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ODRL: A Benchmark for Off-Dynamics Reinforcement Learning

Neural Information Processing Systems

We consider off-dynamics reinforcement learning (RL) where one needs to transfer policies across different domains with dynamics mismatch. Despite the focus on developing dynamics-aware algorithms, this field is hindered due to the lack of a standard benchmark. To bridge this gap, we introduce ODRL, the first benchmark tailored for evaluating off-dynamics RL methods. ODRL contains four experimental settings where the source and target domains can be either online or offline, and provides diverse tasks and a broad spectrum of dynamics shifts, making it a reliable platform to comprehensively evaluate the agent's adaptation ability to the target domain. Furthermore, ODRL includes recent off-dynamics RL algorithms in a unified framework and introduces some extra baselines for different settings, all implemented in a single-file manner. To unpack the true adaptation capability of existing methods, we conduct extensive benchmarking experiments, which show that no method has universal advantages across varied dynamics shifts. We hope this benchmark can serve as a cornerstone for future research endeavors.


Synthesize, Partition, then Adapt: Eliciting Diverse Samples from Foundation Models

Neural Information Processing Systems

Presenting users with diverse responses from foundation models is crucial for enhancing user experience and accommodating varying preferences. However, generating multiple high-quality and diverse responses without sacrificing accuracy remains a challenge, especially when using greedy sampling. In this work, we propose a novel framework, Synthesize-Partition-Adapt (SPA), that leverages the abundant synthetic data available in many domains to elicit diverse responses from foundation models.By leveraging signal provided by data attribution methods such as influence functions, SPA partitions data into subsets, each targeting unique aspects of the data, and trains multiple model adaptations optimized for these subsets.Experimental results demonstrate the effectiveness of our approach in diversifying foundation model responses while maintaining high quality, showcased through the HumanEval and MBPP tasks in the code generation domain and several tasks in the natural language understanding domain, highlighting its potential to enrich user experience across various applications.


Coupled Mamba: Enhanced Multimodal Fusion with Coupled State Space Model

Neural Information Processing Systems

The essence of multi-modal fusion lies in exploiting the complementary information inherent in diverse modalities.However, most prevalent fusion methods rely on traditional neural architectures and are inadequately equipped to capture the dynamics of interactions across modalities, particularly in presence of complex intra-and inter-modality correlations.Recent advancements in State Space Models (SSMs), notably exemplified by the Mamba model, have emerged as promising contenders. Particularly, its state evolving process implies stronger modality fusion paradigm, making multi-modal fusion on SSMs an appealing direction. However, fusing multiple modalities is challenging for SSMs due to its hardware-aware parallelism designs. To this end, this paper proposes the Coupled SSM model, for coupling state chains of multiple modalities while maintaining independence of intra-modality state processes. Specifically, in our coupled scheme, we devise an inter-modal hidden states transition scheme, in which the current state is dependent on the states of its own chain and that of the neighbouring chains at the previous time-step. To fully comply with the hardware-aware parallelism, we obtain the global convolution kernel by deriving the state equation while introducing the historical state.Extensive experiments on CMU-MOSEI, CH-SIMS, CH-SIMSV2 through multi-domain input verify the effectiveness of our model compared to current state-of-the-art methods, improved F1-Score by 0.4%, 0.9%, and 2.3% on the three datasets respectively, 49% faster inference and 83.7% GPU memory save. The results demonstrate that Coupled Mamba model is capable of enhanced multi-modal fusion.


RMLR: Extending Multinomial Logistic Regression into General Geometries

Neural Information Processing Systems

Riemannian neural networks, which extend deep learning techniques to Riemannian spaces, have gained significant attention in machine learning. To better classify the manifold-valued features, researchers have started extending Euclidean multinomial logistic regression (MLR) into Riemannian manifolds. However, existing approaches suffer from limited applicability due to their strong reliance on specific geometric properties. This paper proposes a framework for designing Riemannian MLR over general geometries, referred to as RMLR. Our framework only requires minimal geometric properties, thus exhibiting broad applicability and enabling its use with a wide range of geometries.


Artificial Generational Intelligence: Cultural Accumulation in Reinforcement Learning

Neural Information Processing Systems

Cultural accumulation drives the open-ended and diverse progress in capabilities spanning human history. It builds an expanding body of knowledge and skills by combining individual exploration with inter-generational information transmission. Despite its widespread success among humans, the capacity for artificial learning agents to accumulate culture remains under-explored. In particular, approaches to reinforcement learning typically strive for improvements over only a single lifetime. Generational algorithms that do exist fail to capture the open-ended, emergent nature of cultural accumulation, which allows individuals to trade-off innovation and imitation.


