missing entries in the matrix by applying the Alternating Least Squares (ALS) algorithm, thereby enabling fast approximation of the MBR decoding process. Our experimental results on machine translation tasks demonstrate that the proposed method requires 1/16 utility metric computations compared to the vanilla MBR decoding while achieving equal translation quality measured by COMET on the WMT22 dataset (en<>de, en<>ru). We also benchmark our method against other approximation methods and we show significant gains in quality.
PEAC: Unsupervised Pre-training for Cross-Embodiment Reinforcement Learning
Designing generalizable agents capable of adapting to diverse embodiments has achieved significant attention in Reinforcement Learning (RL), which is critical for deploying RL agents in various real-world applications. Previous Cross-Embodiment RL approaches have focused on transferring knowledge across embodiments within specific tasks. These methods often result in knowledge tightly coupled with those tasks and fail to adequately capture the distinct characteristics of different embodiments. To address this limitation, we introduce the notion of Cross-Embodiment Unsupervised RL (CEURL), which leverages unsupervised learning to enable agents to acquire embodiment-aware and task-agnostic knowledge through online interactions within reward-free environments. We formulate CEURL as a novel Controlled Embodiment Markov Decision Process (CE-MDP) and systematically analyze CEURL's pre-training objectives under CE-MDP. Based on these analyses, we develop a novel algorithm Pre-trained Embodiment-Aware Control (PEAC) for handling CEURL, incorporating an intrinsic reward function specifically designed for cross-embodiment pre-training. PEAC not only provides an intuitive optimization strategy for cross-embodiment pre-training but also can integrate flexibly with existing unsupervised RL methods, facilitating cross-embodiment exploration and skill discovery. Extensive experiments in both simulated (e.g., DMC and Robosuite) and real-world environments (e.g., legged locomotion) demonstrate that PEAC significantly improves adaptation performance and cross-embodiment generalization, demonstrating its effectiveness in overcoming the unique challenges of CEURL.
Dissecting Query-Key Interaction in Vision Transformers
Self-attention in vision transformers is often thought to perform perceptual grouping where tokens attend to other tokens with similar embeddings, which could correspond to semantically similar features of an object. However, attending to dissimilar tokens can be beneficial by providing contextual information. We propose to analyze the query-key interaction by the singular value decomposition of the interaction matrix (i.e.
NeuralFuse: Learning to Recover the Accuracy of Access-Limited Neural Network Inference in Low-Voltage Regimes
Deep neural networks (DNNs) have become ubiquitous in machine learning, but their energy consumption remains problematically high. An effective strategy for reducing such consumption is supply-voltage reduction, but if done too aggressively, it can lead to accuracy degradation. This is due to random bit-flips in static random access memory (SRAM), where model parameters are stored. To address this challenge, we have developed NeuralFuse, a novel add-on module that handles the energy-accuracy tradeoff in low-voltage regimes by learning input transformations and using them to generate error-resistant data representations, thereby protecting DNN accuracy in both nominal and low-voltage scenarios. As well as being easy to implement, NeuralFuse can be readily applied to DNNs with limited access, such cloud-based APIs that are accessed remotely or non-configurable hardware. Our experimental results demonstrate that, at a 1% bit-error rate, NeuralFuse can reduce SRAM access energy by up to 24% while recovering accuracy by up to 57%. To the best of our knowledge, this is the first approach to addressing low-voltage-induced bit errors that requires no model retraining.
EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views
Understanding egocentric human-object interaction (HOI) is a fundamental aspect of human-centric perception, facilitating applications like AR/VR and embodied AI. For the egocentric HOI, in addition to perceiving semantics e.g., ''what'' interaction is occurring, capturing ''where'' the interaction specifically manifests in 3D space is also crucial, which links the perception and operation. Existing methods primarily leverage observations of HOI to capture interaction regions from an exocentric view. However, incomplete observations of interacting parties in the egocentric view introduce ambiguity between visual observations and interaction contents, impairing their efficacy. From the egocentric view, humans integrate the visual cortex, cerebellum, and brain to internalize their intentions and interaction concepts of objects, allowing for the pre-formulation of interactions and making behaviors even when interaction regions are out of sight.
ChatCam: Empowering Camera Control through Conversational AI
Cinematographers adeptly capture the essence of the world, crafting compelling visual narratives through intricate camera movements. Witnessing the strides made by large language models in perceiving and interacting with the 3D world, this study explores their capability to control cameras with human language guidance. We introduce ChatCam, a system that navigates camera movements through conversations with users, mimicking a professional cinematographer's workflow. To achieve this, we propose CineGPT, a GPT-based autoregressive model for text-conditioned camera trajectory generation. We also develop an Anchor Determinator to ensure precise camera trajectory placement. ChatCam understands user requests and employs our proposed tools to generate trajectories, which can be used to render high-quality video footage on radiance field representations. Our experiments, including comparisons to state-of-the-art approaches and user studies, demonstrate our approach's ability to interpret and execute complex instructions for camera operation, showing promising applications in real-world production settings.