Technology
The Multimodal Universe: Enabling Large-Scale Machine Learning with 100 TB of Astronomical Scientific Data
We present the, a large-scale multimodal dataset of scientific astronomical data, compiled specifically to facilitate machine learning research. Overall, our dataset contains hundreds of millions of astronomical observations, constituting 100TB of multi-channel and hyper-spectral images, spectra, multivariate time series, as well as a wide variety of associated scientific measurements and metadata. In addition, we include a range of benchmark tasks representative of standard practices for machine learning methods in astrophysics. This massive dataset will enable the development of large multi-modal models specifically targeted towards scientific applications. All codes used to compile the dataset, and a description of how to access the data is available at https://github.com/MultimodalUniverse/MultimodalUniverse
CoIN: A Benchmark of Continual Instruction Tuning for Multimodel Large Language Models
Instruction tuning demonstrates impressive performance in adapting Multimodal Large Language Models (MLLMs) to follow task instructions and improve generalization ability. By extending tuning across diverse tasks, MLLMs can further enhance their understanding of world knowledge and instruction intent. However, continual instruction tuning has been largely overlooked and there are no public benchmarks available. In this paper, we present CoIN, a comprehensive benchmark tailored for assessing the behavior of existing MLLMs under continual instruction tuning. CoIN comprises 10 meticulously crafted datasets spanning 8 tasks, ensuring diversity and serving as a robust evaluation framework to assess crucial aspects of continual instruction tuning, such as task order, instruction diversity and volume. Additionally, apart from traditional evaluation, we design another LLM-based metric to assess the knowledge preserved within MLLMs for reasoning. Following an in-depth evaluation of several MLLMs, we demonstrate that they still suffer catastrophic forgetting, and the failure in instruction alignment assumes the main responsibility, instead of reasoning knowledge forgetting. To this end, we introduce MoELoRA which is effective in retaining the previous instruction alignment.
Local Curvature Smoothing with Stein's Identity for Efficient Score Matching
The training of score-based diffusion models (SDMs) is based on score matching. The challenge of score matching is that it includes a computationally expensive Jacobian trace. While several methods have been proposed to avoid this computation, each has drawbacks, such as instability during training and approximating the learning as learning a denoising vector field rather than a true score.We propose a novel score matching variant, local curvature smoothing with Stein's identity (LCSS). The LCSS bypasses the Jacobian trace by applying Stein's identity, enabling regularization effectiveness and efficient computation. We show that LCSS surpasses existing methods in sample generation performance and matches the performance of denoising score matching, widely adopted by most SDMs, in evaluations such as FID, Inception score, and bits per dimension. Furthermore, we show that LCSS enables realistic image generation even at a high resolution of $1024 \times 1024$.
Rethinking Exploration in Reinforcement Learning with Effective Metric-Based Exploration Bonus
Enhancing exploration in reinforcement learning (RL) through the incorporation of intrinsic rewards, specifically by leveraging *state discrepancy* measures within various metric spaces as exploration bonuses, has emerged as a prevalent strategy to encourage agents to visit novel states. The critical factor lies in how to quantify the difference between adjacent states as *novelty* for promoting effective exploration.Nonetheless, existing methods that evaluate state discrepancy in the latent space under $L_1$ or $L_2$ norm often depend on count-based episodic terms as scaling factors for exploration bonuses, significantly limiting their scalability. Additionally, methods that utilize the bisimulation metric for evaluating state discrepancies face a theory-practice gap due to improper approximations in metric learning, particularly struggling with *hard exploration* tasks. To overcome these challenges, we introduce the **E**ffective **M**etric-based **E**xploration-bonus (EME). EME critically examines and addresses the inherent limitations and approximation inaccuracies of current metric-based state discrepancy methods for exploration, proposing a robust metric for state discrepancy evaluation backed by comprehensive theoretical analysis. Furthermore, we propose the diversity-enhanced scaling factor integrated into the exploration bonus to be dynamically adjusted by the variance of prediction from an ensemble of reward models, thereby enhancing exploration effectiveness in particularly challenging scenarios. Extensive experiments are conducted on hard exploration tasks within Atari games, Minigrid, Robosuite, and Habitat, which illustrate our method's scalability to various scenarios.