Minimum Entropy Coupling with Bottleneck

Neural Information Processing Systems

This paper investigates a novel lossy compression framework operating under logarithmic loss, designed to handle situations where the reconstruction distribution diverges from the source distribution. This framework is especially relevant for applications that require joint compression and retrieval, and in scenarios involving distributional shifts due to processing. We show that the proposed formulation extends the classical minimum entropy coupling framework by integrating a bottleneck, allowing for controlled variability in the degree of stochasticity in the coupling.We explore the decomposition of the Minimum Entropy Coupling with Bottleneck (MEC-B) into two distinct optimization problems: Entropy-Bounded Information Maximization (EBIM) for the encoder, and Minimum Entropy Coupling (MEC) for the decoder. Through extensive analysis, we provide a greedy algorithm for EBIM with guaranteed performance, and characterize the optimal solution near functional mappings, yielding significant theoretical insights into the structural complexity of this problem.Furthermore, we illustrated the practical application of MEC-B through experiments in Markov Coding Games (MCGs) under rate limits. These games simulate a communication scenario within a Markov Decision Process, where an agent must transmit a compressed message from a sender to a receiver through its actions. Our experiments highlighted the trade-offs between MDP rewards and receiver accuracy across various compression rates, showcasing the efficacy of our method compared to conventional compression baseline.


QTIP: Quantization with Trellises and Incoherence Processing

Neural Information Processing Systems

Post-training quantization (PTQ) reduces the memory footprint of LLMs by quantizing weights to low-precision datatypes.Since LLM inference is usually memory-bound, PTQ methods can improve inference throughput.Recent state-of-the-art PTQ approaches use vector quantization (VQ) to quantize multiple weights at once, which improves information utilization through better shaping.However, VQ requires a codebook with size exponential in the dimension.This limits current VQ-based PTQ works to low VQ dimensions ($\le 8$) that in turn limit quantization quality.Here, we introduce QTIP, which instead uses trellis coded quantization (TCQ) to achieve ultra-high-dimensional quantization. TCQ uses a stateful decoder that separates the codebook size from the bitrate and effective dimension. QTIP introduces a spectrum of lookup-only to computed lookup-free trellis codes designed for a hardware-efficient bitshift trellis structure; these codes achieve state-of-the-art results in both quantization quality and inference speed.


Breaking Semantic Artifacts for Generalized AI-generated Image Detection

Neural Information Processing Systems

With the continuous evolution of AI-generated images, the generalized detection of them has become a crucial aspect of AI security. Existing detectors have focused on cross-generator generalization, while it remains unexplored whether these detectors can generalize across different image scenes, e.g., images from different datasets with different semantics. In this paper, we reveal that existing detectors suffer from substantial Accuracy drops in such cross-scene generalization. In particular, we attribute their failures to ''semantic artifacts'' in both real and generated images, to which detectors may overfit. To break such ''semantic artifacts'', we propose a simple yet effective approach based on conducting an image patch shuffle and then training an end-to-end patch-based classifier. We conduct a comprehensive open-world evaluation on 31 test sets, covering 7 Generative Adversarial Networks, 18 (variants of) Diffusion Models, and another 6 CNN-based generative models. The results demonstrate that our approach outperforms previous approaches by 2.08\% (absolute) on average regarding cross-scene detection Accuracy. We also notice the superiority of our approach in open-world generalization, with an average Accuracy improvement of 10.59\% (absolute) across all test sets. Our code is available at .


HippoRAG: Neurobiologically Inspired Long-Term Memory for Large Language Models

Neural Information Processing Systems

In order to thrive in hostile and ever-changing natural environments, mammalian brains evolved to store large amounts of knowledge about the world and continually integrate new information while avoiding catastrophic forgetting. Despite the impressive accomplishments, large language models (LLMs), even with retrieval-augmented generation (RAG), still struggle to efficiently and effectively integrate a large amount of new experiences after pre-training. In this work, we introduce HippoRAG, a novel retrieval framework inspired by the hippocampal indexing theory of human long-term memory to enable deeper and more efficient knowledge integration over new experiences. HippoRAG synergistically orchestrates LLMs, knowledge graphs, and the Personalized PageRank algorithm to mimic the different roles of neocortex and hippocampus in human memory. We compare HippoRAG with existing RAG methods on multi-hop question answering (QA) and show that our method outperforms the state-of-the-art methods remarkably, by up to 20%. Single-step retrieval with HippoRAG achieves comparable or better performance than iterative retrieval like IRCoT while being 10-20 times cheaper and 6-13 times faster, and integrating HippoRAG into IRCoT brings further substantial gains. Finally, we show that our method can tackle new types of scenarios that are out of reach of existing methods.


Navigable Graphs for High-Dimensional Nearest Neighbor Search: Constructions and Limits

Neural Information Processing Systems

There has been significant recent interest in graph-based nearest neighbor search methods, many of which are centered on the construction of (approximately) navigable graphs over high-dimensional point sets. A graph is navigable if we can successfully move from any starting node to any target node using a greedy routing strategy where we always move to the neighbor that is closest to the destination according to the given distance function. The complete graph is obviously navigable for any point set, but the important question for applications is if sparser graphs can be constructed. While this question is fairly well understood in low-dimensions, we establish some of the first upper and lower bounds for high-dimensional point sets. First, we give a simple and efficient way to construct a navigable graph with average degree $O(\sqrt{n \log n })$ for any set of $n$ points, in any dimension, for any distance function. We compliment this result with a nearly matching lower bound: even under the Euclidean metric in $O(\log n)$ dimensions, a random point set has no navigable graph with average degree $O(n^{\alpha})$ for any $\alpha < 1/2$. Our lower bound relies on sharp anti-concentration bounds for binomial random variables, which we use to show that the {near-neighborhoods} of a set of random points do not overlap significantly, forcing any navigable graph to have many edges.