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Black-Box Forgetting

Neural Information Processing Systems

Large-scale pre-trained models (PTMs) provide remarkable zero-shot classification capability covering a wide variety of object classes. However, practical applications do not always require the classification of all kinds of objects, and leaving the model capable of recognizing unnecessary classes not only degrades overall accuracy but also leads to operational disadvantages. To mitigate this issue, we explore the selective forgetting problem for PTMs, where the task is to make the model unable to recognize only the specified classes, while maintaining accuracy for the rest. All the existing methods assume ''white-box'' settings, where model information such as architectures, parameters, and gradients is available for training. However, PTMs are often ''black-box,'' where information on such models is unavailable for commercial reasons or social responsibilities. In this paper, we address a novel problem of selective forgetting for black-box models, named Black-Box Forgetting, and propose an approach to the problem. Given that information on the model is unavailable, we optimize the input prompt to decrease the accuracy of specified classes through derivative-free optimization. To avoid difficult high-dimensional optimization while ensuring high forgetting performance, we propose Latent Context Sharing, which introduces common low-dimensional latent components among multiple tokens for the prompt. Experiments on four standard benchmark datasets demonstrate the superiority of our method with reasonable baselines.


Diffusion for World Modeling: Visual Details Matter in Atari

Neural Information Processing Systems

World models constitute a promising approach for training reinforcement learning agents in a safe and sample-efficient manner. Recent world models predominantly operate on sequences of discrete latent variables to model environment dynamics. However, this compression into a compact discrete representation may ignore visual details that are important for reinforcement learning. Concurrently, diffusion models have become a dominant approach for image generation, challenging well-established methods modeling discrete latents. Motivated by this paradigm shift, we introduce DIAMOND (DIffusion As a Model Of eNvironment Dreams), a reinforcement learning agent trained in a diffusion world model. We analyze the key design choices that are required to make diffusion suitable for world modeling, and demonstrate how improved visual details can lead to improved agent performance. DIAMOND achieves a mean human normalized score of 1.46 on the competitive Atari 100k benchmark; a new best for agents trained entirely within a world model. We further demonstrate that DIAMOND's diffusion world model can stand alone as an interactive neural game engine by training on static gameplay. To foster future research on diffusion for world modeling, we release our code, agents, videos and playable world models at https://diamond-wm.github.io.


Score-based Generative Models with Lévy Processes

Neural Information Processing Systems

Investigating the optimal stochastic process beyond Gaussian for noise injection in a score-based generative model remains an open question. Brownian motion is a light-tailed process with continuous paths, which leads to a slow convergence rate for the Number of Function Evaluation (NFE). Recent studies have shown that diffusion models suffer from mode-collapse issues on imbalanced data.In order to overcome the limitations of Brownian motion, we introduce a novel score-based generative model referred to as Lévy-Itō Model (LIM).


Neural network learns low-dimensional polynomials with SGD near the information-theoretic limit

Neural Information Processing Systems

Prior works showed that gradient-based training of neural networks can learn this target with $n\gtrsim d^{\Theta(p)}$ samples, and such complexity is predicted to be necessary by the correlational statistical query lower bound. Surprisingly, we prove that a two-layer neural network optimized by an SGD-based algorithm (on the squared loss) learns $f_*$ with a complexity that is not governed by the information exponent. Specifically, for arbitrary polynomial single-index models, we establish a sample and runtime complexity of $n \simeq T = \Theta(d\cdot\mathrm{polylog} d)$, where $\Theta(\cdot)$ hides a constant only depending on the degree of $\sigma_*$; this dimension dependence matches the information theoretic limit up to polylogarithmic factors. More generally, we show that $n\gtrsim d^{(p_*-1)\vee 1}$ samples are sufficient to achieve low generalization error, where $p_* \le p$ is the \textit{generative exponent} of the link function. Core to our analysis is the reuse of minibatch in the gradient computation, which gives rise to higher-order information beyond correlational queries.


Assemblage: Automatic Binary Dataset Construction for Machine Learning

Neural Information Processing Systems

Binary code is pervasive, and binary analysis is a key task in reverse engineering, malware classification, and vulnerability discovery. Unfortunately, while there exist large corpuses of malicious binaries, obtaining high-quality corpuses of benign binaries for modern systems has proven challenging (e.g., due to licensing issues). Consequently, machine learning based pipelines for binary analysis utilize either costly commercial corpuses (e.g., VirusTotal) or open-source binaries (e.g., coreutils) available in limited quantities. To address these issues, we present Assemblage: an extensible cloud-based distributed system that crawls, configures, and builds Windows PE binaries to obtain high-quality binary corpuses suitable for training state-of-the-art models in binary analysis. We have run Assemblage on AWS over the past year, producing 890k Windows PE and 428k Linux ELF binaries across 29 configurations. Assemblage is designed to be both reproducible and extensible, enabling users to publish recipes for their datasets, and facilitating the extraction of a wide array of features. We evaluated Assemblage by using its data to train modern learning-based pipelines for compiler provenance and binary function similarity. Our results illustrate the practical need for robust corpuses of high-quality Windows PE binaries in training modern learning-based binary analyses.