Shadowcast: Stealthy Data Poisoning Attacks Against Vision-Language Models
Vision-Language Models (VLMs) excel in generating textual responses from visual inputs, but their versatility raises security concerns. This study takes the first step in exposing VLMs' susceptibility to data poisoning attacks that can manipulate responses to innocuous, everyday prompts. We introduce Shadowcast, a stealthy data poisoning attack where poison samples are visually indistinguishable from benign images with matching texts. Shadowcast demonstrates effectiveness in two attack types. The first is a traditional Label Attack, tricking VLMs into misidentifying class labels, such as confusing Donald Trump for Joe Biden.
Initializing Services in Interactive ML Systems for Diverse Users
This paper investigates ML systems serving a group of users, with multiple models/services, each aimed at specializing to a sub-group of users. We consider settings where upon deploying a set of services, users choose the one minimizing their personal losses and the learner iteratively learns by interacting with diverse users. Prior research shows that the outcomes of learning dynamics, which comprise both the services' adjustments and users' service selections, hinge significantly on the initial conditions. However, finding good initial conditions faces two main challenges: (i) \emph{Bandit feedback:} Typically, data on user preferences are not available before deploying services and observing user behavior; (ii) \emph{Suboptimal local solutions:} The total loss landscape (i.e., the sum of loss functions across all users and services) is not convex and gradient-based algorithms can get stuck in poor local minima.We address these challenges with a randomized algorithm to adaptively select a minimal set of users for data collection in order to initialize a set of services. Under mild assumptions on the loss functions, we prove that our initialization leads to a total loss within a factor of the \textit{globally optimal total loss,with complete user preference data}, and this factor scales logarithmically in the number of services. This result is a generalization of the well-known $k$-means++ guarantee to a broad problem class which is also of independent interest.The theory is complemented by experiments on real as well as semi-synthetic datasets.
No-Regret Learning for Fair Multi-Agent Social Welfare Optimization
We consider the problem of online multi-agent Nash social welfare (NSW) maximization. While previous works of Hossain et al. [2021], Jones et al. [2023] study similar problems in stochastic multi-agent multi-armed bandits and show that $\sqrt{T}$-regret is possible after $T$ rounds, their fairness measure is the product of all agents' rewards, instead of their NSW (that is, their geometric mean). Given the fundamental role of NSW in the fairness literature, it is more than natural to ask whether no-regret fair learning with NSW as the objective is possible. In this work, we provide a complete answer to this question in various settings.
Generalizable and Animatable Gaussian Head Avatar
In this paper, we propose Generalizable and Animatable Gaussian head Avatar (GAGA) for one-shot animatable head avatar reconstruction.Existing methods rely on neural radiance fields, leading to heavy rendering consumption and low reenactment speeds.To address these limitations, we generate the parameters of 3D Gaussians from a single image in a single forward pass.The key innovation of our work is the proposed dual-lifting method, which produces high-fidelity 3D Gaussians that capture identity and facial details.Additionally, we leverage global image features and the 3D morphable model to construct 3D Gaussians for controlling expressions.After training, our model can reconstruct unseen identities without specific optimizations and perform reenactment rendering at real-time speeds.Experiments show that our method exhibits superior performance compared to previous methods in terms of reconstruction quality and expression accuracy.We believe our method can establish new benchmarks for future research and advance applications of digital avatars.
EvoCodeBench: An Evolving Code Generation Benchmark with Domain-Specific Evaluations
How to evaluate Large Language Models (LLMs) in code generation remains an open question. Many benchmarks have been proposed, but they have two limitations, i.e., data leakage and lack of domain-specific evaluation.The former hurts the fairness of benchmarks, and the latter hinders practitioners from selecting superior LLMs for specific programming domains.To address these two limitations, we propose a new benchmark - EvoCodeBench, which has the following advances: (1) Evolving data. EvoCodeBench will be dynamically updated every period (e.g., 6 months) to avoid data leakage. This paper releases the first version - EvoCodeBench-2403, containing 275 samples from 25 repositories.(2)
Functionally Constrained Algorithm Solves Convex Simple Bilevel Problem
This paper studies simple bilevel problems, where a convex upper-level function is minimized over the optimal solutions of a convex lower-level problem. We first show the fundamental difficulty of simple bilevel problems, that the approximate optimal value of such problems is not obtainable by first-order zero-respecting algorithms. Then we follow recent works to pursue the weak approximate solutions. For this goal, we propose a novel method by reformulating them into functionally constrained problems. Our method achieves near-optimal rates for both smooth and nonsmooth problems. To the best of our knowledge, this is the first near-optimal algorithm that works under standard assumptions of smoothness or Lipschitz continuity for the objective functions.