Navigating Chemical Space with Latent Flows

Neural Information Processing Systems

Recent progress of deep generative models in the vision and language domain has stimulated significant interest in more structured data generation such as molecules. However, beyond generating new random molecules, efficient exploration and a comprehensive understanding of the vast chemical space are of great importance to molecular science and applications in drug design and materials discovery.In this paper, we propose a new framework, ChemFlow, to traverse chemical space through navigating the latent space learned by molecule generative models through flows. We introduce a dynamical system perspective that formulates the problem as learning a vector field that transports the mass of the molecular distribution to the region with desired molecular properties or structure diversity. Under this framework, we unify previous approaches on molecule latent space traversal and optimization and propose alternative competing methods incorporating different physical priors.


GrounDiT: Grounding Diffusion Transformers via Noisy Patch Transplantation

Neural Information Processing Systems

We introduce GrounDiT, a novel training-free spatial grounding technique for text-to-image generation using Diffusion Transformers (DiT). Spatial grounding with bounding boxes has gained attention for its simplicity and versatility, allowing for enhanced user control in image generation. However, prior training-free approaches often rely on updating the noisy image during the reverse diffusion process via backpropagation from custom loss functions, which frequently struggle to provide precise control over individual bounding boxes. In this work, we leverage the flexibility of the Transformer architecture, demonstrating that DiT can generate noisy patches corresponding to each bounding box, fully encoding the target object and allowing for fine-grained control over each region. Our approach builds on an intriguing property of DiT, which we refer to as semantic sharing. Due to semantic sharing, when a smaller patch is jointly denoised alongside a generatable-size image, the two become semantic clones. Each patch is denoised in its own branch of the generation process and then transplanted into the corresponding region of the original noisy image at each timestep, resulting in robust spatial grounding for each bounding box. In our experiments on the HRS and DrawBench benchmarks, we achieve state-of-the-art performance compared to previous training-free approaches.


Provably Efficient Reinforcement Learning with Multinomial Logit Function Approximation

Neural Information Processing Systems

We study a new class of MDPs that employs multinomial logit (MNL) function approximation to ensure valid probability distributions over the state space. Despite its significant benefits, incorporating the non-linear function raises substantial challenges in both *statistical* and *computational* efficiency. The best-known result of Hwang and Oh [2023] has achieved an $\widetilde{\mathcal{O}}(\kappa^{-1}dH^2\sqrt{K})$ regret upper bound, where $\kappa$ is a problem-dependent quantity, $d$ is the feature dimension, $H$ is the episode length, and $K$ is the number of episodes. However, we observe that $\kappa^{-1}$ exhibits polynomial dependence on the number of reachable states, which can be as large as the state space size in the worst case and thus undermines the motivation for function approximation. Additionally, their method requires storing all historical data and the time complexity scales linearly with the episode count, which is computationally expensive. In this work, we propose a statistically efficient algorithm that achieves a regret of $\widetilde{\mathcal{O}}(dH^2\sqrt{K} + \kappa^{-1}d^2H^2)$, eliminating the dependence on $\kappa^{-1}$ in the dominant term for the first time. We then address the computational challenges by introducing an enhanced algorithm that achieves the same regret guarantee but with only constant cost. Finally, we establish the first lower bound for this problem, justifying the optimality of our results in $d$ and $K$.


Muharaf: Manuscripts of Handwritten Arabic Dataset for Cursive Text Recognition

Neural Information Processing Systems

We present the Manuscripts of Handwritten Arabic (Muharaf) dataset, which is a machine learning dataset consisting of more than 1,600 historic handwritten page images transcribed by experts in archival Arabic. Each document image is accompanied by spatial polygonal coordinates of its text lines as well as basic page elements. This dataset was compiled to advance the state of the art in handwritten text recognition (HTR), not only for Arabic manuscripts but also for cursive text in general. The Muharaf dataset includes diverse handwriting styles and a wide range of document types, including personal letters, diaries, notes, poems, church records, and legal correspondences. In this paper, we describe the data acquisition pipeline, notable dataset features, and statistics. We also provide a preliminary baseline result achieved by training convolutional neural networks using this data.


Unified Domain Generalization and Adaptation for Multi-View 3D Object Detection

Neural Information Processing Systems

Recent advances in 3D object detection leveraging multi-view cameras have demonstrated their practical and economical value in various challenging vision tasks.However, typical supervised learning approaches face challenges in achieving satisfactory adaptation toward unseen and unlabeled target datasets (i.e., direct transfer) due to the inevitable geometric misalignment between the source and target domains.In practice, we also encounter constraints on resources for training models and collecting annotations for the successful deployment of 3D object detectors.In this paper, we propose Unified Domain Generalization and Adaptation (UDGA), a practical solution to mitigate those drawbacks.We first propose Multi-view Overlap Depth Constraint that leverages the strong association between multi-view, significantly alleviating geometric gaps due to perspective view changes.Then, we present a Label-Efficient Domain Adaptation approach to handle unfamiliar targets with significantly fewer amounts of labels (i.e., 1$\%$ and 5$\%)$, while preserving well-defined source knowledge for training efficiency.Overall, UDGA framework enables stable detection performance in both source and target domains, effectively bridging inevitable domain gaps, while demanding fewer annotations.We demonstrate the robustness of UDGA with large-scale benchmarks: nuScenes, Lyft, and Waymo, where our framework outperforms the current state-of-the-art methods.